cocos2d-x  3.3rc0
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CCGL_Angle.h File Reference
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglplatform.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "winrtangle.h"
#include "esUtil.h"
#include "base/ccMacros.h"

Macros

#define GL_OES_mapbuffer   1
#define GL_OES_vertex_array_object   1
#define GL_WRITE_ONLY_OES   0x88B9
#define GL_BUFFER_ACCESS_OES   0x88BB
#define GL_BUFFER_MAPPED_OES   0x88BC
#define GL_BUFFER_MAP_POINTER_OES   0x88BD
#define GL_DEPTH24_STENCIL8   GL_DEPTH24_STENCIL8_OES

Functions

void  (GLsizei n, GLuint *arrays)
var  ( var n, var arrays)
local  ( local n, local arrays)
void  (GLuint array)
var  ( var array)
local  ( local array)
void  (GLsizei n, const GLuint *arrays)
var  ( var n, var arrays)
local  ( local n, local arrays)
void *  (GLenum target, GLenum access)
var  ( var target, var access)
local  ( local target, local access)
GLboolean  (GLenum targets)
var  ( var targets)
local  ( local targets)

Macro Definition Documentation

#define GL_BUFFER_ACCESS_OES   0x88BB
var GL_BUFFER_ACCESS_OES   0x88BB
local GL_BUFFER_ACCESS_OES   0x88BB
#define GL_BUFFER_MAP_POINTER_OES   0x88BD
var GL_BUFFER_MAP_POINTER_OES   0x88BD
local GL_BUFFER_MAP_POINTER_OES   0x88BD
#define GL_BUFFER_MAPPED_OES   0x88BC
#define GL_DEPTH24_STENCIL8   GL_DEPTH24_STENCIL8_OES
var GL_DEPTH24_STENCIL8   GL_DEPTH24_STENCIL8_OES
local GL_DEPTH24_STENCIL8   GL_DEPTH24_STENCIL8_OES
#define GL_OES_mapbuffer   1
#define GL_OES_vertex_array_object   1
var GL_OES_vertex_array_object   1
local GL_OES_vertex_array_object   1
#define GL_WRITE_ONLY_OES   0x88B9
var GL_WRITE_ONLY_OES   0x88B9
local GL_WRITE_ONLY_OES   0x88B9

Function Documentation

void glGenVertexArrays ( GLsizei  n,
GLuint *  arrays 
)
inline
var glGenVertexArrays ( var  n,
var  arrays 
)
inline
local glGenVertexArrays ( local  n,
local  arrays 
)
inline
void glBindVertexArray ( GLuint  array)
inline
var glBindVertexArray ( var  array)
inline
local glBindVertexArray ( local  array)
inline
void glDeleteVertexArrays ( GLsizei  n,
const GLuint *  arrays 
)
inline
var glDeleteVertexArrays ( var  n,
var  arrays 
)
inline
local glDeleteVertexArrays ( local  n,
local  arrays 
)
inline
void* glMapBuffer ( GLenum  target,
GLenum  access 
)
inline
var glMapBuffer ( var  target,
var  access 
)
inline
local glMapBuffer ( local  target,
local  access 
)
inline
GLboolean glUnmapBuffer ( GLenum  targets)
inline
var glUnmapBuffer ( var  targets)
inline
local glUnmapBuffer ( local  targets)
inline