Singleton that handles the loading of the sprite frames. More...
#include <CCSpriteFrameCache.h>
Public Member Functions | |
virtual | ~SpriteFrameCache () |
bool | init (void) |
void | addSpriteFramesWithFile (const std::string &plist) |
Adds multiple Sprite Frames from a plist file. More... | |
var | addSpriteFrames ( var plist) |
Adds multiple Sprite Frames from a plist file. More... | |
local | addSpriteFrames ( local plist) |
Adds multiple Sprite Frames from a plist file. More... | |
void | addSpriteFramesWithFile (const std::string &plist, const std::string &textureFileName) |
Adds multiple Sprite Frames from a plist file. More... | |
void | addSpriteFramesWithFile (const std::string &plist, Texture2D *texture) |
Adds multiple Sprite Frames from a plist file. More... | |
void | addSpriteFrame (SpriteFrame *frame, const std::string &frameName) |
Adds an sprite frame with a given name. More... | |
void | removeSpriteFrames () |
Purges the dictionary of loaded sprite frames. More... | |
void | removeUnusedSpriteFrames () |
Removes unused sprite frames. More... | |
void | removeSpriteFrameByName (const std::string &name) |
Deletes an sprite frame from the sprite frame cache. More... | |
void | removeSpriteFramesFromFile (const std::string &plist) |
Removes multiple Sprite Frames from a plist file. More... | |
void | removeSpriteFramesFromTexture (Texture2D *texture) |
Removes all Sprite Frames associated with the specified textures. More... | |
SpriteFrame * | getSpriteFrameByName (const std::string &name) |
Returns an Sprite Frame that was previously added. More... | |
var | getSpriteFrame ( var name) |
Returns an Sprite Frame that was previously added. More... | |
local | getSpriteFrame ( local name) |
Returns an Sprite Frame that was previously added. More... | |
CC_DEPRECATED_ATTRIBUTE SpriteFrame * | spriteFrameByName (const std::string &name) |
local | spriteFrameByName ( local name) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static SpriteFrameCache * | getInstance (void) |
Returns the shared instance of the Sprite Frame cache. More... | |
var | getInstance () |
Returns the shared instance of the Sprite Frame cache. More... | |
local | getInstance () |
Returns the shared instance of the Sprite Frame cache. More... | |
static CC_DEPRECATED_ATTRIBUTE SpriteFrameCache * | sharedSpriteFrameCache () |
local | sharedSpriteFrameCache () |
static void | destroyInstance () |
Destroys the cache. More... | |
static CC_DEPRECATED_ATTRIBUTE void | purgeSharedSpriteFrameCache () |
local | purgeSharedSpriteFrameCache () |
Protected Member Functions | |
SpriteFrameCache () | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
Map< std::string, SpriteFrame * > | _spriteFrames |
var | _spriteFrames |
local | _spriteFrames |
ValueMap | _spriteFramesAliases |
std::set< std::string > * | _loadedFileNames |
var | _loadedFileNames |
local | _loadedFileNames |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Singleton that handles the loading of the sprite frames.
It saves in a cache the sprite frames.
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void addSpriteFrame | ( | SpriteFrame * | frame, |
const std::string & | frameName | ||
) |
Adds an sprite frame with a given name.
If the name already exists, then the contents of the old name will be replaced with the new one.
var addSpriteFrame | ( | var | frame, |
var | frameName | ||
) |
Adds an sprite frame with a given name.
If the name already exists, then the contents of the old name will be replaced with the new one.
local addSpriteFrame | ( | local | frame, |
local | frameName | ||
) |
Adds an sprite frame with a given name.
If the name already exists, then the contents of the old name will be replaced with the new one.
void addSpriteFramesWithFile | ( | const std::string & | plist) |
Adds multiple Sprite Frames from a plist file.
A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method.
var addSpriteFrames | ( | var | plist) |
Adds multiple Sprite Frames from a plist file.
A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method.
local addSpriteFrames | ( | local | plist) |
Adds multiple Sprite Frames from a plist file.
A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method.
void addSpriteFramesWithFile | ( | const std::string & | plist, |
const std::string & | textureFileName | ||
) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
var addSpriteFrames | ( | var | plist, |
var | textureFileName | ||
) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
local addSpriteFrames | ( | local | plist, |
local | textureFileName | ||
) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
void addSpriteFramesWithFile | ( | const std::string & | plist, |
Texture2D * | texture | ||
) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
var addSpriteFrames | ( | var | plist, |
var | texture | ||
) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
local addSpriteFrames | ( | local | plist, |
local | texture | ||
) |
Adds multiple Sprite Frames from a plist file.
The texture will be associated with the created sprite frames.
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Destroys the cache.
It releases all the Sprite Frames and the retained instance.
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Destroys the cache.
It releases all the Sprite Frames and the retained instance.
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Destroys the cache.
It releases all the Sprite Frames and the retained instance.
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Returns the shared instance of the Sprite Frame cache.
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Returns the shared instance of the Sprite Frame cache.
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Returns the shared instance of the Sprite Frame cache.
SpriteFrame* getSpriteFrameByName | ( | const std::string & | name) |
Returns an Sprite Frame that was previously added.
If the name is not found it will return nil. You should retain the returned copy if you are going to use it.
var getSpriteFrame | ( | var | name) |
Returns an Sprite Frame that was previously added.
If the name is not found it will return nil. You should retain the returned copy if you are going to use it.
local getSpriteFrame | ( | local | name) |
Returns an Sprite Frame that was previously added.
If the name is not found it will return nil. You should retain the returned copy if you are going to use it.
bool init | ( | void | ) |
var init | ( | ) |
local init | ( | ) |
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void removeSpriteFrameByName | ( | const std::string & | name) |
Deletes an sprite frame from the sprite frame cache.
var removeSpriteFrameByName | ( | var | name) |
Deletes an sprite frame from the sprite frame cache.
local removeSpriteFrameByName | ( | local | name) |
Deletes an sprite frame from the sprite frame cache.
void removeSpriteFrames | ( | ) |
Purges the dictionary of loaded sprite frames.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
var removeSpriteFrames | ( | ) |
Purges the dictionary of loaded sprite frames.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
local removeSpriteFrames | ( | ) |
Purges the dictionary of loaded sprite frames.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
void removeSpriteFramesFromFile | ( | const std::string & | plist) |
var removeSpriteFramesFromFile | ( | var | plist) |
local removeSpriteFramesFromFile | ( | local | plist) |
void removeSpriteFramesFromTexture | ( | Texture2D * | texture) |
Removes all Sprite Frames associated with the specified textures.
It is convenient to call this method when a specific texture needs to be removed.
var removeSpriteFramesFromTexture | ( | var | texture) |
Removes all Sprite Frames associated with the specified textures.
It is convenient to call this method when a specific texture needs to be removed.
local removeSpriteFramesFromTexture | ( | local | texture) |
Removes all Sprite Frames associated with the specified textures.
It is convenient to call this method when a specific texture needs to be removed.
void removeUnusedSpriteFrames | ( | ) |
var removeUnusedSpriteFrames | ( | ) |
local removeUnusedSpriteFrames | ( | ) |
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