#include <CCLuaBridge.h>
static int pushLuaFunctionById |
( |
int |
functionId) | |
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static |
var pushLuaFunctionById |
( |
var |
functionId) | |
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static |
local pushLuaFunctionById |
( |
local |
functionId) | |
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static |
static int releaseLuaFunctionById |
( |
int |
functionId) | |
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static |
var releaseLuaFunctionById |
( |
var |
functionId) | |
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static |
local releaseLuaFunctionById |
( |
local |
functionId) | |
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static |
static int retainLuaFunction |
( |
lua_State * |
L, |
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int |
functionIndex, |
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int * |
retainCountReturn |
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) |
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staticprotected |
var retainLuaFunction |
( |
var |
L, |
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var |
functionIndex, |
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var |
retainCountReturn |
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) |
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staticprotected |
local retainLuaFunction |
( |
local |
L, |
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local |
functionIndex, |
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local |
retainCountReturn |
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) |
| |
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staticprotected |
static int retainLuaFunctionById |
( |
int |
functionId) | |
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static |
var retainLuaFunctionById |
( |
var |
functionId) | |
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static |
local retainLuaFunctionById |
( |
local |
functionId) | |
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static |
The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/scripting/lua-bindings/manual/CCLuaBridge.h