BoneData used to init a Bone. More...
#include <CCDatas.h>
Public Member Functions | |
BoneData (void) | |
~BoneData (void) | |
virtual bool | init () |
void | addDisplayData (DisplayData *displayData) |
DisplayData * | getDisplayData (int index) |
Public Member Functions inherited from BaseData | |
BaseData () | |
ctor () | |
BaseData () | |
~BaseData (void) | |
virtual void | copy (const BaseData *node) |
var | copy ( var node) |
local | copy ( local node) |
virtual void | subtract (BaseData *from, BaseData *to, bool limit) |
local | subtract ( local from, local to, local limit) |
virtual void | setColor (const Color4B &color) |
virtual Color4B | getColor () |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static BoneData * | create (void) |
var | create () |
Static Public Member Functions inherited from BaseData | |
static BaseData * | create (void) |
Public Attributes | |
std::string | name |
std::string | parentName |
the bone's name More... | |
var | parentName |
the bone's name More... | |
local | parentName |
the bone's name More... | |
Array | displayDataList |
the bone parent's name More... | |
var | displayDataList |
the bone parent's name More... | |
local | displayDataList |
the bone parent's name More... | |
AffineTransform | boneDataTransform |
save DisplayData informations for the Bone More... | |
var | boneDataTransform |
save DisplayData informations for the Bone More... | |
local | boneDataTransform |
save DisplayData informations for the Bone More... | |
Public Attributes inherited from BaseData | |
float | x |
float | y |
position x attribute More... | |
var | y |
position x attribute More... | |
local | y |
position x attribute More... | |
int | zOrder |
position y attribute More... | |
var | zOrder |
position y attribute More... | |
local | zOrder |
position y attribute More... | |
float | skewX |
zorder attribute, used to order the Bone's depth order More... | |
local | skewX |
zorder attribute, used to order the Bone's depth order More... | |
float | skewY |
float | scaleX |
var | scaleX |
local | scaleX |
float | scaleY |
var | scaleY |
local | scaleY |
float | tweenRotate |
var | tweenRotate |
local | tweenRotate |
bool | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
var | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
local | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
int | a |
Whether or not this frame have the color changed Info. More... | |
var | a |
Whether or not this frame have the color changed Info. More... | |
local | a |
Whether or not this frame have the color changed Info. More... | |
int | r |
int | g |
var | g |
local | g |
int | b |
var | b |
local | b |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
BoneData keeps a DisplayData list, a Bone can have many display to change. The display information saved in the DisplayData
BoneData | ( | void | ) |
var ctor | ( | ) |
local BoneData | ( | ) |
~BoneData | ( | void | ) |
void addDisplayData | ( | DisplayData * | displayData) |
var addDisplayData | ( | var | displayData) |
local addDisplayData | ( | local | displayData) |
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inlinestatic |
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inlinestatic |
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inlinestatic |
DisplayData* getDisplayData | ( | int | index) |
var getDisplayData | ( | var | index) |
local getDisplayData | ( | local | index) |
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virtual |
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virtual |
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virtual |
AffineTransform boneDataTransform |
save DisplayData informations for the Bone
var boneDataTransform |
save DisplayData informations for the Bone
local boneDataTransform |
save DisplayData informations for the Bone
Array displayDataList |
the bone parent's name
var displayDataList |
the bone parent's name
local displayDataList |
the bone parent's name
std::string name |
var name |
local name |
std::string parentName |
the bone's name
var parentName |
the bone's name
local parentName |
the bone's name