#include <Atlas.h>
Public Attributes | |
const char * | name |
int | x |
int | y |
int | width |
int | height |
float | u |
var | u |
local | u |
float | v |
var | v |
local | v |
float | u2 |
float | v2 |
int | offsetX |
var | offsetX |
local | offsetX |
int | offsetY |
var | offsetY |
local | offsetY |
int | originalWidth |
var | originalWidth |
local | originalWidth |
int | originalHeight |
var | originalHeight |
local | originalHeight |
int | index |
int | rotate |
int | flip |
int * | splits |
int * | pads |
spAtlasPage * | page |
var | page |
local | page |
spAtlasRegion * | next |
var | next |
local | next |
int flip |
var flip |
local flip |
int height |
var height |
local height |
int index |
var index |
local index |
const char* name |
var name |
local name |
spAtlasRegion* next |
var next |
local next |
int offsetX |
var offsetX |
local offsetX |
int offsetY |
var offsetY |
local offsetY |
int originalHeight |
var originalHeight |
local originalHeight |
int originalWidth |
var originalWidth |
local originalWidth |
int* pads |
var pads |
local pads |
spAtlasPage* page |
var page |
local page |
int rotate |
var rotate |
local rotate |
int* splits |
var splits |
local splits |
float u |
var u |
local u |
float u2 |
var u2 |
local u2 |
float v |
var v |
local v |
float v2 |
var v2 |
local v2 |
int width |
var width |
local width |
int x |
var x |
local x |
int y |
var y |
local y |