#include <UIRichText.h>
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| RichElementCustomNode () |
| RichElementCustomNode () |
| RichElementCustomNode () |
virtual | ~RichElementCustomNode () |
var | ~RichElementCustomNode () |
local | ~RichElementCustomNode () |
bool | init (int tag, const Color3B &color, GLubyte opacity, Node *customNode) |
var | init ( var tag, var color, var opacity, var customNode) |
local | init ( local tag, local color, local opacity, local customNode) |
| RichElement () |
| RichElement () |
| RichElement () |
virtual | ~RichElement () |
var | ~RichElement () |
local | ~RichElement () |
bool | init (int tag, const Color3B &color, GLubyte opacity) |
var | init ( var tag, var color, var opacity) |
local | init ( local tag, local color, local opacity) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Release the ownership immediately. More...
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Ref * | autorelease () |
| Release the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
var create |
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var |
tag, |
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var |
color, |
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var |
opacity, |
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var |
customNode |
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) |
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static |
local create |
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local |
tag, |
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local |
color, |
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local |
opacity, |
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local |
customNode |
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) |
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static |
bool init |
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int |
tag, |
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const Color3B & |
color, |
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GLubyte |
opacity, |
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Node * |
customNode |
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) |
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var init |
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var |
tag, |
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var |
color, |
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var |
opacity, |
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var |
customNode |
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) |
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local init |
( |
local |
tag, |
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local |
color, |
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local |
opacity, |
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local |
customNode |
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) |
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The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/ui/UIRichText.h