cocos2d-x  3.3rc0
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CCTextureCache.h File Reference
#include <string>
#include <mutex>
#include <thread>
#include <condition_variable>
#include <queue>
#include <unordered_map>
#include <functional>
#include "base/CCRef.h"
#include "renderer/CCTexture2D.h"
#include "platform/CCImage.h"

Classes

class  TextureCache
 Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More...
 
struct  TextureCache::AsyncStruct
 
struct  ImageInfo
 

Namespaces

 cocos2d
 Add deprecated global functions and variables here.