cocos2d-x  3.0-rc0
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ColliderDetector Class Reference

#include <CCColliderDetector.h>

Inheritance diagram for ColliderDetector:
Ref

Public Member Functions

 ColliderDetector ()
 ~ColliderDetector (void)
virtual bool init ()
virtual bool init (Bone *bone)
void addContourData (ContourData *contourData)
void addContourDataList (cocos2d::Vector< ContourData * > &contourDataList)
void removeContourData (ContourData *contourData)
void removeAll ()
void updateTransform (kmMat4 &t)
void setActive (bool active)
bool getActive ()
const cocos2d::Vector
< ColliderBody * > & 
getColliderBodyList ()
virtual void setBone (Bone *bone)
virtual BonegetBone () const
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static ColliderDetectorcreate ()
static ColliderDetectorcreate (Bone *bone)

Protected Attributes

cocos2d::Vector< ColliderBody * > _colliderBodyList
Bone_bone
bool _active
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

~ColliderDetector ( void  )

Member Function Documentation

void addContourData ( ContourData contourData)
void addContourDataList ( cocos2d::Vector< ContourData * > &  contourDataList)
static ColliderDetector* create ( )
static
static ColliderDetector* create ( Bone bone)
static
bool getActive ( )
virtual Bone* getBone ( ) const
inlinevirtual
const cocos2d::Vector
<ColliderBody*>
& getColliderBodyList
( )
virtual bool init ( )
virtual
virtual bool init ( Bone bone)
virtual
void removeAll ( )
void removeContourData ( ContourData contourData)
void setActive ( bool  active)
virtual void setBone ( Bone bone)
inlinevirtual
void updateTransform ( kmMat4 &  t)

Member Data Documentation

bool _active
protected
Bone* _bone
protected
cocos2d::Vector<ColliderBody*>
_colliderBodyList
protected

The documentation for this class was generated from the following file: