cocos2d-x  3.0-alpha0
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BoneData Class Reference

BoneData used to init a Bone. More...

#include <CCDatas.h>

Inheritance diagram for BoneData:
BaseData Object

Public Member Functions

 BoneData (void)
 ~BoneData (void)
virtual bool init ()
void addDisplayData (DisplayData *displayData)
DisplayDatagetDisplayData (int index)
- Public Member Functions inherited from BaseData
 BaseData ()
 ctor ()
 BaseData ()
 ~BaseData (void)
virtual void copy (const BaseData *node)
var copy ( var node)
local copy ( local node)
virtual void subtract (BaseData *from, BaseData *to, bool limit)
local subtract ( local from, local to, local limit)
virtual void setColor (const Color4B &color)
virtual Color4B getColor ()
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static BoneDatacreate (void)
var create ()
- Static Public Member Functions inherited from BaseData
static BaseDatacreate (void)

Public Attributes

std::string name
std::string parentName
 the bone's name More...
 
var parentName
 the bone's name More...
 
local parentName
 the bone's name More...
 
Array displayDataList
 the bone parent's name More...
 
var displayDataList
 the bone parent's name More...
 
local displayDataList
 the bone parent's name More...
 
AffineTransform boneDataTransform
 save DisplayData informations for the Bone More...
 
var boneDataTransform
 save DisplayData informations for the Bone More...
 
local boneDataTransform
 save DisplayData informations for the Bone More...
 
- Public Attributes inherited from BaseData
float x
float y
 position x attribute More...
 
var y
 position x attribute More...
 
local y
 position x attribute More...
 
int zOrder
 position y attribute More...
 
var zOrder
 position y attribute More...
 
local zOrder
 position y attribute More...
 
float skewX
 zorder attribute, used to order the Bone's depth order More...
 
local skewX
 zorder attribute, used to order the Bone's depth order More...
 
float skewY
float scaleX
var scaleX
local scaleX
float scaleY
var scaleY
local scaleY
float tweenRotate
var tweenRotate
local tweenRotate
bool isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
var isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
local isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
int a
 Whether or not this frame have the color changed Info. More...
 
var a
 Whether or not this frame have the color changed Info. More...
 
local a
 Whether or not this frame have the color changed Info. More...
 
int r
int g
var g
local g
int b
var b
local b
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Detailed Description

BoneData used to init a Bone.

BoneData keeps a DisplayData list, a Bone can have many display to change. The display information saved in the DisplayData

Constructor & Destructor Documentation

BoneData ( void  )
var ctor (   )
local BoneData (   )
~BoneData ( void  )

Member Function Documentation

void addDisplayData ( DisplayData displayData)
var addDisplayData ( var  displayData)
local addDisplayData ( local  displayData)
static BoneData* create ( void  )
inlinestatic
var create (   )
inlinestatic
local create (   )
inlinestatic
DisplayData* getDisplayData ( int  index)
var getDisplayData ( var  index)
local getDisplayData ( local  index)
virtual bool init ( )
virtual
var init ( )
virtual
local init ( )
virtual

Member Data Documentation

AffineTransform boneDataTransform

save DisplayData informations for the Bone

var boneDataTransform

save DisplayData informations for the Bone

local boneDataTransform

save DisplayData informations for the Bone

Array displayDataList

the bone parent's name

var displayDataList

the bone parent's name

local displayDataList

the bone parent's name

std::string name
var name
local name
std::string parentName

the bone's name

var parentName

the bone's name

local parentName

the bone's name


The documentation for this class was generated from the following file: