A sun particle system. More...
#include <CCParticleExamples.h>
Static Public Member Functions | |
static ParticleSun * | create () |
static ParticleSun * | createWithTotalParticles (int numberOfParticles) |
Static Public Member Functions inherited from ParticleSystemQuad | |
static ParticleSystemQuad * | create () |
creates a Particle Emitter More... | |
local | create () |
creates a Particle Emitter More... | |
static ParticleSystemQuad * | createWithTotalParticles (int numberOfParticles) |
creates a Particle Emitter with a number of particles More... | |
local | createWithTotalParticles ( local numberOfParticles) |
creates a Particle Emitter with a number of particles More... | |
static ParticleSystemQuad * | create (const std::string &filename) |
creates an initializes a ParticleSystemQuad from a plist file. More... | |
local | create ( local filename) |
creates an initializes a ParticleSystemQuad from a plist file. More... | |
Static Public Member Functions inherited from ParticleSystem | |
static ParticleSystem * | create (const std::string &plistFile) |
creates an initializes a ParticleSystem from a plist file. More... | |
static ParticleSystem * | createWithTotalParticles (int numberOfParticles) |
create a system with a fixed number of particles More... | |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
ParticleSun () | |
virtual | ~ParticleSun () |
bool | init () |
virtual bool | initWithTotalParticles (int numberOfParticles) |
Initializes a system with a fixed number of particles. More... | |
Protected Member Functions inherited from ParticleSystemQuad | |
ParticleSystemQuad () | |
virtual | ~ParticleSystemQuad () |
void | initIndices () |
initializes the indices for the vertices More... | |
void | initTexCoordsWithRect (const Rect &rect) |
initializes the texture with a rectangle measured Points More... | |
var | initTexCoordsWithRect ( var rect) |
initializes the texture with a rectangle measured Points More... | |
local | initTexCoordsWithRect ( local rect) |
initializes the texture with a rectangle measured Points More... | |
void | updateTexCoords () |
Updates texture coords. More... | |
void | setupVBOandVAO () |
void | setupVBO () |
bool | allocMemory () |
Protected Member Functions inherited from ParticleSystem | |
ParticleSystem () | |
virtual | ~ParticleSystem () |
bool | init () |
initializes a ParticleSystem More... | |
bool | initWithFile (const std::string &plistFile) |
initializes a ParticleSystem from a plist file. More... | |
bool | initWithDictionary (ValueMap &dictionary) |
initializes a QuadParticleSystem from a Dictionary. More... | |
bool | initWithDictionary (ValueMap &dictionary, const std::string &dirname) |
initializes a particle system from a NSDictionary and the path from where to load the png More... | |
virtual void | updateBlendFunc () |
Protected Member Functions inherited from Node | |
Node () | |
Node () | |
Node () | |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
var | detachChild ( var child, var index, var doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Point | convertToWindowSpace (const Point &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
kmMat4 | transform (const kmMat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Additional Inherited Members | |
Public Types inherited from ParticleSystem | |
enum | Mode { GRAVITY, RADIUS } |
enum | PositionType { FREE, RELATIVE, GROUPED } |
possible types of particle positions More... | |
enum | { DURATION_INFINITY = -1, START_SIZE_EQUAL_TO_END_SIZE = -1, START_RADIUS_EQUAL_TO_END_RADIUS = -1 } |
Public Member Functions inherited from ParticleSystemQuad | |
void | setDisplayFrame (SpriteFrame *spriteFrame) |
Sets a new SpriteFrame as particle. More... | |
void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
Sets a new texture with a rect. More... | |
void | listenBackToForeground (EventCustom *event) |
listen the event that coming to foreground on Android More... | |
virtual void | setTexture (Texture2D *texture) override |
Sets a new texuture. More... | |
virtual void | updateQuadWithParticle (tParticle *particle, const Point &newPosition) override |
should be overridden by subclasses More... | |
virtual void | postStep () override |
should be overridden by subclasses More... | |
virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override |
Override this method to draw your own node. More... | |
virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
virtual void | setTotalParticles (int tp) override |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Attributes inherited from ParticleSystemQuad | |
V3F_C4B_T2F_Quad * | _quads |
GLushort * | _indices |
var | _indices |
local | _indices |
GLuint | _VAOname |
var | _VAOname |
local | _VAOname |
GLuint | _buffersVBO [2] |
var | _buffersVBO () |
local | _buffersVBO () |
QuadCommand | _quadCommand |
var | _quadCommand |
local | _quadCommand |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
A sun particle system.
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inlineprotected |
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inlineprotectedvirtual |
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static |
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static |
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inlineprotectedvirtual |
Reimplemented from Node.
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protectedvirtual |
Initializes a system with a fixed number of particles.
Reimplemented from ParticleSystemQuad.