Defines a 2-element floating point vector. More...
Public Member Functions | |
Vec2 () | |
Constructs a new vector initialized to all zeros. | |
Vec2 () | |
Constructs a new vector initialized to all zeros. | |
Vec2 () | |
Constructs a new vector initialized to all zeros. | |
Vec2 (float xx, float yy) | |
Constructs a new vector initialized to the specified values. More... | |
Vec2 ( var xx, var yy) | |
Constructs a new vector initialized to the specified values. More... | |
Vec2 ( local xx, local yy) | |
Constructs a new vector initialized to the specified values. More... | |
Vec2 (const float *array) | |
Constructs a new vector from the values in the specified array. More... | |
Vec2 (const Vec2 &p1, const Vec2 &p2) | |
Constructs a vector that describes the direction between the specified points. More... | |
Vec2 (const Vec2 ©) | |
Constructs a new vector that is a copy of the specified vector. More... | |
~Vec2 () | |
Destructor. | |
bool | isZero () const |
Indicates whether this vector contains all zeros. More... | |
var | isZero () |
Indicates whether this vector contains all zeros. More... | |
local | isZero () |
Indicates whether this vector contains all zeros. More... | |
bool | isOne () const |
Indicates whether this vector contains all ones. More... | |
var | isOne () |
Indicates whether this vector contains all ones. More... | |
local | isOne () |
Indicates whether this vector contains all ones. More... | |
void | add (const Vec2 &v) |
Adds the elements of the specified vector to this one. More... | |
var | add ( var v) |
Adds the elements of the specified vector to this one. More... | |
local | add ( local v) |
Adds the elements of the specified vector to this one. More... | |
void | clamp (const Vec2 &min, const Vec2 &max) |
Clamps this vector within the specified range. More... | |
float | distance (const Vec2 &v) const |
Returns the distance between this point and v. More... | |
var | distance ( var v) |
Returns the distance between this point and v. More... | |
local | distance ( local v) |
Returns the distance between this point and v. More... | |
float | distanceSquared (const Vec2 &v) const |
Returns the squared distance between this point and v. More... | |
var | distanceSquared ( var v) |
Returns the squared distance between this point and v. More... | |
local | distanceSquared ( local v) |
Returns the squared distance between this point and v. More... | |
float | dot (const Vec2 &v) const |
Returns the dot product of this vector and the specified vector. More... | |
float | length () const |
Computes the length of this vector. More... | |
float | lengthSquared () const |
Returns the squared length of this vector. More... | |
var | lengthSquared () |
Returns the squared length of this vector. More... | |
local | lengthSquared () |
Returns the squared length of this vector. More... | |
void | negate () |
Negates this vector. | |
var | negate () |
Negates this vector. | |
local | negate () |
Negates this vector. | |
void | normalize () |
Normalizes this vector. More... | |
var | normalize () |
Normalizes this vector. More... | |
local | normalize () |
Normalizes this vector. More... | |
Vec2 | getNormalized () const |
Get the normalized vector. | |
var | getNormalized () |
Get the normalized vector. | |
local | getNormalized () |
Get the normalized vector. | |
void | scale (float scalar) |
Scales all elements of this vector by the specified value. More... | |
var | scale ( var scalar) |
Scales all elements of this vector by the specified value. More... | |
local | scale ( local scalar) |
Scales all elements of this vector by the specified value. More... | |
void | scale (const Vec2 &scale) |
Scales each element of this vector by the matching component of scale. More... | |
void | rotate (const Vec2 &point, float angle) |
Rotates this vector by angle (specified in radians) around the given point. More... | |
var | rotate ( var point, var angle) |
Rotates this vector by angle (specified in radians) around the given point. More... | |
local | rotate ( local point, local angle) |
Rotates this vector by angle (specified in radians) around the given point. More... | |
void | set (float xx, float yy) |
Sets the elements of this vector to the specified values. More... | |
void | set (const float *array) |
Sets the elements of this vector from the values in the specified array. More... | |
void | set (const Vec2 &v) |
Sets the elements of this vector to those in the specified vector. More... | |
void | set (const Vec2 &p1, const Vec2 &p2) |
Sets this vector to the directional vector between the specified points. More... | |
var | set ( var p1, var p2) |
Sets this vector to the directional vector between the specified points. More... | |
local | set ( local p1, local p2) |
Sets this vector to the directional vector between the specified points. More... | |
void | setZero () |
Sets the elements of this vector to zero. | |
void | subtract (const Vec2 &v) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector. More... | |
var | subtract ( var v) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector. More... | |
local | subtract ( local v) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector. More... | |
void | smooth (const Vec2 &target, float elapsedTime, float responseTime) |
Updates this vector towards the given target using a smoothing function. More... | |
local | smooth ( local target, local elapsedTime, local responseTime) |
Updates this vector towards the given target using a smoothing function. More... | |
const Vec2 | operator+ (const Vec2 &v) const |
Calculates the sum of this vector with the given vector. More... | |
Vec2 & | operator+= (const Vec2 &v) |
Adds the given vector to this vector. More... | |
const Vec2 | operator- (const Vec2 &v) const |
Calculates the difference of this vector with the given vector. More... | |
Vec2 & | operator-= (const Vec2 &v) |
Subtracts the given vector from this vector. More... | |
const Vec2 | operator- () const |
Calculates the negation of this vector. More... | |
const Vec2 | operator* (float s) const |
Calculates the scalar product of this vector with the given value. More... | |
Vec2 & | operator*= (float s) |
Scales this vector by the given value. More... | |
const Vec2 | operator/ (float s) const |
Returns the components of this vector divided by the given constant Note: this does not modify this vector. More... | |
bool | operator< (const Vec2 &v) const |
Determines if this vector is less than the given vector. More... | |
bool | operator> (const Vec2 &v) const |
Determines if this vector is greater than the given vector. More... | |
bool | operator== (const Vec2 &v) const |
Determines if this vector is equal to the given vector. More... | |
bool | operator!= (const Vec2 &v) const |
Determines if this vector is not equal to the given vector. More... | |
void | setPoint (float xx, float yy) |
Sets the elements of this point to the specified values. More... | |
bool | equals (const Vec2 &target) const |
Determines if this point is equal to the given point. More... | |
bool | fuzzyEquals (const Vec2 &target, float variance) const |
float | getLength () const |
Calculates distance between point an origin. More... | |
float | getLengthSq () const |
Calculates the square length of a Vec2 (not calling sqrt() ) the square of distance. | |
float | getDistanceSq (const Vec2 &other) const |
Calculates the square distance between two points (not calling sqrt() ) the square of distance. | |
float | getDistance (const Vec2 &other) const |
Calculates the distance between two points distance between two points. | |
float | getAngle () const |
float | getAngle (const Vec2 &other) const |
float | cross (const Vec2 &other) const |
Calculates cross product of two vectors. More... | |
Vec2 | getPerp () const |
Calculates perpendicular of v, rotated 90 degrees counter-clockwise – cross(v, perp(v)) >= 0 new vector. | |
Vec2 | getMidpoint (const Vec2 &other) const |
Calculates midpoint between two points. More... | |
Vec2 | getClampPoint (const Vec2 &min_inclusive, const Vec2 &max_inclusive) const |
Clamp a point between from and to. | |
Vec2 | compOp (std::function< float(float)> function) const |
Run a math operation function on each point component absf, floorf, ceilf, roundf any function that has the signature: float func(float); For example: let's try to take the floor of x,y p.compOp(floorf);. | |
Vec2 | getRPerp () const |
Calculates perpendicular of v, rotated 90 degrees clockwise – cross(v, rperp(v)) <= 0 Vec2 the result of rotated vector. | |
Vec2 | project (const Vec2 &other) const |
Calculates the projection of this over other. More... | |
Vec2 | rotate (const Vec2 &other) const |
Complex multiplication of two points ("rotates" two points). More... | |
Vec2 | unrotate (const Vec2 &other) const |
Unrotates two points. More... | |
Vec2 | lerp (const Vec2 &other, float alpha) const |
Linear Interpolation between two points a and b The point to compute the linear interpolation with. More... | |
Vec2 | rotateByAngle (const Vec2 &pivot, float angle) const |
Rotates a point counter clockwise by the angle around a pivot is the pivot, naturally. More... | |
Static Public Member Functions | |
static float | angle (const Vec2 &v1, const Vec2 &v2) |
Returns the angle (in radians) between the specified vectors. More... | |
static void | add (const Vec2 &v1, const Vec2 &v2, Vec2 *dst) |
Adds the specified vectors and stores the result in dst. More... | |
local | add ( local v1, local v2, local dst) |
Adds the specified vectors and stores the result in dst. More... | |
static void | clamp (const Vec2 &v, const Vec2 &min, const Vec2 &max, Vec2 *dst) |
Clamps the specified vector within the specified range and returns it in dst. More... | |
var | clamp ( var v, var min, var max, var dst) |
Clamps the specified vector within the specified range and returns it in dst. More... | |
local | clamp ( local v, local min, local max, local dst) |
Clamps the specified vector within the specified range and returns it in dst. More... | |
static float | dot (const Vec2 &v1, const Vec2 &v2) |
Returns the dot product between the specified vectors. More... | |
local | dot ( local v1, local v2) |
Returns the dot product between the specified vectors. More... | |
static void | subtract (const Vec2 &v1, const Vec2 &v2, Vec2 *dst) |
Subtracts the specified vectors and stores the result in dst. More... | |
var | subtract ( var v1, var v2, var dst) |
Subtracts the specified vectors and stores the result in dst. More... | |
local | subtract ( local v1, local v2, local dst) |
Subtracts the specified vectors and stores the result in dst. More... | |
static bool | isLineIntersect (const Vec2 &A, const Vec2 &B, const Vec2 &C, const Vec2 &D, float *S=nullptr, float *T=nullptr) |
A general line-line intersection test the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) the range for a hitpoint in L1 (p = A + S*(B - A)) the range for a hitpoint in L2 (p = C + T*(D - C)) whether these two lines interects. More... | |
static bool | isLineOverlap (const Vec2 &A, const Vec2 &B, const Vec2 &C, const Vec2 &D) |
returns true if Line A-B overlap with segment C-D the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) whether these two lines overlap. | |
static bool | isLineParallel (const Vec2 &A, const Vec2 &B, const Vec2 &C, const Vec2 &D) |
returns true if Line A-B parallel with segment C-D the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) whether these two lines is parallel. | |
static bool | isSegmentOverlap (const Vec2 &A, const Vec2 &B, const Vec2 &C, const Vec2 &D, Vec2 *S=nullptr, Vec2 *E=nullptr) |
returns true if Segment A-B overlap with segment C-D the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) the start point the endpoint whether these two lines overlap. | |
static bool | isSegmentIntersect (const Vec2 &A, const Vec2 &B, const Vec2 &C, const Vec2 &D) |
returns true if Segment A-B intersects with segment C-D the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) whether these two lines interects. | |
static Vec2 | getIntersectPoint (const Vec2 &A, const Vec2 &B, const Vec2 &C, const Vec2 &D) |
returns the intersection point of line A-B, C-D the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) the intersection point. | |
Public Attributes | |
float | x |
The x coordinate. | |
var | x |
The x coordinate. | |
local | x |
The x coordinate. | |
float | y |
The y coordinate. | |
var | y |
The y coordinate. | |
local | y |
The y coordinate. | |
Static Public Attributes | |
static const Vec2 | ZERO |
equals to Vec2(0,0) | |
var | ZERO |
equals to Vec2(0,0) | |
static const Vec2 | ONE |
equals to Vec2(1,1) | |
var | ONE |
equals to Vec2(1,1) | |
local | ONE |
equals to Vec2(1,1) | |
static const Vec2 | UNIT_X |
equals to Vec2(1,0) | |
var | UNIT_X |
equals to Vec2(1,0) | |
local | UNIT_X |
equals to Vec2(1,0) | |
static const Vec2 | UNIT_Y |
equals to Vec2(0,1) | |
var | UNIT_Y |
equals to Vec2(0,1) | |
local | UNIT_Y |
equals to Vec2(0,1) | |
static const Vec2 | ANCHOR_MIDDLE |
equals to Vec2(0.5, 0.5) | |
var | ANCHOR_MIDDLE |
equals to Vec2(0.5, 0.5) | |
local | ANCHOR_MIDDLE |
equals to Vec2(0.5, 0.5) | |
static const Vec2 | ANCHOR_BOTTOM_LEFT |
equals to Vec2(0, 0) | |
var | ANCHOR_BOTTOM_LEFT |
equals to Vec2(0, 0) | |
local | ANCHOR_BOTTOM_LEFT |
equals to Vec2(0, 0) | |
static const Vec2 | ANCHOR_TOP_LEFT |
equals to Vec2(0, 1) | |
var | ANCHOR_TOP_LEFT |
equals to Vec2(0, 1) | |
local | ANCHOR_TOP_LEFT |
equals to Vec2(0, 1) | |
static const Vec2 | ANCHOR_BOTTOM_RIGHT |
equals to Vec2(1, 0) | |
var | ANCHOR_BOTTOM_RIGHT |
equals to Vec2(1, 0) | |
local | ANCHOR_BOTTOM_RIGHT |
equals to Vec2(1, 0) | |
static const Vec2 | ANCHOR_TOP_RIGHT |
equals to Vec2(1, 1) | |
var | ANCHOR_TOP_RIGHT |
equals to Vec2(1, 1) | |
local | ANCHOR_TOP_RIGHT |
equals to Vec2(1, 1) | |
static const Vec2 | ANCHOR_MIDDLE_RIGHT |
equals to Vec2(1, 0.5) | |
var | ANCHOR_MIDDLE_RIGHT |
equals to Vec2(1, 0.5) | |
local | ANCHOR_MIDDLE_RIGHT |
equals to Vec2(1, 0.5) | |
static const Vec2 | ANCHOR_MIDDLE_LEFT |
equals to Vec2(0, 0.5) | |
var | ANCHOR_MIDDLE_LEFT |
equals to Vec2(0, 0.5) | |
local | ANCHOR_MIDDLE_LEFT |
equals to Vec2(0, 0.5) | |
static const Vec2 | ANCHOR_MIDDLE_TOP |
equals to Vec2(0.5, 1) | |
var | ANCHOR_MIDDLE_TOP |
equals to Vec2(0.5, 1) | |
local | ANCHOR_MIDDLE_TOP |
equals to Vec2(0.5, 1) | |
static const Vec2 | ANCHOR_MIDDLE_BOTTOM |
equals to Vec2(0.5, 0) | |
var | ANCHOR_MIDDLE_BOTTOM |
equals to Vec2(0.5, 0) | |
local | ANCHOR_MIDDLE_BOTTOM |
equals to Vec2(0.5, 0) | |
Defines a 2-element floating point vector.
Vec2 | ( | float | xx, |
float | yy | ||
) |
Constructs a new vector initialized to the specified values.
The x coordinate. The y coordinate.
var Vec2 | ( | var | xx, |
var | yy | ||
) |
Constructs a new vector initialized to the specified values.
The x coordinate. The y coordinate.
local Vec2 | ( | local | xx, |
local | yy | ||
) |
Constructs a new vector initialized to the specified values.
The x coordinate. The y coordinate.
Vec2 | ( | const float * | array | ) |
Constructs a new vector from the values in the specified array.
An array containing the elements of the vector in the order x, y.
var Vec2 | ( | var | array | ) |
Constructs a new vector from the values in the specified array.
An array containing the elements of the vector in the order x, y.
local Vec2 | ( | local | array | ) |
Constructs a new vector from the values in the specified array.
An array containing the elements of the vector in the order x, y.
Constructs a vector that describes the direction between the specified points.
The first point. The second point.
var Vec2 | ( | var | p1, |
var | p2 | ||
) |
Constructs a vector that describes the direction between the specified points.
The first point. The second point.
local Vec2 | ( | local | p1, |
local | p2 | ||
) |
Constructs a vector that describes the direction between the specified points.
The first point. The second point.
Constructs a new vector that is a copy of the specified vector.
The vector to copy.
var Vec2 | ( | var | copy | ) |
Constructs a new vector that is a copy of the specified vector.
The vector to copy.
local Vec2 | ( | local | copy | ) |
Constructs a new vector that is a copy of the specified vector.
The vector to copy.
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Indicates whether this vector contains all zeros.
true if this vector contains all zeros, false otherwise.
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Indicates whether this vector contains all zeros.
true if this vector contains all zeros, false otherwise.
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Indicates whether this vector contains all zeros.
true if this vector contains all zeros, false otherwise.
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Indicates whether this vector contains all ones.
true if this vector contains all ones, false otherwise.
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Indicates whether this vector contains all ones.
true if this vector contains all ones, false otherwise.
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Indicates whether this vector contains all ones.
true if this vector contains all ones, false otherwise.
Returns the angle (in radians) between the specified vectors.
The first vector. The second vector. The angle between the two vectors (in radians).
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Returns the angle (in radians) between the specified vectors.
The first vector. The second vector. The angle between the two vectors (in radians).
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Returns the angle (in radians) between the specified vectors.
The first vector. The second vector. The angle between the two vectors (in radians).
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Adds the elements of the specified vector to this one.
The vector to add.
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Adds the elements of the specified vector to this one.
The vector to add.
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Adds the elements of the specified vector to this one.
The vector to add.
Adds the specified vectors and stores the result in dst.
The first vector. The second vector. A vector to store the result in.
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Adds the specified vectors and stores the result in dst.
The first vector. The second vector. A vector to store the result in.
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Adds the specified vectors and stores the result in dst.
The first vector. The second vector. A vector to store the result in.
Clamps this vector within the specified range.
The minimum value. The maximum value.
var clamp | ( | var | min, |
var | max | ||
) |
Clamps this vector within the specified range.
The minimum value. The maximum value.
local clamp | ( | local | min, |
local | max | ||
) |
Clamps this vector within the specified range.
The minimum value. The maximum value.
Clamps the specified vector within the specified range and returns it in dst.
The vector to clamp. The minimum value. The maximum value. A vector to store the result in.
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Clamps the specified vector within the specified range and returns it in dst.
The vector to clamp. The minimum value. The maximum value. A vector to store the result in.
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Clamps the specified vector within the specified range and returns it in dst.
The vector to clamp. The minimum value. The maximum value. A vector to store the result in.
float distance | ( | const Vec2 & | v | ) | const |
Returns the distance between this point and v.
The other point. The distance between this point and v.
var distance | ( | var | v | ) |
Returns the distance between this point and v.
The other point. The distance between this point and v.
local distance | ( | local | v | ) |
Returns the distance between this point and v.
The other point. The distance between this point and v.
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Returns the squared distance between this point and v.
When it is not necessary to get the exact distance between two points (for example, when simply comparing the distance between different points), it is advised to use this method instead of distance.
The other point. The squared distance between this point and v.
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Returns the squared distance between this point and v.
When it is not necessary to get the exact distance between two points (for example, when simply comparing the distance between different points), it is advised to use this method instead of distance.
The other point. The squared distance between this point and v.
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Returns the squared distance between this point and v.
When it is not necessary to get the exact distance between two points (for example, when simply comparing the distance between different points), it is advised to use this method instead of distance.
The other point. The squared distance between this point and v.
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Returns the dot product of this vector and the specified vector.
The vector to compute the dot product with. The dot product.
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Returns the dot product of this vector and the specified vector.
The vector to compute the dot product with. The dot product.
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Returns the dot product of this vector and the specified vector.
The vector to compute the dot product with. The dot product.
Returns the dot product between the specified vectors.
The first vector. The second vector. The dot product between the vectors.
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Returns the dot product between the specified vectors.
The first vector. The second vector. The dot product between the vectors.
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Returns the dot product between the specified vectors.
The first vector. The second vector. The dot product between the vectors.
float length | ( | ) | const |
Computes the length of this vector.
The length of the vector.
var length | ( | ) |
Computes the length of this vector.
The length of the vector.
local length | ( | ) |
Computes the length of this vector.
The length of the vector.
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Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
The squared length of the vector.
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Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
The squared length of the vector.
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Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
The squared length of the vector.
void normalize | ( | ) |
Normalizes this vector.
This method normalizes this Vec2 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
var normalize | ( | ) |
Normalizes this vector.
This method normalizes this Vec2 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
local normalize | ( | ) |
Normalizes this vector.
This method normalizes this Vec2 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
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Scales all elements of this vector by the specified value.
The scalar value.
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Scales all elements of this vector by the specified value.
The scalar value.
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Scales all elements of this vector by the specified value.
The scalar value.
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Scales each element of this vector by the matching component of scale.
The vector to scale by.
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Scales each element of this vector by the matching component of scale.
The vector to scale by.
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Scales each element of this vector by the matching component of scale.
The vector to scale by.
void rotate | ( | const Vec2 & | point, |
float | angle | ||
) |
Rotates this vector by angle (specified in radians) around the given point.
The point to rotate around. The angle to rotate by (in radians).
var rotate | ( | var | point, |
var | angle | ||
) |
Rotates this vector by angle (specified in radians) around the given point.
The point to rotate around. The angle to rotate by (in radians).
local rotate | ( | local | point, |
local | angle | ||
) |
Rotates this vector by angle (specified in radians) around the given point.
The point to rotate around. The angle to rotate by (in radians).
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Sets the elements of this vector to the specified values.
The new x coordinate. The new y coordinate.
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Sets the elements of this vector to the specified values.
The new x coordinate. The new y coordinate.
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Sets the elements of this vector to the specified values.
The new x coordinate. The new y coordinate.
void set | ( | const float * | array | ) |
Sets the elements of this vector from the values in the specified array.
An array containing the elements of the vector in the order x, y.
var set | ( | var | array | ) |
Sets the elements of this vector from the values in the specified array.
An array containing the elements of the vector in the order x, y.
local set | ( | local | array | ) |
Sets the elements of this vector from the values in the specified array.
An array containing the elements of the vector in the order x, y.
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Sets the elements of this vector to those in the specified vector.
The vector to copy.
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Sets the elements of this vector to those in the specified vector.
The vector to copy.
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Sets the elements of this vector to those in the specified vector.
The vector to copy.
Sets this vector to the directional vector between the specified points.
The first point. The second point.
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Sets this vector to the directional vector between the specified points.
The first point. The second point.
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Sets this vector to the directional vector between the specified points.
The first point. The second point.
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Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.
The vector to subtract.
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Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.
The vector to subtract.
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Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.
The vector to subtract.
Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
The first vector. The second vector. The destination vector.
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Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
The first vector. The second vector. The destination vector.
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Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
The first vector. The second vector. The destination vector.
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Updates this vector towards the given target using a smoothing function.
The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.
target value. elapsed time between calls. response time (in the same units as elapsedTime).
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Updates this vector towards the given target using a smoothing function.
The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.
target value. elapsed time between calls. response time (in the same units as elapsedTime).
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Updates this vector towards the given target using a smoothing function.
The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.
target value. elapsed time between calls. response time (in the same units as elapsedTime).
Calculates the sum of this vector with the given vector.
Note: this does not modify this vector.
The vector to add. The vector sum.
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Calculates the sum of this vector with the given vector.
Note: this does not modify this vector.
The vector to add. The vector sum.
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Calculates the sum of this vector with the given vector.
Note: this does not modify this vector.
The vector to add. The vector sum.
Adds the given vector to this vector.
The vector to add. This vector, after the addition occurs.
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Adds the given vector to this vector.
The vector to add. This vector, after the addition occurs.
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Adds the given vector to this vector.
The vector to add. This vector, after the addition occurs.
Calculates the difference of this vector with the given vector.
Note: this does not modify this vector. The vector to minus. The vector difference.
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Calculates the difference of this vector with the given vector.
Note: this does not modify this vector. The vector to minus. The vector difference.
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Calculates the difference of this vector with the given vector.
Note: this does not modify this vector. The vector to minus. The vector difference.
Subtracts the given vector from this vector.
The vector to subtract. This vector, after the subtraction occurs.
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Subtracts the given vector from this vector.
The vector to subtract. This vector, after the subtraction occurs.
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Subtracts the given vector from this vector.
The vector to subtract. This vector, after the subtraction occurs.
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Calculates the negation of this vector.
Note: this does not modify this vector. The negation of this vector.
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Calculates the negation of this vector.
Note: this does not modify this vector. The negation of this vector.
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Calculates the negation of this vector.
Note: this does not modify this vector. The negation of this vector.
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Calculates the scalar product of this vector with the given value.
Note: this does not modify this vector. The value to scale by. The scaled vector.
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Calculates the scalar product of this vector with the given value.
Note: this does not modify this vector. The value to scale by. The scaled vector.
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Calculates the scalar product of this vector with the given value.
Note: this does not modify this vector. The value to scale by. The scaled vector.
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Scales this vector by the given value.
The value to scale by. This vector, after the scale occurs.
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Scales this vector by the given value.
The value to scale by. This vector, after the scale occurs.
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Scales this vector by the given value.
The value to scale by. This vector, after the scale occurs.
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Returns the components of this vector divided by the given constant Note: this does not modify this vector.
the constant to divide this vector with the result is this vector divided by the given constant.
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Returns the components of this vector divided by the given constant Note: this does not modify this vector.
the constant to divide this vector with the result is this vector divided by the given constant.
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Returns the components of this vector divided by the given constant Note: this does not modify this vector.
the constant to divide this vector with the result is this vector divided by the given constant.
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Determines if this vector is less than the given vector.
The vector to compare against. True if this vector is less than the given vector, false otherwise.
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Determines if this vector is less than the given vector.
The vector to compare against. True if this vector is less than the given vector, false otherwise.
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Determines if this vector is less than the given vector.
The vector to compare against. True if this vector is less than the given vector, false otherwise.
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Determines if this vector is greater than the given vector.
The vector to compare against. True if this vector is greater than the given vector, false otherwise.
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Determines if this vector is greater than the given vector.
The vector to compare against. True if this vector is greater than the given vector, false otherwise.
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Determines if this vector is greater than the given vector.
The vector to compare against. True if this vector is greater than the given vector, false otherwise.
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Determines if this vector is equal to the given vector.
The vector to compare against. True if this vector is equal to the given vector, false otherwise.
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Determines if this vector is equal to the given vector.
The vector to compare against. True if this vector is equal to the given vector, false otherwise.
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Determines if this vector is equal to the given vector.
The vector to compare against. True if this vector is equal to the given vector, false otherwise.
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Determines if this vector is not equal to the given vector.
The vector to compare against. True if this vector is not equal to the given vector, false otherwise.
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Determines if this vector is not equal to the given vector.
The vector to compare against. True if this vector is not equal to the given vector, false otherwise.
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Determines if this vector is not equal to the given vector.
The vector to compare against. True if this vector is not equal to the given vector, false otherwise.
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Sets the elements of this point to the specified values.
The new x coordinate. The new y coordinate.
bool equals | ( | const Vec2 & | target | ) | const |
Determines if this point is equal to the given point.
The point to compare against. True if this point is equal to the given point, false otherwise.
local equals | ( | local | target | ) |
Determines if this point is equal to the given point.
The point to compare against. True if this point is equal to the given point, false otherwise.
bool fuzzyEquals | ( | const Vec2 & | target, |
float | variance | ||
) | const |
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Calculates distance between point an origin.
distance between two points.
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float getAngle | ( | const Vec2 & | other | ) | const |
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Calculates cross product of two vectors.
the cross product.
Calculates midpoint between two points.
midpoint.
Calculates the projection of this over other.
the other vector. the projection.
Complex multiplication of two points ("rotates" two points).
Vec2 vector with an angle of this.getAngle() + other.getAngle(), and a length of this.getLength() * other.getLength().
Unrotates two points.
Vec2 vector with an angle of this.getAngle() - other.getAngle(), and a length of this.getLength() * other.getLength().
Linear Interpolation between two points a and b The point to compute the linear interpolation with.
the coefficient of linear interpolation. The result of the linear interpolation.
Rotates a point counter clockwise by the angle around a pivot is the pivot, naturally.
is the angle of rotation ccw in radians. the rotated point.
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A general line-line intersection test the startpoint for the first line L1 = (A - B) the endpoint for the first line L1 = (A - B) the startpoint for the second line L2 = (C - D) the endpoint for the second line L2 = (C - D) the range for a hitpoint in L1 (p = A + S*(B - A)) the range for a hitpoint in L2 (p = C + T*(D - C)) whether these two lines interects.
Note that to truly test intersection for segments we have to make sure that S & T lie within [0..1] and for rays, make sure S & T > 0 the hit point is C + T * (D - C); the hit point also is A + S * (B - A);