cocos2d-x  3.0-rc0
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SceneReader Class Reference

#include <CCSSceneReader.h>

Public Member Functions

cocos2d::NodecreateNodeWithSceneFile (const std::string &fileName)
void setTarget (const std::function< void(cocos2d::Ref *obj, void *doc)> &selector)
cocos2d::NodegetNodeByTag (int nTag)

Static Public Member Functions

static SceneReadergetInstance ()
local getInstance ()
static void destroyInstance ()
static const char * sceneReaderVersion ()
var sceneReaderVersion ()
local sceneReaderVersion ()

Member Function Documentation

cocos2d::Node*
createNodeWithSceneFile
( const std::string &  fileName)
var createNodeWithSceneFile ( var  fileName)
local createNodeWithSceneFile ( local  fileName)
static void destroyInstance ( )
static
var purge ( )
static
local destroySceneReader ( )
static
static SceneReader* getInstance ( )
static
var getInstance ( )
static
local getInstance ( )
static
cocos2d::Node* getNodeByTag ( int  nTag)
var getNodeByTag ( var  nTag)
local getNodeByTag ( local  nTag)
static const char*
sceneReaderVersion
( )
static
var sceneReaderVersion ( )
static
local sceneReaderVersion ( )
static
void setTarget ( const std::function< void(cocos2d::Ref *obj, void *doc)> &  selector)
var setTarget ( var  selector)
local setTarget ( local  selector)

The documentation for this class was generated from the following file: