cocos2d-x  3.0rc1
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CallFuncN Class Reference

Calls a 'callback' with the node as the first argument N means Node. More...

#include <CCActionInstant.h>

Inheritance diagram for CallFuncN:
CallFunc ActionInstant FiniteTimeAction Action Ref Clonable LuaCallFunc

Public Member Functions

virtual CallFuncNclone () const override
 returns a clone of action More...
 
virtual void execute () override
 executes the callback More...
 
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Ref *target, SEL_CallFuncN selector)
 initializes the action with the callback More...
 
- Public Member Functions inherited from CallFunc
RefgetTargetCallback ()
void setTargetCallback (Ref *sel)
virtual void update (float time) override
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
CC_CONSTRUCTOR_ACCESS _callFunc (nullptr)
CC_CONSTRUCTOR_ACCESS _function (nullptr)
virtual ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Ref *target)
 initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More...
 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
local release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static CallFuncNcreate (const std::function< void(Node *)> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFuncN
create (Ref *target, SEL_CallFuncN selector)
 creates the action with the callback More...
 
- Static Public Member Functions inherited from CallFunc
static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Ref *target, SEL_CallFunc selector)
 creates the action with the callback More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: CallFuncN():_functionN(nullptr){} virtual ~CallFuncN(){} bool initWithFunction(const std::function<void(Node*)>& func)
- Public Attributes inherited from CallFunc
CC_CONSTRUCTOR_ACCESS __pad0__: CallFunc() : _selectorTarget(nullptr)

Protected Attributes

std::function< void(Node *)> _functionN
 function that will be called with the "sender" as the 1st argument More...
 
- Protected Attributes inherited from CallFunc
Ref_selectorTarget
 Target that will be called. More...
 
union {
   SEL_CallFunc   _callFunc
   SEL_CallFuncN   _callFuncN
   var   _callFuncN
   local   _callFuncN
}; 
std::function< void()> _function
 function that will be called More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()

Detailed Description

Calls a 'callback' with the node as the first argument N means Node.

Member Function Documentation

virtual CallFuncN* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from CallFunc.

Reimplemented in LuaCallFunc.

static CallFuncN* create ( const std::function< void(Node *)> &  func)
static

creates the action with the callback of type std::function<void()>.

This is the preferred way to create the callback.

static CC_DEPRECATED_ATTRIBUTE
CallFuncN* create
( Ref target,
SEL_CallFuncN  selector 
)
static

creates the action with the callback

typedef void (Ref::SEL_CallFuncN)(Node);

Deprecated:
Use the std::function API instead.
virtual void execute ( )
overridevirtual

executes the callback

Reimplemented from CallFunc.

Reimplemented in LuaCallFunc.

CC_DEPRECATED_ATTRIBUTE bool
initWithTarget
( Ref target,
SEL_CallFuncN  selector 
)

initializes the action with the callback

typedef void (Ref::SEL_CallFuncN)(Node);

Deprecated:
Use the std::function API instead.

Member Data Documentation

std::function<void(Node*)>
_functionN
protected

function that will be called with the "sender" as the 1st argument


The documentation for this class was generated from the following file: