#include <spine/BoneData.h>
Classes | |
struct | spBone |
Functions | |
void | (intyDown) |
spBone * | (spBoneData *data, struct spSkeleton *skeleton, spBone *parent) |
void | (spBone *self) |
var | ( var self) |
local | ( local self) |
void | (spBone *self) |
var | ( var self) |
local | ( local self) |
void | (spBone *self) |
var | ( var self) |
local | ( local self) |
void | (spBone *self, float worldX, float worldY, float *localX, float *localY) |
var | ( var self, var worldX, var worldY, var localX, var localY) |
local | ( local self, local worldX, local worldY, local localX, local localY) |
void | (spBone *self, float localX, float localY, float *worldX, float *worldY) |
var | ( var self, var localX, var localY, var worldX, var worldY) |
local | ( local self, local localX, local localY, local worldX, local worldY) |
void spBone_setYDown | ( | intyDown | ) |
var spBone_setYDown | ( | var | ) |
local spBone_setYDown | ( | local | ) |
spBone* spBone_create | ( | spBoneData * | data, |
struct spSkeleton * | skeleton, | ||
spBone * | parent | ||
) |
var spBone_create | ( | var | data, |
var | skeleton, | ||
var | parent | ||
) |
local spBone_create | ( | local | data, |
local | skeleton, | ||
local | parent | ||
) |
void spBone_dispose | ( | spBone * | self | ) |
var spBone_dispose | ( | var | self | ) |
local spBone_dispose | ( | local | self | ) |
void spBone_setToSetupPose | ( | spBone * | self | ) |
var spBone_setToSetupPose | ( | var | self | ) |
local spBone_setToSetupPose | ( | local | self | ) |
void spBone_updateWorldTransform | ( | spBone * | self | ) |
var spBone_updateWorldTransform | ( | var | self | ) |
local spBone_updateWorldTransform | ( | local | self | ) |
void spBone_worldToLocal | ( | spBone * | self, |
float | worldX, | ||
float | worldY, | ||
float * | localX, | ||
float * | localY | ||
) |
var spBone_worldToLocal | ( | var | self, |
var | worldX, | ||
var | worldY, | ||
var | localX, | ||
var | localY | ||
) |
local spBone_worldToLocal | ( | local | self, |
local | worldX, | ||
local | worldY, | ||
local | localX, | ||
local | localY | ||
) |
void spBone_localToWorld | ( | spBone * | self, |
float | localX, | ||
float | localY, | ||
float * | worldX, | ||
float * | worldY | ||
) |
var spBone_localToWorld | ( | var | self, |
var | localX, | ||
var | localY, | ||
var | worldX, | ||
var | worldY | ||
) |
local spBone_localToWorld | ( | local | self, |
local | localX, | ||
local | localY, | ||
local | worldX, | ||
local | worldY | ||
) |