cocos2d-x  3.0-rc0
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ScheduleHandlerDelegate Class Reference

#include <LuaScriptHandlerMgr.h>

Inheritance diagram for ScheduleHandlerDelegate:
Ref

Public Member Functions

 ScheduleHandlerDelegate ()
virtual ~ScheduleHandlerDelegate ()
var ~ScheduleHandlerDelegate ()
local ~ScheduleHandlerDelegate ()
void scheduleFunc (float elapse)
var scheduleFunc ( var elapse)
local scheduleFunc ( local elapse)
virtual void update (float elapse)
var update ( var elapse)
local update ( local elapse)
void setUpdateSchedule (bool isUpdateSchedule)
var setUpdateSchedule ( var isUpdateSchedule)
local setUpdateSchedule ( local isUpdateSchedule)
bool isUpdateSchedule ()
var isUpdateSchedule ()
local isUpdateSchedule ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static ScheduleHandlerDelegatecreate ()
local create ()

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

var ScheduleHandlerDelegate ( )
inline
local ScheduleHandlerDelegate ( )
inline
virtual ~ScheduleHandlerDelegate ( )
inlinevirtual
var ~ScheduleHandlerDelegate ( )
inlinevirtual
local ~ScheduleHandlerDelegate ( )
inlinevirtual

Member Function Documentation

static ScheduleHandlerDelegate*
create
( )
static
var create ( )
static
local create ( )
static
bool isUpdateSchedule ( )
inline
var isUpdateSchedule ( )
inline
local isUpdateSchedule ( )
inline
void scheduleFunc ( float  elapse)
var scheduleFunc ( var  elapse)
local scheduleFunc ( local  elapse)
void setUpdateSchedule ( bool  isUpdateSchedule)
inline
var setUpdateSchedule ( var  isUpdateSchedule)
inline
local setUpdateSchedule ( local  isUpdateSchedule)
inline
virtual void update ( float  elapse)
virtual
var update ( var  elapse)
virtual
local update ( local  elapse)
virtual

The documentation for this class was generated from the following file: