#include <RegionAttachment.h>
Public Attributes | |
spAttachment | super |
local | super |
float | x |
float | y |
float | scaleX |
float | scaleY |
float | rotation |
float | width |
float | height |
void * | rendererObject |
var | rendererObject |
local | rendererObject |
int | regionOffsetX |
var | regionOffsetX |
local | regionOffsetX |
int | regionOffsetY |
var | regionOffsetY |
local | regionOffsetY |
int | regionWidth |
int | regionHeight |
var | regionHeight |
local | regionHeight |
int | regionOriginalWidth |
var | regionOriginalWidth |
local | regionOriginalWidth |
int | regionOriginalHeight |
var | regionOriginalHeight |
local | regionOriginalHeight |
float | offset [8] |
float | uvs [8] |
float height |
var height |
local height |
float offset[8] |
float offset[8] |
float offset[8] |
int regionHeight |
var regionHeight |
local regionHeight |
int regionOffsetX |
var regionOffsetX |
local regionOffsetX |
int regionOffsetY |
var regionOffsetY |
local regionOffsetY |
int regionOriginalHeight |
var regionOriginalHeight |
local regionOriginalHeight |
int regionOriginalWidth |
var regionOriginalWidth |
local regionOriginalWidth |
int regionWidth |
var regionWidth |
local regionWidth |
void* rendererObject |
var rendererObject |
local rendererObject |
float rotation |
var rotation |
local rotation |
float scaleX |
var scaleX |
local scaleX |
float scaleY |
var scaleY |
local scaleY |
spAttachment super |
var super |
local super |
float uvs[8] |
float uvs[8] |
float uvs[8] |
float width |
var width |
local width |
float x |
var x |
local x |
float y |
var y |
local y |