For Lua, the TouchScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push touch data and actionType converted to string type into the Lua stack as the parameters when the touch event is triggered. More...
Public Member Functions | |
TouchScriptData (EventTouch::EventCode inActionType, void *inNativeObject, Touch *inTouch, Event *evt) | |
Constructor of TouchScriptData. | |
Public Attributes | |
EventTouch::EventCode | actionType |
The EventTouch::EventCode type. | |
local | actionType |
The EventTouch::EventCode type. | |
void * | nativeObject |
For Lua, it Used to find the Lua function pointer by the ScriptHandlerMgr. | |
Touch * | touch |
touch information. More... | |
var | touch |
touch information. More... | |
local | touch |
touch information. More... | |
Event * | event |
event information,it is useless for Lua. | |
var | event |
event information,it is useless for Lua. | |
local | event |
event information,it is useless for Lua. | |
For Lua, the TouchScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push touch data and actionType converted to string type into the Lua stack as the parameters when the touch event is triggered.
Touch* touch |
touch information.
it would be in x,y form to push into the Lua stack.
var touch |
touch information.
it would be in x,y form to push into the Lua stack.
local touch |
touch information.
it would be in x,y form to push into the Lua stack.