cocos2d-x  3.0alpha1
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CCGL.h File Reference
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>

Macros

#define CC_GL_DEPTH24_STENCIL8   -1
#define glDeleteVertexArrays   glDeleteVertexArraysAPPLE
#define glGenVertexArrays   glGenVertexArraysAPPLE
#define glBindVertexArray   glBindVertexArrayAPPLE
#define glClearDepthf   glClearDepth
#define glDepthRangef   glDepthRange
#define glReleaseShaderCompiler(xxx)

Macro Definition Documentation

#define CC_GL_DEPTH24_STENCIL8   -1
var CC_GL_DEPTH24_STENCIL8   -1
#define glBindVertexArray   glBindVertexArrayAPPLE
var glBindVertexArray   glBindVertexArrayAPPLE
local glBindVertexArray   glBindVertexArrayAPPLE
#define glClearDepthf   glClearDepth
var glClearDepthf   glClearDepth
local glClearDepthf   glClearDepth
#define glDeleteVertexArrays   glDeleteVertexArraysAPPLE
var glDeleteVertexArrays   glDeleteVertexArraysAPPLE
local glDeleteVertexArrays   glDeleteVertexArraysAPPLE
#define glDepthRangef   glDepthRange
#define glGenVertexArrays   glGenVertexArraysAPPLE
var glGenVertexArrays   glGenVertexArraysAPPLE
local glGenVertexArrays   glGenVertexArraysAPPLE
#define glReleaseShaderCompiler (   xxx)
var glReleaseShaderCompiler (   var)
local glReleaseShaderCompiler (   local)