Singleton and wrapper class to provide static creation method as well as registry of all sockets.
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#include <SocketIO.h>
Singleton and wrapper class to provide static creation method as well as registry of all sockets.
Static client creation method, similar to socketio.connect(uri) in JS.
- Parameters
-
delegate | The delegate which want to receive events from the socket.io client |
uri | The URI of the socket.io server |
- Returns
- An initialized SIOClient if connected successfully, otherwise NULL
var connect |
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var |
delegate, |
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var |
uri |
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static |
Static client creation method, similar to socketio.connect(uri) in JS.
- Parameters
-
delegate | The delegate which want to receive events from the socket.io client |
uri | The URI of the socket.io server |
- Returns
- An initialized SIOClient if connected successfully, otherwise NULL
local connect |
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local |
delegate, |
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local |
uri |
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) |
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static |
Static client creation method, similar to socketio.connect(uri) in JS.
- Parameters
-
delegate | The delegate which want to receive events from the socket.io client |
uri | The URI of the socket.io server |
- Returns
- An initialized SIOClient if connected successfully, otherwise NULL
static void destroyInstance |
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static |
local destroyInstance |
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friend class SIOClientImpl |
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friend |
The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/network/SocketIO.h