#include <vector>
#include "2d/CCNode.h"
#include "base/CCProtocols.h"
#include "renderer/CCTextureAtlas.h"
#include "renderer/CCBatchCommand.h"
Classes | |
class | SpriteBatchNode |
SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More... | |
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |