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BaseData Class Reference

The base node include a lot of attributes. More...

#include <CCDatas.h>

Inheritance diagram for BaseData:
Object BoneData FrameData

Public Member Functions

 BaseData ()
 ~BaseData (void)
virtual void copy (const BaseData *node)
virtual void subtract (BaseData *from, BaseData *to, bool limit)
virtual void setColor (const cocos2d::Color4B &color)
virtual cocos2d::Color4B getColor ()
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static BaseDatacreate (void)

Public Attributes

float x
float y
 position x attribute More...
 
int zOrder
 position y attribute More...
 
float skewX
 zorder attribute, used to order the Bone's depth order More...
 
float skewY
float scaleX
float scaleY
float tweenRotate
bool isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
int a
 Whether or not this frame have the color changed Info. More...
 
int r
int g
int b
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Detailed Description

The base node include a lot of attributes.

Constructor & Destructor Documentation

BaseData ( )
~BaseData ( void  )

Member Function Documentation

virtual void copy ( const BaseData node)
virtual

Reimplemented in FrameData.

static BaseData* create ( void  )
inlinestatic
virtual cocos2d::Color4B getColor ( )
virtual
virtual void setColor ( const cocos2d::Color4B color)
virtual
virtual void subtract ( BaseData from,
BaseData to,
bool  limit 
)
virtual

Member Data Documentation

int a

Whether or not this frame have the color changed Info.

int b
int g
bool isUseColorInfo

SkewX, SkewY, and TweenRotate effect the rotation.

int r
float scaleX
float scaleY
float skewX

zorder attribute, used to order the Bone's depth order

x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/

float skewY
float tweenRotate
float x
float y

position x attribute

int zOrder

position y attribute


The documentation for this class was generated from the following file: