cocos2d-x  3.3rc0
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Sequence Member List

This is the complete list of members for Sequence, including all inherited members.

__pad0__Sequence
_actionsSequenceprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_lastSequenceprotected
_originalTargetActionprotected
_referenceCountRefprotected
_splitSequenceprotected
_tagActionprotected
_targetActionprotected
autorelease()Ref
clone() const overrideSequencevirtual
copy() const Clonableinline
create(M m1, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd)Sequenceinlinestatic
create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd)Sequenceinlinestatic
create(const Vector< FiniteTimeAction * > &arrayOfActions)Sequencestatic
createWithTwoActions(FiniteTimeAction *actionOne, FiniteTimeAction *actionTwo)Sequencestatic
createWithVariableList(FiniteTimeAction *action1, va_list args)Sequencestatic
description() const Actionvirtual
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget() const Actioninline
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
initWithTwoActions(FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo)Sequence
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
M typedefSequence
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideSequencevirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideSequencevirtual
step(float dt) overrideActionIntervalvirtual
stop(void) overrideSequencevirtual
update(float t) overrideSequencevirtual
variadicCreate(FiniteTimeAction *item,...)Sequencestatic
~Action()Actionvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual