Namespaces | |
cocos2d::GL | |
Classes | |
class | Device |
class | FileUtils |
Helper class to handle file operations. More... | |
Enumerations | |
enum | TextAlign { CENTER = 0x33, TOP = 0x13, TOP_RIGHT = 0x12, RIGHT = 0x32, BOTTOM_RIGHT = 0x22, BOTTOM = 0x23, BOTTOM_LEFT = 0x21, LEFT = 0x31, TOP_LEFT = 0x11 } |
Defines the alignment of text. More... | |
enum | { VERTEX_ATTRIB_FLAG_NONE = 0, VERTEX_ATTRIB_FLAG_POSITION = 1 << 0, VERTEX_ATTRIB_FLAG_COLOR = 1 << 1, VERTEX_ATTRIB_FLAG_TEX_COORD = 1 << 2, VERTEX_ATTRIB_FLAG_NORMAL = 1 << 3, VERTEX_ATTRIB_FLAG_BLEND_WEIGHT = 1 << 4, VERTEX_ATTRIB_FLAG_BLEND_INDEX = 1 << 5, VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORD) } |
Vertex attrib flags. More... | |
Functions | |
void CC_DLL | (void) |
Invalidates the GL state cache. More... | |
void CC_DLL | (GLuint program) |
Uses the GL program in case program is different than the current one. More... | |
void CC_DLL | (GLenum sfactor, GLenum dfactor) |
Uses a blending function in case it not already used. More... | |
void CC_DLL | (uint32_t flags) |
Will enable the vertex attribs that are passed as flags. More... | |
void CC_DLL | (GLuint textureUnit, GLuint textureId) |
If the texture is not already bound to a given unit, it binds it. More... | |
var | ( var textureUnit, var textureId) |
If the texture is not already bound to a given unit, it binds it. More... | |
local | ( local textureUnit, local textureId) |
If the texture is not already bound to a given unit, it binds it. More... | |
void CC_DLL | (GLenum texture) |
Select active texture unit. More... | |
anonymous enum |
var enum |
local enum |
|
strong |
Defines the alignment of text.
|
strong |
Defines the alignment of text.
|
strong |
Defines the alignment of text.
void CC_DLL cocos2d::GL::invalidateStateCache |
( | void | ) |
var invalidateStateCache | ( | ) |
local invalidateStateCache | ( | ) |
void CC_DLL cocos2d::GL::useProgram | ( | GLuint | program | ) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
var useProgram | ( | var | program | ) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
local useProgram | ( | local | program | ) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
void CC_DLL cocos2d::GL::blendFunc | ( | GLenum | sfactor, |
GLenum | dfactor | ||
) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
var blendFunc | ( | var | sfactor, |
var | dfactor | ||
) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
local blendFunc | ( | local | sfactor, |
local | dfactor | ||
) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
Will enable the vertex attribs that are passed as flags.
Possible flags:
These flags can be ORed. The flags that are not present, will be disabled.
var enableVertexAttribs | ( | var | flags | ) |
Will enable the vertex attribs that are passed as flags.
Possible flags:
These flags can be ORed. The flags that are not present, will be disabled.
local enableVertexAttribs | ( | local | flags | ) |
Will enable the vertex attribs that are passed as flags.
Possible flags:
These flags can be ORed. The flags that are not present, will be disabled.
void CC_DLL cocos2d::GL::bindTexture2DN |
( | GLuint | textureUnit, |
GLuint | textureId | ||
) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
var bindTexture2DN | ( | var | textureUnit, |
var | textureId | ||
) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
local bindTexture2DN | ( | local | textureUnit, |
local | textureId | ||
) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
void CC_DLL cocos2d::GL::activeTexture |
( | GLenum | texture | ) |
Select active texture unit.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.
var activeTexture | ( | var | texture | ) |
Select active texture unit.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.
local activeTexture | ( | local | texture | ) |
Select active texture unit.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.