#include <CCSSceneReader.h>
cocos2d::Node*
createNodeWithSceneFile |
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const std::string & |
fileName) | |
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var createNodeWithSceneFile |
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var |
fileName) | |
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local createNodeWithSceneFile |
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local |
fileName) | |
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static void destroyInstance |
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static |
local destroySceneReader |
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static |
var getNodeByTag |
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var |
nTag) | |
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local getNodeByTag |
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local |
nTag) | |
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static const char*
sceneReaderVersion |
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) | |
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static |
var sceneReaderVersion |
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) | |
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static |
local sceneReaderVersion |
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static |
void setTarget |
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const std::function< void(cocos2d::Ref *obj, void *doc)> & |
selector) | |
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var setTarget |
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var |
selector) | |
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local setTarget |
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local |
selector) | |
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The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/editor-support/cocostudio/CCSSceneReader.h