ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More...
#include <CCScriptSupport.h>
Public Member Functions | |
~ScriptEngineManager (void) | |
ScriptEngineProtocol * | getScriptEngine (void) |
void | setScriptEngine (ScriptEngineProtocol *scriptEngine) |
void | removeScriptEngine (void) |
Static Public Member Functions | |
static ScriptEngineManager * | getInstance () |
static void | destroyInstance () |
static CC_DEPRECATED_ATTRIBUTE ScriptEngineManager * | sharedManager () |
static CC_DEPRECATED_ATTRIBUTE void | purgeSharedManager () |
ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object.
~ScriptEngineManager | ( | void | ) |
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inlinestatic |
void removeScriptEngine | ( | void | ) |
void setScriptEngine | ( | ScriptEngineProtocol * | scriptEngine) |
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inlinestatic |