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| Bone () |
virtual | ~Bone (void) |
virtual bool | init () |
| Initializes an empty Bone with nothing init. More...
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var | init () |
| Initializes an empty Bone with nothing init. More...
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local | init () |
| Initializes an empty Bone with nothing init. More...
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virtual bool | init (const char *name) |
| Initializes a Bone with the specified name. More...
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local | init ( local name) |
| Initializes a Bone with the specified name. More...
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void | addDisplay (DisplayData *displayData, int index) |
| Add display and use displayData to init the display. More...
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var | addDisplay ( var displayData, var index) |
| Add display and use displayData to init the display. More...
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local | addDisplay ( local displayData, local index) |
| Add display and use displayData to init the display. More...
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void | addDisplay (Node *display, int index) |
void | changeDisplayByIndex (int index, bool force) |
void | addChildBone (Bone *child) |
| Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent. More...
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void | setParentBone (Bone *parent) |
| Set parent bone. More...
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var | setParentBone ( var parent) |
| Set parent bone. More...
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local | setParentBone ( local parent) |
| Set parent bone. More...
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Bone * | getParentBone () |
| Get parent bone. More...
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void | removeFromParent (bool recursion) |
| Remove itself from its parent. More...
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void | removeChildBone (Bone *bone, bool recursion) |
| Removes a child Bone. More...
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var | removeChildBone ( var bone, var recursion) |
| Removes a child Bone. More...
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local | removeChildBone ( local bone, local recursion) |
| Removes a child Bone. More...
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void | update (float delta) |
void | updateDisplayedColor (const Color3B &parentColor) |
| recursive method that updates display color More...
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var | updateDisplayedColor ( var parentColor) |
| recursive method that updates display color More...
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local | updateDisplayedColor ( local parentColor) |
| recursive method that updates display color More...
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void | updateDisplayedOpacity (GLubyte parentOpacity) |
| recursive method that updates the displayed opacity. More...
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void | updateColor () |
| Update color to render display. More...
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void | updateZOrder () |
| Update zorder. More...
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var | updateZOrder () |
| Update zorder. More...
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local | updateZOrder () |
| Update zorder. More...
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virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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Tween * | getTween () |
virtual void | setTransformDirty (bool dirty) |
var | setTransformDirty ( var dirty) |
local | setTransformDirty ( local dirty) |
virtual bool | isTransformDirty () |
virtual AffineTransform | getNodeToArmatureTransform () const |
local | getNodeToArmatureTransform () |
virtual AffineTransform | getNodeToWorldTransform () const override |
| Returns the world affine transform matrix. More...
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var | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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Node * | getDisplayRenderNode () |
virtual Array * | getColliderBodyList () |
local | getColliderBodyList () |
virtual BoneData * | getBoneData (void) |
| getBoneData More...
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var | getBoneData () |
| getBoneData More...
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local | getBoneData () |
| getBoneData More...
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virtual void | setBoneData (BoneData *var) |
| setBoneData More...
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local | setBoneData ( local var) |
| setBoneData More...
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virtual Armature * | getArmature (void) |
| getArmature More...
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var | getArmature () |
| getArmature More...
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local | getArmature () |
| getArmature More...
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virtual void | setArmature (Armature *var) |
| setArmature More...
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local | setArmature ( local var) |
| setArmature More...
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virtual Armature * | getChildArmature (void) |
| getChildArmature More...
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var | getChildArmature () |
| getChildArmature More...
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local | getChildArmature () |
| getChildArmature More...
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virtual void | setChildArmature (Armature *var) |
| setChildArmature More...
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local | setChildArmature ( local var) |
| setChildArmature More...
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virtual FrameData * | getTweenData (void) |
| getTweenData More...
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| NodeRGBA () |
virtual | ~NodeRGBA () |
virtual GLubyte | getOpacity () const override |
| Returns the opacity. More...
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virtual GLubyte | getDisplayedOpacity () const override |
| Returns the displayed opacity. More...
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virtual void | setOpacity (GLubyte opacity) override |
| Changes the opacity. More...
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virtual bool | isCascadeOpacityEnabled () const override |
| whether or not opacity should be propagated to its children. More...
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override |
virtual const Color3B & | getColor (void) const override |
| Returns color that is currently used. More...
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virtual const Color3B & | getDisplayedColor () const override |
| Returns the displayed color. More...
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virtual void | setColor (const Color3B &color) override |
| Changes the color with R,G,B bytes. More...
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virtual bool | isCascadeColorEnabled () const override |
| whether or not color should be propagated to its children. More...
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) override |
virtual void | setOpacityModifyRGB (bool bValue) override |
| Changes the OpacityModifyRGB property. More...
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virtual bool | isOpacityModifyRGB () const override |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
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virtual Camera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | draw () |
| Override this method to draw your own node. More...
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local | draw () |
| Override this method to draw your own node. More...
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virtual void | visit () |
| Visits this node's children and draw them recursively. More...
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local | visit () |
| Visits this node's children and draw them recursively. More...
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virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
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local | getBoundingBox () |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
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virtual int | getZOrder () const |
| Gets the Z order of this node. More...
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virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More...
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local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More...
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virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
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virtual void | setScaleX (float scaleX) |
| Changes the scale factor on X axis of this node. More...
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var | setScaleX ( var scaleX) |
| Changes the scale factor on X axis of this node. More...
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local | setScaleX ( local scaleX) |
| Changes the scale factor on X axis of this node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) |
| Changes the scale factor on Y axis of this node. More...
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var | setScaleY ( var scaleY) |
| Changes the scale factor on Y axis of this node. More...
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local | setScaleY ( local scaleY) |
| Changes the scale factor on Y axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More...
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local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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var | isVisible () |
| Determines if the node is visible. More...
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local | isVisible () |
| Determines if the node is visible. More...
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virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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var | setOrderOfArrival ( var orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int zOrder) |
| Adds a child to the container with a z-order. More...
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virtual void | addChild (Node *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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virtual Array * | getChildren () |
| Return an array of children. More...
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virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
| Get the amount of children. More...
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local | getChildrenCount () |
| Get the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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var | setParent ( var parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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var | getParent () |
| Returns a pointer to the parent node. More...
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local | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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local | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
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var | removeChild ( var child, var true) |
| Removes a child from the container. More...
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local | removeChild ( local child, local true) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int zOrder) |
| Reorders a child according to a new z value. More...
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var | reorderChild ( var child, var zOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local zOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual GridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
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local | getGrid () |
| Returns a grid object that is used when applying effects. More...
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virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
| Changes a grid object that is used when applying effects. More...
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local | setGrid ( local grid) |
| Changes a grid object that is used when applying effects. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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var | setTag ( var tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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var | setShaderProgram ( var shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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unsigned int | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors and actions. More...
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void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
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void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual const AffineTransform & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
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Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
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Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
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Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More...
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Component * | getComponent (const char *pName) |
| gets a component by its name More...
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virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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local | addComponent ( local pComponent) |
| adds a component More...
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virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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| Node (void) |
| Default constructor. More...
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virtual | ~Node (void) |
| Default destructor. More...
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const char * | description (void) const |
| Gets the description string. More...
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| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
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BoneData * | _boneData |
Armature * | _armature |
| A weak reference to the Armature. More...
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var | _armature |
| A weak reference to the Armature. More...
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local | _armature |
| A weak reference to the Armature. More...
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Armature * | _childArmature |
| A weak reference to the child Armature. More...
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var | _childArmature |
| A weak reference to the child Armature. More...
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local | _childArmature |
| A weak reference to the child Armature. More...
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DisplayManager * | _displayManager |
bool | _ignoreMovementBoneData |
| getDisplayManager More...
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var | _ignoreMovementBoneData |
| getDisplayManager More...
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local | _ignoreMovementBoneData |
| getDisplayManager More...
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BlendType | _blendType |
| getIgnoreMovementBoneData More...
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var | _blendType |
| getIgnoreMovementBoneData More...
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local | _blendType |
| getIgnoreMovementBoneData More...
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Tween * | _tween |
| getBlendType More...
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var | _tween |
| getBlendType More...
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local | _tween |
| getBlendType More...
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FrameData * | _tweenData |
| Calculate tween effect. More...
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var | _tweenData |
| Calculate tween effect. More...
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local | _tweenData |
| Calculate tween effect. More...
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std::string | _name |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
Color3B | _displayedColor |
Color3B | _realColor |
bool | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
float | _rotationX |
| rotation angle on x-axis More...
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float | _rotationY |
| rotation angle on y-axis More...
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var | _rotationY |
| rotation angle on y-axis More...
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local | _rotationY |
| rotation angle on y-axis More...
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float | _scaleX |
| scaling factor on x-axis More...
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var | _scaleX |
| scaling factor on x-axis More...
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local | _scaleX |
| scaling factor on x-axis More...
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float | _scaleY |
| scaling factor on y-axis More...
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var | _scaleY |
| scaling factor on y-axis More...
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local | _scaleY |
| scaling factor on y-axis More...
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float | _vertexZ |
| OpenGL real Z vertex. More...
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Point | _position |
| position of the node More...
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float | _skewX |
| skew angle on x-axis More...
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var | _skewX |
| skew angle on x-axis More...
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local | _skewX |
| skew angle on x-axis More...
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float | _skewY |
| skew angle on y-axis More...
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var | _skewY |
| skew angle on y-axis More...
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local | _skewY |
| skew angle on y-axis More...
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Point | _anchorPointInPoints |
| anchor point in points More...
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var | _anchorPointInPoints |
| anchor point in points More...
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local | _anchorPointInPoints |
| anchor point in points More...
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Point | _anchorPoint |
| anchor point normalized (NOT in points) More...
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Size | _contentSize |
| untransformed size of the node More...
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local | _contentSize |
| untransformed size of the node More...
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AffineTransform | _additionalTransform |
| transform More...
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AffineTransform | _transform |
| transform More...
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var | _transform |
| transform More...
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local | _transform |
| transform More...
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AffineTransform | _inverse |
| inverse transform More...
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var | _inverse |
| inverse transform More...
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local | _inverse |
| inverse transform More...
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bool | _additionalTransformDirty |
| The flag to check whether the additional transform is dirty. More...
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bool | _transformDirty |
| transform dirty flag More...
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var | _transformDirty |
| transform dirty flag More...
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local | _transformDirty |
| transform dirty flag More...
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bool | _inverseDirty |
| inverse transform dirty flag More...
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var | _inverseDirty |
| inverse transform dirty flag More...
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local | _inverseDirty |
| inverse transform dirty flag More...
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Camera * | _camera |
| a camera More...
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GridBase * | _grid |
| a grid More...
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int | _ZOrder |
| z-order value that affects the draw order More...
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Array * | _children |
| array of children nodes More...
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var | _children |
| array of children nodes More...
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local | _children |
| array of children nodes More...
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Node * | _parent |
| weak reference to parent node More...
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int | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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var | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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local | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
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Object * | _userObject |
| A user assigned Object. More...
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local | _userObject |
| A user assigned Object. More...
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GLProgram * | _shaderProgram |
| OpenGL shader. More...
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int | _orderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More...
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Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More...
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ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
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var | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
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local | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
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bool | _running |
| is running More...
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bool | _visible |
| is this node visible More...
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bool | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
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var | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
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local | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
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bool | _reorderChildDirty |
| children order dirty flag More...
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local | _reorderChildDirty |
| children order dirty flag More...
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bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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var | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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local | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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int | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
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int | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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var | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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local | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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ccScriptType | _scriptType |
| type of script binding, lua or javascript More...
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ComponentContainer * | _componentContainer |
| Dictionary of components. More...
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var | _componentContainer |
| Dictionary of components. More...
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local | _componentContainer |
| Dictionary of components. More...
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int | _eventPriority |
| The scene graph based priority of event listener. More...
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int | _oldEventPriority |
| The old scene graph based priority of event listener. More...
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var | _oldEventPriority |
| The old scene graph based priority of event listener. More...
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local | _oldEventPriority |
| The old scene graph based priority of event listener. More...
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unsigned int | _reference |
| count of references More...
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var | _reference |
| count of references More...
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local | _reference |
| count of references More...
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unsigned int | _autoReleaseCount |
| count of autorelease More...
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var | _autoReleaseCount |
| count of autorelease More...
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local | _autoReleaseCount |
| count of autorelease More...
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