cocos2d-x  3.0rc1
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TransitionProgressInOut Class Reference

#include <CCTransitionProgress.h>

Inheritance diagram for TransitionProgressInOut:
TransitionProgress TransitionScene Scene Node Ref

Static Public Member Functions

static TransitionProgressInOutcreate (float t, Scene *scene)
- Static Public Member Functions inherited from TransitionProgress
static TransitionProgresscreate (float t, Scene *scene)
local create ( local t, local scene)
- Static Public Member Functions inherited from TransitionScene
static TransitionScenecreate (float t, Scene *scene)
 creates a base transition with duration and incoming scene More...
 
- Static Public Member Functions inherited from Scene
static Scenecreate ()
 creates a new Scene object More...
 
var create ()
 creates a new Scene object More...
 
local create ()
 creates a new Scene object More...
 
static ScenecreateWithPhysics ()
var createWithPhysics ()
local createWithPhysics ()
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Protected Member Functions

virtual ProgressTimerprogressTimerNodeWithRenderTexture (RenderTexture *texture) override
local progressTimerNodeWithRenderTexture ( local texture)
virtual void sceneOrder () override
virtual void setupTransition () override
local setupTransition ()

Additional Inherited Members

- Public Types inherited from TransitionScene
enum  Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 }
 Orientation Type used by some transitions. More...
 
- Public Member Functions inherited from TransitionProgress
 TransitionProgress ()
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
var onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
local onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
var onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
local onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Protected Attributes inherited from TransitionProgress
float _to
float _from
Scene_sceneToBeModified
var _sceneToBeModified
local _sceneToBeModified
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival
var s_globalOrderOfArrival
local s_globalOrderOfArrival

Member Function Documentation

static TransitionProgressInOut*
create
( float  t,
Scene scene 
)
static
var create ( var  t,
var  scene 
)
static
local create ( local  t,
local  scene 
)
static
virtual ProgressTimer*
progressTimerNodeWithRenderTexture
( RenderTexture texture)
overrideprotectedvirtual

Reimplemented from TransitionProgress.

var
progressTimerNodeWithRenderTexture
( var  texture)
overrideprotectedvirtual

Reimplemented from TransitionProgress.

local
progressTimerNodeWithRenderTexture
( local  texture)
overrideprotectedvirtual

Reimplemented from TransitionProgress.

virtual void sceneOrder ( )
overrideprotectedvirtual

Reimplemented from TransitionProgress.

var sceneOrder ( )
overrideprotectedvirtual

Reimplemented from TransitionProgress.

local sceneOrder ( )
overrideprotectedvirtual

Reimplemented from TransitionProgress.

virtual void setupTransition ( )
overrideprotectedvirtual

Reimplemented from TransitionProgress.

var setupTransition ( )
overrideprotectedvirtual

Reimplemented from TransitionProgress.

local setupTransition ( )
overrideprotectedvirtual

Reimplemented from TransitionProgress.


The documentation for this class was generated from the following file: