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KeypadScriptData Struct Reference

For Lua, the KeypadScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push the actionType converted to string type into the Lua stack as the parameters when the Keypad event is triggered. More...

Public Member Functions

 KeypadScriptData (EventKeyboard::KeyCode inActionType, void *inNativeObject)
 Constructor of KeypadScriptData.
 
 KeypadScriptData ( var inActionType, var inNativeObject)
 Constructor of KeypadScriptData.
 

Public Attributes

EventKeyboard::KeyCode actionType
 The specific type of EventKeyboard::KeyCode.
 
var actionType
 The specific type of EventKeyboard::KeyCode.
 
local actionType
 The specific type of EventKeyboard::KeyCode.
 
void * nativeObject
 For Lua, it Used to find the Lua function pointer by the ScriptHandlerMgr.
 

Detailed Description

For Lua, the KeypadScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push the actionType converted to string type into the Lua stack as the parameters when the Keypad event is triggered.


The documentation for this struct was generated from the following file: