cocos2d-x  3.0rc1
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ShuffleTiles Class Reference

ShuffleTiles action Shuffle the tiles in random order. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for ShuffleTiles:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

void shuffle (unsigned int *array, unsigned int len)
Size getDelta (const Size &pos) const
void placeTile (const Point &pos, Tile *t)
local placeTile ( local pos, local t)
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual ShuffleTilesclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Point &position) const
 returns the tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 tile (const Point &position)
Quad3 getOriginalTile (const Point &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 originalTile (const Point &position)
void setTile (const Point &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ShuffleTilescreate (float duration, const Size &gridSize, unsigned int seed)
 creates the action with a random seed, the grid size and the duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Protected Member Functions

 ShuffleTiles ()
virtual ~ShuffleTiles ()
bool initWithDuration (float duration, const Size &gridSize, unsigned int seed)
 initializes the action with a random seed, the grid size and the duration More...
 
var initWithDuration ( var duration, var gridSize, var seed)
 initializes the action with a random seed, the grid size and the duration More...
 
local initWithDuration ( local duration, local gridSize, local seed)
 initializes the action with a random seed, the grid size and the duration More...
 

Protected Attributes

unsigned int _seed
local _seed
unsigned int _tilesCount
var _tilesCount
local _tilesCount
unsigned int * _tilesOrder
var _tilesOrder
local _tilesOrder
Tile * _tiles

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

ShuffleTiles action Shuffle the tiles in random order.

Constructor & Destructor Documentation

ShuffleTiles ( )
inlineprotected
var ShuffleTiles ( )
inlineprotected
local ShuffleTiles ( )
inlineprotected
virtual ~ShuffleTiles ( )
protectedvirtual
var ~ShuffleTiles ( )
protectedvirtual
local ~ShuffleTiles ( )
protectedvirtual

Member Function Documentation

virtual ShuffleTiles* clone ( ) const
overridevirtual

returns a clone of action

Implements TiledGrid3DAction.

var clone ( )
overridevirtual

returns a clone of action

Implements TiledGrid3DAction.

local clone ( )
overridevirtual

returns a clone of action

Implements TiledGrid3DAction.

static ShuffleTiles* create ( float  duration,
const Size gridSize,
unsigned int  seed 
)
static

creates the action with a random seed, the grid size and the duration

var create ( var  duration,
var  gridSize,
var  seed 
)
static

creates the action with a random seed, the grid size and the duration

local create ( local  duration,
local  gridSize,
local  seed 
)
static

creates the action with a random seed, the grid size and the duration

Size getDelta ( const Size pos) const
var getDelta ( var  pos)
local getDelta ( local  pos)
bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  seed 
)
protected

initializes the action with a random seed, the grid size and the duration

var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)
protected

initializes the action with a random seed, the grid size and the duration

local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)
protected

initializes the action with a random seed, the grid size and the duration

void placeTile ( const Point pos,
Tile *  t 
)
var placeTile ( var  pos,
var  t 
)
local placeTile ( local  pos,
local  t 
)
void shuffle ( unsigned int *  array,
unsigned int  len 
)
var shuffle ( var  array,
var  len 
)
local shuffle ( local  array,
local  len 
)
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from GridAction.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from GridAction.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from GridAction.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

unsigned int _seed
protected
var _seed
protected
local _seed
protected
Tile* _tiles
protected
var _tiles
protected
local _tiles
protected
unsigned int _tilesCount
protected
var _tilesCount
protected
local _tilesCount
protected
unsigned int* _tilesOrder
protected
var _tilesOrder
protected
local _tilesOrder
protected

The documentation for this class was generated from the following file: