#include <CCLabel.h>
Classes | |
struct | LetterInfo |
Public Member Functions | |
virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
set TTF configuration for Label More... | |
virtual bool | setBMFontFilePath (const std::string &bmfontFilePath, const Point &imageOffset=Point::ZERO) |
var | setBMFontFilePath ( var bmfontFilePath, var ZERO) |
local | setBMFontFilePath ( local bmfontFilePath, local ZERO) |
virtual bool | setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
var | setCharMap ( var charMapFile, var itemWidth, var itemHeight, var startCharMap) |
local | setCharMap ( local charMapFile, local itemWidth, local itemHeight, local startCharMap) |
virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
var | setCharMap ( var texture, var itemWidth, var itemHeight, var startCharMap) |
local | setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap) |
virtual bool | setCharMap (const std::string &plistFile) |
var | setCharMap ( var plistFile) |
local | setCharMap ( local plistFile) |
virtual void | setFontDefinition (const FontDefinition &textDefinition) |
set the text definition used by this label It will create Sprite for show text if you haven't set up using TTF/BMFont/CharMap. More... | |
var | setFontDefinition ( var textDefinition) |
set the text definition used by this label It will create Sprite for show text if you haven't set up using TTF/BMFont/CharMap. More... | |
local | setFontDefinition ( local textDefinition) |
set the text definition used by this label It will create Sprite for show text if you haven't set up using TTF/BMFont/CharMap. More... | |
const FontDefinition & | getFontDefinition () const |
get the text definition used by this label More... | |
var | getFontDefinition () |
get the text definition used by this label More... | |
local | getFontDefinition () |
get the text definition used by this label More... | |
virtual void | setString (const std::string &text) override |
changes the string to render More... | |
var | setString ( var text) |
changes the string to render More... | |
local | setString ( local text) |
changes the string to render More... | |
virtual const std::string & | getString () const override |
Returns the string that is currently being used in this label. More... | |
local | getString () |
Returns the string that is currently being used in this label. More... | |
CC_DEPRECATED_ATTRIBUTE void | setLabelEffect (LabelEffect effect, const Color3B &effectColor) |
local | setLabelEffect ( local effect, local effectColor) |
virtual void | enableShadow (const Color3B &shadowColor=Color3B::BLACK, const Size &offset=Size(2,-2), float opacity=0.75f, int blurRadius=0) |
Enable shadow for the label. More... | |
virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
only support for TTF More... | |
local | enableOutline ( local outlineColor, local 1) |
only support for TTF More... | |
virtual void | enableGlow (const Color3B &glowColor) |
only support for TTF More... | |
virtual void | disableEffect () |
disable shadow/outline/glow rendering More... | |
var | disableEffect () |
disable shadow/outline/glow rendering More... | |
local | disableEffect () |
disable shadow/outline/glow rendering More... | |
void | setAlignment (TextHAlignment hAlignment) |
var | setAlignment ( var hAlignment) |
local | setAlignment ( local hAlignment) |
TextHAlignment | getTextAlignment () const |
void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
var | setAlignment ( var hAlignment, var vAlignment) |
local | setAlignment ( local hAlignment, local vAlignment) |
void | setHorizontalAlignment (TextHAlignment hAlignment) |
local | setHorizontalAlignment ( local hAlignment) |
TextHAlignment | getHorizontalAlignment () const |
var | getHorizontalAlignment () |
local | getHorizontalAlignment () |
void | setVerticalAlignment (TextVAlignment vAlignment) |
var | setVerticalAlignment ( var vAlignment) |
local | setVerticalAlignment ( local vAlignment) |
TextVAlignment | getVerticalAlignment () const |
var | getVerticalAlignment () |
local | getVerticalAlignment () |
void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
var | setLineBreakWithoutSpace ( var breakWithoutSpace) |
local | setLineBreakWithoutSpace ( local breakWithoutSpace) |
void | setMaxLineWidth (unsigned int maxLineWidth) |
Sets the max line width of the label. More... | |
var | setMaxLineWidth ( var maxLineWidth) |
Sets the max line width of the label. More... | |
local | setMaxLineWidth ( local maxLineWidth) |
Sets the max line width of the label. More... | |
unsigned int | getMaxLineWidth () |
void | setWidth (unsigned int width) |
Sets the untransformed size of the label. More... | |
var | setWidth ( var width) |
Sets the untransformed size of the label. More... | |
local | setWidth ( local width) |
Sets the untransformed size of the label. More... | |
unsigned int | getWidth () const |
var | getWidth () |
local | getWidth () |
void | setHeight (unsigned int height) |
Sets the untransformed size of the label. More... | |
var | setHeight ( var height) |
Sets the untransformed size of the label. More... | |
local | setHeight ( local height) |
Sets the untransformed size of the label. More... | |
unsigned int | getHeight () const |
var | getHeight () |
local | getHeight () |
void | setDimensions (unsigned int width, unsigned int height) |
Sets the untransformed size of the label in a more efficient way. More... | |
const Size & | getDimensions () const |
virtual void | updateContent () |
update content immediately. More... | |
var | updateContent () |
update content immediately. More... | |
local | updateContent () |
update content immediately. More... | |
virtual void | setFontName (const std::string &fontName) |
virtual const std::string & | getFontName () const |
local | getFontName () |
virtual void | setFontSize (int fontSize) |
local | setFontSize ( local fontSize) |
virtual int | getFontSize () const |
var | getFontSize () |
local | getFontSize () |
virtual bool | isOpacityModifyRGB () const override |
virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
virtual void | setColor (const Color3B &color) override |
local | setColor ( local color) |
virtual Sprite * | getLetter (int lettetIndex) |
var | getLetter ( var lettetIndex) |
local | getLetter ( local lettetIndex) |
int | getCommonLineHeight () const |
var | getCommonLineHeight () |
local | getCommonLineHeight () |
int | getStringNumLines () const |
var | getStringNumLines () |
local | getStringNumLines () |
int | getStringLength () const |
var | getStringLength () |
local | getStringLength () |
CC_DEPRECATED_ATTRIBUTE int | getStringLenght () const |
local | getStringLenght () |
virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override |
Visits this node's children and draw them recursively. More... | |
virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local transformUpdated) |
Override this method to draw your own node. More... | |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
var | setScale ( var scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node. More... | |
var | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node. More... | |
local | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | addChild (Node *child, int zOrder=0, int tag=0) override |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local 0, local 0) |
Adds a child to the container with z order and tag. More... | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
local | getDescription () |
Gets the description string. More... | |
virtual const Size & | getContentSize () const override |
Returns the untransformed size of the node. More... | |
Public Member Functions inherited from SpriteBatchNode | |
SpriteBatchNode () | |
virtual | ~SpriteBatchNode () |
bool | initWithTexture (Texture2D *tex, ssize_t capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
bool | initWithFile (const std::string &fileImage, ssize_t capacity) |
initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More... | |
bool | init () |
TextureAtlas * | getTextureAtlas (void) |
returns the TextureAtlas object More... | |
local | getTextureAtlas () |
returns the TextureAtlas object More... | |
void | setTextureAtlas (TextureAtlas *textureAtlas) |
sets the TextureAtlas object More... | |
const std::vector< Sprite * > & | getDescendants () const |
returns an array with the descendants (children, gran children, etc.). More... | |
void | increaseAtlasCapacity () |
void | removeChildAtIndex (ssize_t index, bool doCleanup) |
removes a child given a certain index. More... | |
var | removeChildAtIndex ( var index, var doCleanup) |
removes a child given a certain index. More... | |
local | removeChildAtIndex ( local index, local doCleanup) |
removes a child given a certain index. More... | |
void | appendChild (Sprite *sprite) |
void | removeSpriteFromAtlas (Sprite *sprite) |
var | removeSpriteFromAtlas ( var sprite) |
local | removeSpriteFromAtlas ( local sprite) |
ssize_t | rebuildIndexInOrder (Sprite *parent, ssize_t index) |
local | rebuildIndexInOrder ( local parent, local index) |
ssize_t | highestAtlasIndexInChild (Sprite *sprite) |
ssize_t | lowestAtlasIndexInChild (Sprite *sprite) |
ssize_t | atlasIndexForChild (Sprite *sprite, int z) |
local | atlasIndexForChild ( local sprite, local z) |
void | reorderBatch (bool reorder) |
virtual Texture2D * | getTexture () const override |
Returns the currently used texture. More... | |
virtual void | setTexture (Texture2D *texture) override |
Sets a new texuture. More... | |
local | setTexture ( local texture) |
Sets a new texuture. More... | |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc () const override |
Returns the blending function that is currently being used. More... | |
virtual void | reorderChild (Node *child, int zOrder) override |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | removeChild (Node *child, bool cleanup) override |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleanup) |
Removes a child from the container. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
void | insertQuadFromSprite (Sprite *sprite, ssize_t index) |
Inserts a quad at a certain index into the texture atlas. More... | |
var | insertQuadFromSprite ( var sprite, var index) |
Inserts a quad at a certain index into the texture atlas. More... | |
local | insertQuadFromSprite ( local sprite, local index) |
Inserts a quad at a certain index into the texture atlas. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
var | getScene () |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
var | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
local | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
set the PhysicsBody that let the sprite effect with physics More... | |
PhysicsBody * | getPhysicsBody () const |
get the PhysicsBody the sprite have More... | |
virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
var | setScaleZ ( var scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
var | getScaleZ () |
Returns the scale factor on Z axis of this node. More... | |
local | getScaleZ () |
Returns the scale factor on Z axis of this node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Point &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
local | getPosition () |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
var | setPositionX ( var x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vertex3F &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
var | setPosition3D ( var position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vertex3F | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
local | getPosition3D () |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getPositionZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
local | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vertex3F &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
var | setRotation3D ( var rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vertex3F | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
local | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
var | getRotationY () |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
var | addChild ( var child, var localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
var | setParent ( var parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
var | unscheduleAllSelectors () |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
var | update ( var delta) |
local | update ( local delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const kmMat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
var | convertToNodeSpaceAR ( var worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpaceAR ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (kmMat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
var | getComponent ( var pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
var | addComponent ( var pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
var | removeComponent ( var pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from TextureProtocol | |
virtual | ~TextureProtocol () |
Public Member Functions inherited from BlendProtocol | |
virtual | ~BlendProtocol () |
Public Member Functions inherited from LabelProtocol | |
virtual | ~LabelProtocol () |
Static Public Member Functions | |
static Label * | create () |
var | create () |
local | create () |
static Label * | create (const std::string &text, const std::string &fontName, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
creates a Label from a font name, horizontal alignment, dimension in points, and font size in points. More... | |
local | create ( local text, local fontName, local fontSize, local ZERO, local LEFT, local TOP) |
creates a Label from a font name, horizontal alignment, dimension in points, and font size in points. More... | |
static CC_DEPRECATED_ATTRIBUTE Label * | createWithTTF (const std::string &label, const std::string &fontFilePath, int fontSize, int lineSize=0, TextHAlignment alignment=TextHAlignment::LEFT, GlyphCollection glyphs=GlyphCollection::DYNAMIC, const char *customGlyphs=0, bool useDistanceField=false) |
local | createWithTTF ( local label, local fontFilePath, local fontSize, local 0, local LEFT, local DYNAMIC, local 0, local false) |
static Label * | createWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment alignment=TextHAlignment::LEFT, int lineWidth=0) |
create a label with TTF configuration It will generate texture of character by freetype. More... | |
var | createWithTTF ( var ttfConfig, var text, var LEFT, var 0) |
create a label with TTF configuration It will generate texture of character by freetype. More... | |
local | createWithTTF ( local ttfConfig, local text, local LEFT, local 0) |
create a label with TTF configuration It will generate texture of character by freetype. More... | |
static Label * | createWithBMFont (const std::string &bmfontFilePath, const std::string &text, const TextHAlignment &alignment=TextHAlignment::LEFT, int lineWidth=0, const Point &imageOffset=Point::ZERO) |
local | createWithBMFont ( local bmfontFilePath, local text, local LEFT, local 0, local ZERO) |
static Label * | createWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
static Label * | createWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
static Label * | createWithCharMap (const std::string &plistFile) |
static Label * | createWithFontDefinition (const std::string &text, const FontDefinition &textDefinition) |
create a lable with string and a font definition More... | |
Static Public Member Functions inherited from SpriteBatchNode | |
static SpriteBatchNode * | createWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
var | createWithTexture ( var tex, var DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | createWithTexture ( local tex, local DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
static SpriteBatchNode * | create (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
local | create ( local fileImage, local DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Static Public Attributes | |
static const int | DistanceFieldFontSize |
var | DistanceFieldFontSize |
local | DistanceFieldFontSize |
Protected Types | |
enum | LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE } |
Protected Member Functions | |
void | onDraw (const kmMat4 &transform, bool transformUpdated) |
var | onDraw ( var transform, var transformUpdated) |
local | onDraw ( local transform, local transformUpdated) |
Label (FontAtlas *atlas=nullptr, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP, bool useDistanceField=false, bool useA8Shader=false) | |
Label ( local nullptr, local LEFT, local TOP, local false, local false) | |
virtual | ~Label () |
virtual void | setFontAtlas (FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false) |
bool | recordLetterInfo (const cocos2d::Point &point, const FontLetterDefinition &letterDef, int spriteIndex) |
local | recordLetterInfo ( local point, local letterDef, local spriteIndex) |
bool | recordPlaceholderInfo (int spriteIndex) |
var | recordPlaceholderInfo ( var spriteIndex) |
local | recordPlaceholderInfo ( local spriteIndex) |
void | setFontScale (float fontScale) |
local | setFontScale ( local fontScale) |
virtual void | alignText () |
var | alignText () |
local | alignText () |
bool | computeHorizontalKernings (unsigned short int *stringToRender) |
var | computeHorizontalKernings ( var stringToRender) |
local | computeHorizontalKernings ( local stringToRender) |
bool | setCurrentString (unsigned short *stringToSet) |
local | setCurrentString ( local stringToSet) |
bool | setOriginalString (unsigned short *stringToSet) |
var | setOriginalString ( var stringToSet) |
local | setOriginalString ( local stringToSet) |
void | computeStringNumLines () |
void | updateSpriteWithLetterDefinition (const FontLetterDefinition &theDefinition, Texture2D *theTexture) |
var | updateSpriteWithLetterDefinition ( var theDefinition, var theTexture) |
local | updateSpriteWithLetterDefinition ( local theDefinition, local theTexture) |
virtual void | updateColor () override |
var | updateColor () |
local | updateColor () |
virtual void | updateShaderProgram () |
local | updateShaderProgram () |
void | drawShadowWithoutBlur () |
var | drawShadowWithoutBlur () |
local | drawShadowWithoutBlur () |
void | createSpriteWithFontDefinition () |
var | createSpriteWithFontDefinition () |
local | createSpriteWithFontDefinition () |
void | updateFont () |
var | updateFont () |
local | updateFont () |
void | reset () |
var | reset () |
local | reset () |
Protected Member Functions inherited from SpriteBatchNode | |
void | updateQuadFromSprite (Sprite *sprite, ssize_t index) |
Updates a quad at a certain index into the texture atlas. More... | |
SpriteBatchNode * | addSpriteWithoutQuad (Sprite *child, int z, int aTag) |
var | addSpriteWithoutQuad ( var child, var z, var aTag) |
void | updateAtlasIndex (Sprite *sprite, ssize_t *curIndex) |
void | swap (ssize_t oldIndex, ssize_t newIndex) |
void | updateBlendFunc () |
Protected Member Functions inherited from Node | |
Node () | |
Node () | |
Node () | |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
var | detachChild ( var child, var index, var doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Point | convertToWindowSpace (const Point &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
kmMat4 | transform (const kmMat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
bool | _isOpacityModifyRGB |
var | _isOpacityModifyRGB |
local | _isOpacityModifyRGB |
bool | _contentDirty |
var | _contentDirty |
local | _contentDirty |
bool | _fontDirty |
var | _fontDirty |
local | _fontDirty |
std::string | _fontName |
var | _fontName |
local | _fontName |
int | _fontSize |
var | _fontSize |
local | _fontSize |
LabelType | _currentLabelType |
var | _currentLabelType |
local | _currentLabelType |
std::vector< SpriteBatchNode * > | _batchNodes |
var | _batchNodes |
local | _batchNodes |
FontAtlas * | _fontAtlas |
var | _fontAtlas |
local | _fontAtlas |
std::vector< LetterInfo > | _lettersInfo |
TTFConfig | _fontConfig |
var | _fontConfig |
local | _fontConfig |
Sprite * | _textSprite |
var | _textSprite |
local | _textSprite |
FontDefinition | _fontDefinition |
var | _fontDefinition |
local | _fontDefinition |
Sprite * | _reusedLetter |
used for optimization More... | |
var | _reusedLetter |
used for optimization More... | |
local | _reusedLetter |
used for optimization More... | |
Rect | _reusedRect |
var | _reusedRect |
local | _reusedRect |
int | _limitShowCount |
var | _limitShowCount |
local | _limitShowCount |
float | _commonLineHeight |
var | _commonLineHeight |
local | _commonLineHeight |
bool | _lineBreakWithoutSpaces |
var | _lineBreakWithoutSpaces |
local | _lineBreakWithoutSpaces |
int * | _horizontalKernings |
var | _horizontalKernings |
local | _horizontalKernings |
unsigned int | _maxLineWidth |
var | _maxLineWidth |
local | _maxLineWidth |
Size | _labelDimensions |
var | _labelDimensions |
local | _labelDimensions |
unsigned int | _labelWidth |
var | _labelWidth |
local | _labelWidth |
unsigned int | _labelHeight |
var | _labelHeight |
local | _labelHeight |
TextHAlignment | _hAlignment |
var | _hAlignment |
local | _hAlignment |
TextVAlignment | _vAlignment |
var | _vAlignment |
local | _vAlignment |
int | _currNumLines |
var | _currNumLines |
local | _currNumLines |
unsigned short int * | _currentUTF16String |
var | _currentUTF16String |
local | _currentUTF16String |
unsigned short int * | _originalUTF16String |
var | _originalUTF16String |
local | _originalUTF16String |
std::string | _originalUTF8String |
var | _originalUTF8String |
local | _originalUTF8String |
float | _fontScale |
var | _fontScale |
local | _fontScale |
bool | _useDistanceField |
var | _useDistanceField |
local | _useDistanceField |
bool | _useA8Shader |
var | _useA8Shader |
local | _useA8Shader |
LabelEffect | _currLabelEffect |
var | _currLabelEffect |
local | _currLabelEffect |
Color3B | _effectColor |
var | _effectColor |
local | _effectColor |
GLuint | _uniformEffectColor |
var | _uniformEffectColor |
local | _uniformEffectColor |
CustomCommand | _customCommand |
var | _customCommand |
local | _customCommand |
Size | _shadowOffset |
var | _shadowOffset |
local | _shadowOffset |
float | _shadowOpacity |
var | _shadowOpacity |
local | _shadowOpacity |
int | _shadowBlurRadius |
var | _shadowBlurRadius |
local | _shadowBlurRadius |
kmMat4 | _parentTransform |
var | _parentTransform |
local | _parentTransform |
Color4B | _outlineColor |
var | _outlineColor |
local | _outlineColor |
Protected Attributes inherited from SpriteBatchNode | |
TextureAtlas * | _textureAtlas |
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
BatchCommand | _batchCommand |
var | _batchCommand |
local | _batchCommand |
std::vector< Sprite * > | _descendants |
var | _descendants |
local | _descendants |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Point | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Point | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Point | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
kmMat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
kmMat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
kmMat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
kmMat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgram * | _shaderProgram |
OpenGL shader. More... | |
var | _shaderProgram |
OpenGL shader. More... | |
local | _shaderProgram |
OpenGL shader. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
var | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
local | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
var | _scheduler |
scheduler used to schedule timers and updates More... | |
local | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
var | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
local | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
int | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
var | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
local | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
var | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | _scriptType |
type of script binding, lua or javascript More... | |
var | _scriptType |
type of script binding, lua or javascript More... | |
local | _scriptType |
type of script binding, lua or javascript More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Friends | |
class | LabelTextFormatter |
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strongprotected |
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strongprotected |
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strongprotected |
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protected |
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protected |
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protectedvirtual |
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Reimplemented from SpriteBatchNode.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Reimplemented from SpriteBatchNode.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Reimplemented from SpriteBatchNode.
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protected |
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static |
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creates a Label from a font name, horizontal alignment, dimension in points, and font size in points.
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static |
creates a Label from a font name, horizontal alignment, dimension in points, and font size in points.
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static |
creates a Label from a font name, horizontal alignment, dimension in points, and font size in points.
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protected |
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protected |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
create a lable with string and a font definition
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static |
create a lable with string and a font definition
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static |
create a lable with string and a font definition
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static |
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static |
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static |
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static |
create a label with TTF configuration It will generate texture of character by freetype.
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static |
create a label with TTF configuration It will generate texture of character by freetype.
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static |
create a label with TTF configuration It will generate texture of character by freetype.
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virtual |
disable shadow/outline/glow rendering
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virtual |
disable shadow/outline/glow rendering
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virtual |
disable shadow/outline/glow rendering
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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only support for TTF
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virtual |
only support for TTF
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virtual |
only support for TTF
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virtual |
only support for TTF
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virtual |
only support for TTF
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virtual |
only support for TTF
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virtual |
Enable shadow for the label.
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virtual |
Enable shadow for the label.
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virtual |
Enable shadow for the label.
int getCommonLineHeight | ( | ) | const |
var getCommonLineHeight | ( | ) |
local getCommonLineHeight | ( | ) |
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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inline |
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inline |
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inline |
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inline |
get the text definition used by this label
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inline |
get the text definition used by this label
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inline |
get the text definition used by this label
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virtual |
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virtual |
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inline |
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virtual |
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virtual |
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inline |
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inline |
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inline |
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
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inline |
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inline |
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inline |
int getStringLength | ( | ) | const |
var getStringLength | ( | ) |
local getStringLength | ( | ) |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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void setAlignment | ( | TextHAlignment | hAlignment, |
TextVAlignment | vAlignment | ||
) |
var setAlignment | ( | var | hAlignment, |
var | vAlignment | ||
) |
local setAlignment | ( | local | hAlignment, |
local | vAlignment | ||
) |
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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void setDimensions | ( | unsigned int | width, |
unsigned int | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
var setDimensions | ( | var | width, |
var | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
local setDimensions | ( | local | width, |
local | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
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protectedvirtual |
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protectedvirtual |
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set the text definition used by this label It will create Sprite for show text if you haven't set up using TTF/BMFont/CharMap.
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virtual |
set the text definition used by this label It will create Sprite for show text if you haven't set up using TTF/BMFont/CharMap.
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virtual |
set the text definition used by this label It will create Sprite for show text if you haven't set up using TTF/BMFont/CharMap.
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Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
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inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
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inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
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inline |
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inline |
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inline |
CC_DEPRECATED_ATTRIBUTE void setLabelEffect |
( | LabelEffect | effect, |
const Color3B & | effectColor | ||
) |
var setLabelEffect | ( | var | effect, |
var | effectColor | ||
) |
local setLabelEffect | ( | local | effect, |
local | effectColor | ||
) |
void setLineBreakWithoutSpace | ( | bool | breakWithoutSpace) |
var setLineBreakWithoutSpace | ( | var | breakWithoutSpace) |
local setLineBreakWithoutSpace | ( | local | breakWithoutSpace) |
void setMaxLineWidth | ( | unsigned int | maxLineWidth) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
var setMaxLineWidth | ( | var | maxLineWidth) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
local setMaxLineWidth | ( | local | maxLineWidth) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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protected |
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protected |
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protected |
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
changes the string to render
Implements LabelProtocol.
|
overridevirtual |
changes the string to render
Implements LabelProtocol.
|
overridevirtual |
changes the string to render
Implements LabelProtocol.
|
virtual |
set TTF configuration for Label
|
virtual |
set TTF configuration for Label
|
inline |
|
inline |
|
inline |
|
inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
|
inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
|
inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
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overrideprotectedvirtual |
Reimplemented from Node.
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overrideprotectedvirtual |
Reimplemented from Node.
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overrideprotectedvirtual |
Reimplemented from Node.
|
virtual |
update content immediately.
|
virtual |
update content immediately.
|
virtual |
update content immediately.
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protected |
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protected |
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protected |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protected |
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protected |
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protected |
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
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friend |
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friend |
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friend |
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used for optimization
|
protected |
used for optimization
|
protected |
used for optimization
|
protected |
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protected |
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protected |
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static |
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static |
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static |