_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
autorelease() | Ref | |
create(Physics3DRigidBody *rbA, const cocos2d::Mat4 &frameA) | Physics3DConeTwistConstraint | static |
create(Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB) | Physics3DConeTwistConstraint | static |
enableMotor(bool b) | Physics3DConeTwistConstraint | |
getAFrame() const | Physics3DConeTwistConstraint | |
getBFrame() const | Physics3DConeTwistConstraint | |
getBodyA() const | Physics3DConstraint | inline |
getBodyB() const | Physics3DConstraint | inline |
getBreakingImpulse() const | Physics3DConstraint | |
getConstraintType() const | Physics3DConstraint | inline |
getFixThresh() const | Physics3DConeTwistConstraint | |
getFrameOffsetA() const | Physics3DConeTwistConstraint | |
getFrameOffsetB() const | Physics3DConeTwistConstraint | |
getOverrideNumSolverIterations() const | Physics3DConstraint | |
GetPointForAngle(float fAngleInRadians, float fLength) const | Physics3DConeTwistConstraint | |
getReferenceCount() const | Ref | |
getSwingSpan1() const | Physics3DConeTwistConstraint | |
getSwingSpan2() const | Physics3DConeTwistConstraint | |
getTwistAngle() const | Physics3DConeTwistConstraint | |
getTwistSpan() const | Physics3DConeTwistConstraint | |
getUserData() const | Physics3DConstraint | inline |
isEnabled() const | Physics3DConstraint | |
release() | Ref | |
retain() | Ref | |
setBreakingImpulse(float impulse) | Physics3DConstraint | |
setDamping(float damping) | Physics3DConeTwistConstraint | |
setEnabled(bool enabled) | Physics3DConstraint | |
setFixThresh(float fixThresh) | Physics3DConeTwistConstraint | |
setFrames(const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB) | Physics3DConeTwistConstraint | virtual |
setLimit(float swingSpan1, float swingSpan2, float twistSpan, float softness=1.f, float biasFactor=0.3f, float relaxationFactor=1.0f) | Physics3DConeTwistConstraint | |
setMaxMotorImpulse(float maxMotorImpulse) | Physics3DConeTwistConstraint | |
setMaxMotorImpulseNormalized(float maxMotorImpulse) | Physics3DConeTwistConstraint | |
setMotorTarget(const btQuaternion &q) | Physics3DConeTwistConstraint | |
setMotorTargetInConstraintSpace(const btQuaternion &q) | Physics3DConeTwistConstraint | |
setOverrideNumSolverIterations(int overideNumIterations) | Physics3DConstraint | |
setUserData(void *userData) | Physics3DConstraint | inline |
~Ref() | Ref | virtual |