Uniform is a structure to encapsulate data got from glGetActiveUniform and glGetUniformLocation. More...
Public Attributes | |
GLint | location |
The place where the uniform placed, starts from 0. | |
var | location |
The place where the uniform placed, starts from 0. | |
local | location |
The place where the uniform placed, starts from 0. | |
GLint | size |
Number of data type in Uniform. | |
var | size |
Number of data type in Uniform. | |
local | size |
Number of data type in Uniform. | |
GLenum | type |
Data type of the Uniform. | |
var | type |
Data type of the Uniform. | |
local | type |
Data type of the Uniform. | |
std::string | name |
String of the uniform name. | |
var | name |
String of the uniform name. | |
local | name |
String of the uniform name. | |
Uniform is a structure to encapsulate data got from glGetActiveUniform and glGetUniformLocation.