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Physics3DConstraint Class Reference

Constraint affects the movement of physics object, it usually connet one or two physics object. More...

Inherits Ref.

Inherited by Physics3D6DofConstraint, Physics3DConeTwistConstraint, Physics3DHingeConstraint, Physics3DPointToPointConstraint, and Physics3DSliderConstraint.

Public Member Functions

float getBreakingImpulse () const
 get the impulse that break the constraint the impulse that break the constraint
 
var getBreakingImpulse ()
 get the impulse that break the constraint the impulse that break the constraint
 
local getBreakingImpulse ()
 get the impulse that break the constraint the impulse that break the constraint
 
void setBreakingImpulse (float impulse)
 set the impulse that break the constraint the impulse that break the constraint
 
bool isEnabled () const
 is it enabled whether the constraint is enabled
 
void setEnabled (bool enabled)
 set enable or not whether the constraint will be enabled
 
Physics3DRigidBodygetBodyA () const
 get rigid body a the Physics3DRigidBody A
 
local getBodyA ()
 get rigid body a the Physics3DRigidBody A
 
Physics3DRigidBodygetBodyB () const
 get rigid body b the Physics3DRigidBody B
 
local getBodyB ()
 get rigid body b the Physics3DRigidBody B
 
ConstraintType getConstraintType () const
 get constraint type the constraint type
 
var getConstraintType ()
 get constraint type the constraint type
 
local getConstraintType ()
 get constraint type the constraint type
 
void setUserData (void *userData)
 get user data the user data will be seted
 
void * getUserData () const
 get user data the user data
 
int getOverrideNumSolverIterations () const
 get override number of solver iterations the override number of solver iterations
 
void setOverrideNumSolverIterations (int overideNumIterations)
 override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

Constraint affects the movement of physics object, it usually connet one or two physics object.

There are some types of physics constraints.


The documentation for this class was generated from the following file: