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Animation.h File Reference
#include <spine/Event.h>
#include <spine/Attachment.h>

Classes

struct  spAnimation
 
struct  spTimeline
 
struct  spCurveTimeline
 
struct  spRotateTimeline
 
struct  spColorTimeline
 
struct  spAttachmentTimeline
 
struct  spEventTimeline
 
struct  spDrawOrderTimeline
 
struct  spFFDTimeline
 
struct  spIkConstraintTimeline
 

Typedefs

typedef struct spBaseTimeline spTranslateTimeline
typedef struct spBaseTimeline spScaleTimeline

Enumerations

enum  spTimelineType {
  SP_TIMELINE_SCALE, SP_TIMELINE_ROTATE, SP_TIMELINE_TRANSLATE, SP_TIMELINE_COLOR,
  SP_TIMELINE_ATTACHMENT, SP_TIMELINE_EVENT, SP_TIMELINE_DRAWORDER, SP_TIMELINE_FFD,
  SP_TIMELINE_IKCONSTRAINT
}
 

Functions

spAnimation (const char *name, int timelinesCount)
void  (spAnimation *self)
void  (const spAnimation *self, struct spSkeleton *skeleton, float lastTime, float time, int loop, spEvent **events, int *eventsCount)
 Poses the skeleton at the specified time for this animation. More...
 
void  (const spAnimation *self, struct spSkeleton *skeleton, float lastTime, float time, int loop, spEvent **events, int *eventsCount, float alpha)
 Poses the skeleton at the specified time for this animation mixed with the current pose. More...
 
void  (spTimeline *self)
void  (const spTimeline *self, struct spSkeleton *skeleton, float lastTime, float time, spEvent **firedEvents, int *eventsCount, float alpha)
void  (spCurveTimeline *self, int frameIndex)
void  (spCurveTimeline *self, int frameIndex)
void  (spCurveTimeline *self, int frameIndex, float cx1, float cy1, float cx2, float cy2)
float  (const spCurveTimeline *self, int frameIndex, float percent)
spRotateTimeline (int framesCount)
void  (spRotateTimeline *self, int frameIndex, float time, float angle)
var  ( var self, var frameIndex, var time, var angle)
local  ( local self, local frameIndex, local time, local angle)
spTranslateTimeline (int framesCount)
void  (spTranslateTimeline *self, int frameIndex, float time, float x, float y)
spScaleTimeline (int framesCount)
void  (spScaleTimeline *self, int frameIndex, float time, float x, float y)
spColorTimeline (int framesCount)
void  (spColorTimeline *self, int frameIndex, float time, float r, float g, float b, float a)
spAttachmentTimeline (int framesCount)
void  (spAttachmentTimeline *self, int frameIndex, float time, const char *attachmentName)
spEventTimeline (int framesCount)
void  (spEventTimeline *self, int frameIndex, float time, spEvent *event)
var  ( var self, var frameIndex, var time, var event)
local  ( local self, local frameIndex, local time, local event)
spDrawOrderTimeline (int framesCount, int slotsCount)
void  (spDrawOrderTimeline *self, int frameIndex, float time, const int *drawOrder)
spFFDTimeline (int framesCount, int frameVerticesCount)
void  (spFFDTimeline *self, int frameIndex, float time, float *vertices)
spIkConstraintTimeline (int framesCount)
void  (spIkConstraintTimeline *self, int frameIndex, float time, float mix, int bendDirection)
var  ( var self, var frameIndex, var time, var mix, var bendDirection)
local  ( local self, local frameIndex, local time, local mix, local bendDirection)

Typedef Documentation

typedef struct spBaseTimeline
spScaleTimeline
typedef struct spBaseTimeline
spTranslateTimeline

Enumeration Type Documentation

Enumerator
SP_TIMELINE_SCALE 
SP_TIMELINE_ROTATE 
SP_TIMELINE_TRANSLATE 
SP_TIMELINE_COLOR 
SP_TIMELINE_ATTACHMENT 
SP_TIMELINE_EVENT 
SP_TIMELINE_DRAWORDER 
SP_TIMELINE_FFD 
SP_TIMELINE_IKCONSTRAINT 
Enumerator
SP_TIMELINE_SCALE 
SP_TIMELINE_ROTATE 
SP_TIMELINE_TRANSLATE 
SP_TIMELINE_COLOR 
SP_TIMELINE_ATTACHMENT 
SP_TIMELINE_EVENT 
SP_TIMELINE_DRAWORDER 
SP_TIMELINE_FFD 
SP_TIMELINE_IKCONSTRAINT 
Enumerator
SP_TIMELINE_SCALE 
SP_TIMELINE_ROTATE 
SP_TIMELINE_TRANSLATE 
SP_TIMELINE_COLOR 
SP_TIMELINE_ATTACHMENT 
SP_TIMELINE_EVENT 
SP_TIMELINE_DRAWORDER 
SP_TIMELINE_FFD 
SP_TIMELINE_IKCONSTRAINT 

Function Documentation

spAnimation* spAnimation_create ( const char *  name,
int  timelinesCount 
)
var spAnimation_create ( var  name,
var  timelinesCount 
)
local spAnimation_create ( local  name,
local  timelinesCount 
)
void spAnimation_dispose ( spAnimation self)
var spAnimation_dispose ( var  self)
local spAnimation_dispose ( local  self)
void spAnimation_apply ( const spAnimation self,
struct spSkeleton skeleton,
float  lastTime,
float  time,
int  loop,
spEvent **  events,
int *  eventsCount 
)

Poses the skeleton at the specified time for this animation.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
var spAnimation_apply ( var  self,
var  skeleton,
var  lastTime,
var  time,
var  loop,
var  events,
var  eventsCount 
)

Poses the skeleton at the specified time for this animation.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
local spAnimation_apply ( local  self,
local  skeleton,
local  lastTime,
local  time,
local  loop,
local  events,
local  eventsCount 
)

Poses the skeleton at the specified time for this animation.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
void spAnimation_mix ( const spAnimation self,
struct spSkeleton skeleton,
float  lastTime,
float  time,
int  loop,
spEvent **  events,
int *  eventsCount,
float  alpha 
)

Poses the skeleton at the specified time for this animation mixed with the current pose.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
alphaThe amount of this animation that affects the current pose.
var spAnimation_mix ( var  self,
var  skeleton,
var  lastTime,
var  time,
var  loop,
var  events,
var  eventsCount,
var  alpha 
)

Poses the skeleton at the specified time for this animation mixed with the current pose.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
alphaThe amount of this animation that affects the current pose.
local spAnimation_mix ( local  self,
local  skeleton,
local  lastTime,
local  time,
local  loop,
local  events,
local  eventsCount,
local  alpha 
)

Poses the skeleton at the specified time for this animation mixed with the current pose.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
alphaThe amount of this animation that affects the current pose.
void spTimeline_dispose ( spTimeline self)
var spTimeline_dispose ( var  self)
local spTimeline_dispose ( local  self)
void spTimeline_apply ( const spTimeline self,
struct spSkeleton skeleton,
float  lastTime,
float  time,
spEvent **  firedEvents,
int *  eventsCount,
float  alpha 
)
var spTimeline_apply ( var  self,
var  skeleton,
var  lastTime,
var  time,
var  firedEvents,
var  eventsCount,
var  alpha 
)
local spTimeline_apply ( local  self,
local  skeleton,
local  lastTime,
local  time,
local  firedEvents,
local  eventsCount,
local  alpha 
)
void spCurveTimeline_setLinear ( spCurveTimeline self,
int  frameIndex 
)
var spCurveTimeline_setLinear ( var  self,
var  frameIndex 
)
local spCurveTimeline_setLinear ( local  self,
local  frameIndex 
)
void spCurveTimeline_setStepped ( spCurveTimeline self,
int  frameIndex 
)
var spCurveTimeline_setStepped ( var  self,
var  frameIndex 
)
local spCurveTimeline_setStepped ( local  self,
local  frameIndex 
)
void spCurveTimeline_setCurve ( spCurveTimeline self,
int  frameIndex,
float  cx1,
float  cy1,
float  cx2,
float  cy2 
)
var spCurveTimeline_setCurve ( var  self,
var  frameIndex,
var  cx1,
var  cy1,
var  cx2,
var  cy2 
)
local spCurveTimeline_setCurve ( local  self,
local  frameIndex,
local  cx1,
local  cy1,
local  cx2,
local  cy2 
)
float
spCurveTimeline_getCurvePercent
( const spCurveTimeline self,
int  frameIndex,
float  percent 
)
var spCurveTimeline_getCurvePercent ( var  self,
var  frameIndex,
var  percent 
)
local
spCurveTimeline_getCurvePercent
( local  self,
local  frameIndex,
local  percent 
)
spRotateTimeline*
spRotateTimeline_create
( int  framesCount)
var spRotateTimeline_create ( var  framesCount)
local spRotateTimeline_create ( local  framesCount)
void spRotateTimeline_setFrame ( spRotateTimeline self,
int  frameIndex,
float  time,
float  angle 
)
var spRotateTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  angle 
)
local spRotateTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  angle 
)
spTranslateTimeline*
spTranslateTimeline_create
( int  framesCount)
var spTranslateTimeline_create ( var  framesCount)
local spTranslateTimeline_create ( local  framesCount)
void spTranslateTimeline_setFrame ( spTranslateTimeline self,
int  frameIndex,
float  time,
float  x,
float  y 
)
var spTranslateTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  x,
var  y 
)
local spTranslateTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  x,
local  y 
)
spScaleTimeline*
spScaleTimeline_create
( int  framesCount)
var spScaleTimeline_create ( var  framesCount)
local spScaleTimeline_create ( local  framesCount)
void spScaleTimeline_setFrame ( spScaleTimeline self,
int  frameIndex,
float  time,
float  x,
float  y 
)
var spScaleTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  x,
var  y 
)
local spScaleTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  x,
local  y 
)
spColorTimeline*
spColorTimeline_create
( int  framesCount)
var spColorTimeline_create ( var  framesCount)
local spColorTimeline_create ( local  framesCount)
void spColorTimeline_setFrame ( spColorTimeline self,
int  frameIndex,
float  time,
float  r,
float  g,
float  b,
float  a 
)
var spColorTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  r,
var  g,
var  b,
var  a 
)
local spColorTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  r,
local  g,
local  b,
local  a 
)
spAttachmentTimeline*
spAttachmentTimeline_create
( int  framesCount)
var spAttachmentTimeline_create ( var  framesCount)
local spAttachmentTimeline_create ( local  framesCount)
void spAttachmentTimeline_setFrame ( spAttachmentTimeline self,
int  frameIndex,
float  time,
const char *  attachmentName 
)
var spAttachmentTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  attachmentName 
)
local spAttachmentTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  attachmentName 
)
spEventTimeline*
spEventTimeline_create
( int  framesCount)
var spEventTimeline_create ( var  framesCount)
local spEventTimeline_create ( local  framesCount)
void spEventTimeline_setFrame ( spEventTimeline self,
int  frameIndex,
float  time,
spEvent event 
)
var spEventTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  event 
)
local spEventTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  event 
)
spDrawOrderTimeline*
spDrawOrderTimeline_create
( int  framesCount,
int  slotsCount 
)
var spDrawOrderTimeline_create ( var  framesCount,
var  slotsCount 
)
local spDrawOrderTimeline_create ( local  framesCount,
local  slotsCount 
)
void spDrawOrderTimeline_setFrame ( spDrawOrderTimeline self,
int  frameIndex,
float  time,
const int *  drawOrder 
)
var spDrawOrderTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  drawOrder 
)
local spDrawOrderTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  drawOrder 
)
spFFDTimeline* spFFDTimeline_create ( int  framesCount,
int  frameVerticesCount 
)
var spFFDTimeline_create ( var  framesCount,
var  frameVerticesCount 
)
local spFFDTimeline_create ( local  framesCount,
local  frameVerticesCount 
)
void spFFDTimeline_setFrame ( spFFDTimeline self,
int  frameIndex,
float  time,
float *  vertices 
)
var spFFDTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  vertices 
)
local spFFDTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  vertices 
)
spIkConstraintTimeline*
spIkConstraintTimeline_create
( int  framesCount)
var spIkConstraintTimeline_create ( var  framesCount)
local spIkConstraintTimeline_create ( local  framesCount)
void
spIkConstraintTimeline_setFrame
( spIkConstraintTimeline self,
int  frameIndex,
float  time,
float  mix,
int  bendDirection 
)
var spIkConstraintTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  mix,
var  bendDirection 
)
local
spIkConstraintTimeline_setFrame
( local  self,
local  frameIndex,
local  time,
local  mix,
local  bendDirection 
)