#include <CCDatas.h>
Public Member Functions | |
BoneData (void) | |
~BoneData (void) | |
virtual bool | init () |
void | addDisplayData (DisplayData *displayData) |
DisplayData * | getDisplayData (int index) |
Public Member Functions inherited from BaseData | |
BaseData () | |
~BaseData (void) | |
virtual void | copy (const BaseData *node) |
virtual void | subtract (BaseData *from, BaseData *to, bool limit) |
virtual void | setColor (const cocos2d::Color4B &color) |
virtual cocos2d::Color4B | getColor () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static BoneData * | create (void) |
Static Public Member Functions inherited from BaseData | |
static BaseData * | create (void) |
Public Attributes | |
std::string | name |
std::string | parentName |
the bone's name More... | |
cocos2d::Vector< DisplayData * > | displayDataList |
the bone parent's name More... | |
cocos2d::AffineTransform | boneDataTransform |
save DisplayData informations for the Bone More... | |
Public Attributes inherited from BaseData | |
float | x |
float | y |
position x attribute More... | |
int | zOrder |
position y attribute More... | |
float | skewX |
zorder attribute, used to order the Bone's depth order More... | |
float | skewY |
float | scaleX |
float | scaleY |
float | tweenRotate |
bool | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
int | a |
Whether or not this frame have the color changed Info. More... | |
int | r |
int | g |
int | b |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
BoneData | ( | void | ) |
~BoneData | ( | void | ) |
void addDisplayData | ( | DisplayData * | displayData) |
|
inlinestatic |
DisplayData* getDisplayData | ( | int | index) |
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virtual |
cocos2d::AffineTransform boneDataTransform |
save DisplayData informations for the Bone
cocos2d::Vector<DisplayData*> displayDataList |
the bone parent's name
std::string name |
std::string parentName |
the bone's name