VertexAttrib is a structure to encapsulate data got from glGetActiveAttrib. More...
Public Attributes | |
GLuint | index |
Index of attribute, start from 0. | |
var | index |
Index of attribute, start from 0. | |
local | index |
Index of attribute, start from 0. | |
GLint | size |
Number of Data type in the attribute, could range from 1-4. | |
GLenum | type |
Data type of the attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc. | |
std::string | name |
The string name in vertex shader. | |
var | name |
The string name in vertex shader. | |
local | name |
The string name in vertex shader. | |
VertexAttrib is a structure to encapsulate data got from glGetActiveAttrib.