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EaseBounce Class Referenceabstract

EaseBounce abstract class. More...

#include <CCActionEase.h>

Inheritance diagram for EaseBounce:
ActionEase ActionInterval FiniteTimeAction Action Object Clonable EaseBounceIn EaseBounceInOut EaseBounceOut

Public Member Functions

float bounceTime (float time)
virtual EaseBounceclone () const override=0
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseBouncereverse () const override=0
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Protected Member Functions

 EaseBounce ()
 EaseBounce ()
 EaseBounce ()
virtual ~EaseBounce ()
var ~EaseBounce ()
local ~EaseBounce ()
- Protected Member Functions inherited from ActionEase
 ActionEase ()
virtual ~ActionEase ()
var ~ActionEase ()
local ~ActionEase ()
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
 FiniteTimeAction ()
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
var ~FiniteTimeAction ()
local ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from ActionEase
ActionInterval_inner
 The inner action. More...
 

Detailed Description

EaseBounce abstract class.

Since
v0.8.2

Constructor & Destructor Documentation

EaseBounce ( )
inlineprotected
var EaseBounce ( )
inlineprotected
local EaseBounce ( )
inlineprotected
virtual ~EaseBounce ( )
inlineprotectedvirtual
var ~EaseBounce ( )
inlineprotectedvirtual
local ~EaseBounce ( )
inlineprotectedvirtual

Member Function Documentation

float bounceTime ( float  time)
var bounceTime ( var  time)
local bounceTime ( local  time)
virtual EaseBounce* clone ( ) const
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseBounceInOut, EaseBounceOut, and EaseBounceIn.

var clone ( )
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseBounceInOut, EaseBounceOut, and EaseBounceIn.

local clone ( )
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseBounceInOut, EaseBounceOut, and EaseBounceIn.

virtual EaseBounce* reverse ( ) const
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseBounceInOut, EaseBounceOut, and EaseBounceIn.

var reverse ( )
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseBounceInOut, EaseBounceOut, and EaseBounceIn.

local reverse ( )
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseBounceInOut, EaseBounceOut, and EaseBounceIn.


The documentation for this class was generated from the following file: