cocos2d-x  3.0-rc0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Animation.h File Reference
#include <spine/Event.h>

Classes

struct  spAnimation
 
struct  spTimeline
 
struct  spCurveTimeline
 
struct  spRotateTimeline
 
struct  spColorTimeline
 
struct  spAttachmentTimeline
 
struct  spEventTimeline
 
struct  spDrawOrderTimeline
 

Typedefs

typedef struct spBaseTimeline spTranslateTimeline
typedef struct spBaseTimeline spScaleTimeline

Enumerations

enum  spTimelineType {
  TIMELINE_SCALE, TIMELINE_ROTATE, TIMELINE_TRANLATE, TIMELINE_COLOR,
  TIMELINE_ATTACHMENT, TIMELINE_EVENT, TIMELINE_DRAWORDER
}
 

Functions

spAnimation (const char *name, int timelineCount)
var  ( var name, var timelineCount)
local  ( local name, local timelineCount)
void  (spAnimation *self)
void  (const spAnimation *self, struct spSkeleton *skeleton, float lastTime, float time, int loop, spEvent **events, int *eventCount)
 Poses the skeleton at the specified time for this animation. More...
 
void  (const spAnimation *self, struct spSkeleton *skeleton, float lastTime, float time, int loop, spEvent **events, int *eventCount, float alpha)
 Poses the skeleton at the specified time for this animation mixed with the current pose. More...
 
void  (spTimeline *self)
void  (const spTimeline *self, struct spSkeleton *skeleton, float lastTime, float time, spEvent **firedEvents, int *eventCount, float alpha)
void  (spCurveTimeline *self, int frameIndex)
void  (spCurveTimeline *self, int frameIndex)
void  (spCurveTimeline *self, int frameIndex, float cx1, float cy1, float cx2, float cy2)
float  (const spCurveTimeline *self, int frameIndex, float percent)
spRotateTimeline (int frameCount)
void  (spRotateTimeline *self, int frameIndex, float time, float angle)
spTranslateTimeline (int frameCount)
void  (spTranslateTimeline *self, int frameIndex, float time, float x, float y)
spScaleTimeline (int frameCount)
void  (spScaleTimeline *self, int frameIndex, float time, float x, float y)
spColorTimeline (int frameCount)
void  (spColorTimeline *self, int frameIndex, float time, float r, float g, float b, float a)
spAttachmentTimeline (int frameCount)
void  (spAttachmentTimeline *self, int frameIndex, float time, const char *attachmentName)
var  ( var self, var frameIndex, var time, var attachmentName)
local  ( local self, local frameIndex, local time, local attachmentName)
spEventTimeline (int frameCount)
void  (spEventTimeline *self, int frameIndex, float time, spEvent *event)
spDrawOrderTimeline (int frameCount, int slotCount)
void  (spDrawOrderTimeline *self, int frameIndex, float time, const int *drawOrder)

Typedef Documentation

typedef struct spBaseTimeline
spScaleTimeline
typedef struct spBaseTimeline
spTranslateTimeline

Enumeration Type Documentation

Enumerator
TIMELINE_SCALE 
TIMELINE_ROTATE 
TIMELINE_TRANLATE 
TIMELINE_COLOR 
TIMELINE_ATTACHMENT 
TIMELINE_EVENT 
TIMELINE_DRAWORDER 
Enumerator
TIMELINE_SCALE 
TIMELINE_ROTATE 
TIMELINE_TRANLATE 
TIMELINE_COLOR 
TIMELINE_ATTACHMENT 
TIMELINE_EVENT 
TIMELINE_DRAWORDER 
Enumerator
TIMELINE_SCALE 
TIMELINE_ROTATE 
TIMELINE_TRANLATE 
TIMELINE_COLOR 
TIMELINE_ATTACHMENT 
TIMELINE_EVENT 
TIMELINE_DRAWORDER 

Function Documentation

spAnimation* spAnimation_create ( const char *  name,
int  timelineCount 
)
var spAnimation_create ( var  name,
var  timelineCount 
)
local spAnimation_create ( local  name,
local  timelineCount 
)
void spAnimation_dispose ( spAnimation self)
var spAnimation_dispose ( var  self)
local spAnimation_dispose ( local  self)
void spAnimation_apply ( const spAnimation self,
struct spSkeleton skeleton,
float  lastTime,
float  time,
int  loop,
spEvent **  events,
int *  eventCount 
)

Poses the skeleton at the specified time for this animation.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
var spAnimation_apply ( var  self,
var  skeleton,
var  lastTime,
var  time,
var  loop,
var  events,
var  eventCount 
)

Poses the skeleton at the specified time for this animation.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
local spAnimation_apply ( local  self,
local  skeleton,
local  lastTime,
local  time,
local  loop,
local  events,
local  eventCount 
)

Poses the skeleton at the specified time for this animation.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
void spAnimation_mix ( const spAnimation self,
struct spSkeleton skeleton,
float  lastTime,
float  time,
int  loop,
spEvent **  events,
int *  eventCount,
float  alpha 
)

Poses the skeleton at the specified time for this animation mixed with the current pose.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
alphaThe amount of this animation that affects the current pose.
var spAnimation_mix ( var  self,
var  skeleton,
var  lastTime,
var  time,
var  loop,
var  events,
var  eventCount,
var  alpha 
)

Poses the skeleton at the specified time for this animation mixed with the current pose.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
alphaThe amount of this animation that affects the current pose.
local spAnimation_mix ( local  self,
local  skeleton,
local  lastTime,
local  time,
local  loop,
local  events,
local  eventCount,
local  alpha 
)

Poses the skeleton at the specified time for this animation mixed with the current pose.

Parameters
lastTimeThe last time the animation was applied.
eventsAny triggered events are added.
alphaThe amount of this animation that affects the current pose.
void spTimeline_dispose ( spTimeline self)
var spTimeline_dispose ( var  self)
local spTimeline_dispose ( local  self)
void spTimeline_apply ( const spTimeline self,
struct spSkeleton skeleton,
float  lastTime,
float  time,
spEvent **  firedEvents,
int *  eventCount,
float  alpha 
)
var spTimeline_apply ( var  self,
var  skeleton,
var  lastTime,
var  time,
var  firedEvents,
var  eventCount,
var  alpha 
)
local spTimeline_apply ( local  self,
local  skeleton,
local  lastTime,
local  time,
local  firedEvents,
local  eventCount,
local  alpha 
)
void spCurveTimeline_setLinear ( spCurveTimeline self,
int  frameIndex 
)
var spCurveTimeline_setLinear ( var  self,
var  frameIndex 
)
local spCurveTimeline_setLinear ( local  self,
local  frameIndex 
)
void spCurveTimeline_setStepped ( spCurveTimeline self,
int  frameIndex 
)
var spCurveTimeline_setStepped ( var  self,
var  frameIndex 
)
local spCurveTimeline_setStepped ( local  self,
local  frameIndex 
)
void spCurveTimeline_setCurve ( spCurveTimeline self,
int  frameIndex,
float  cx1,
float  cy1,
float  cx2,
float  cy2 
)
var spCurveTimeline_setCurve ( var  self,
var  frameIndex,
var  cx1,
var  cy1,
var  cx2,
var  cy2 
)
local spCurveTimeline_setCurve ( local  self,
local  frameIndex,
local  cx1,
local  cy1,
local  cx2,
local  cy2 
)
float
spCurveTimeline_getCurvePercent
( const spCurveTimeline self,
int  frameIndex,
float  percent 
)
var spCurveTimeline_getCurvePercent ( var  self,
var  frameIndex,
var  percent 
)
local
spCurveTimeline_getCurvePercent
( local  self,
local  frameIndex,
local  percent 
)
spRotateTimeline*
spRotateTimeline_create
( int  frameCount)
var spRotateTimeline_create ( var  frameCount)
local spRotateTimeline_create ( local  frameCount)
void spRotateTimeline_setFrame ( spRotateTimeline self,
int  frameIndex,
float  time,
float  angle 
)
var spRotateTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  angle 
)
local spRotateTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  angle 
)
spTranslateTimeline*
spTranslateTimeline_create
( int  frameCount)
var spTranslateTimeline_create ( var  frameCount)
local spTranslateTimeline_create ( local  frameCount)
void spTranslateTimeline_setFrame ( spTranslateTimeline self,
int  frameIndex,
float  time,
float  x,
float  y 
)
var spTranslateTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  x,
var  y 
)
local spTranslateTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  x,
local  y 
)
spScaleTimeline*
spScaleTimeline_create
( int  frameCount)
var spScaleTimeline_create ( var  frameCount)
local spScaleTimeline_create ( local  frameCount)
void spScaleTimeline_setFrame ( spScaleTimeline self,
int  frameIndex,
float  time,
float  x,
float  y 
)
var spScaleTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  x,
var  y 
)
local spScaleTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  x,
local  y 
)
spColorTimeline*
spColorTimeline_create
( int  frameCount)
var spColorTimeline_create ( var  frameCount)
local spColorTimeline_create ( local  frameCount)
void spColorTimeline_setFrame ( spColorTimeline self,
int  frameIndex,
float  time,
float  r,
float  g,
float  b,
float  a 
)
var spColorTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  r,
var  g,
var  b,
var  a 
)
local spColorTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  r,
local  g,
local  b,
local  a 
)
spAttachmentTimeline*
spAttachmentTimeline_create
( int  frameCount)
var spAttachmentTimeline_create ( var  frameCount)
local spAttachmentTimeline_create ( local  frameCount)
void spAttachmentTimeline_setFrame ( spAttachmentTimeline self,
int  frameIndex,
float  time,
const char *  attachmentName 
)
var spAttachmentTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  attachmentName 
)
local spAttachmentTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  attachmentName 
)
spEventTimeline*
spEventTimeline_create
( int  frameCount)
var spEventTimeline_create ( var  frameCount)
local spEventTimeline_create ( local  frameCount)
void spEventTimeline_setFrame ( spEventTimeline self,
int  frameIndex,
float  time,
spEvent event 
)
var spEventTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  event 
)
local spEventTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  event 
)
spDrawOrderTimeline*
spDrawOrderTimeline_create
( int  frameCount,
int  slotCount 
)
var spDrawOrderTimeline_create ( var  frameCount,
var  slotCount 
)
local spDrawOrderTimeline_create ( local  frameCount,
local  slotCount 
)
void spDrawOrderTimeline_setFrame ( spDrawOrderTimeline self,
int  frameIndex,
float  time,
const int *  drawOrder 
)
var spDrawOrderTimeline_setFrame ( var  self,
var  frameIndex,
var  time,
var  drawOrder 
)
local spDrawOrderTimeline_setFrame ( local  self,
local  frameIndex,
local  time,
local  drawOrder 
)