For Lua, Wrapper the script data that should be used to find the handler corresponding to the Lua function by the nativeobject pointer and store the value pointer which would be converted concretely by the different events,then the converted data would be passed into the Lua stack. More...
Public Member Functions | |
BasicScriptData (void *inObject, void *inValue=nullptr) | |
Constructor of BasicScriptData. | |
BasicScriptData ( var inObject, var nullptr) | |
Constructor of BasicScriptData. | |
BasicScriptData ( local inObject, local nullptr) | |
Constructor of BasicScriptData. | |
Public Attributes | |
void * | nativeObject |
For Lua, nativeobject is used to get handler corresponding to the Lua function. | |
var | nativeObject |
For Lua, nativeobject is used to get handler corresponding to the Lua function. | |
local | nativeObject |
For Lua, nativeobject is used to get handler corresponding to the Lua function. | |
void * | value |
A pointer point to the value data which would be converted by different events. | |
For Lua, Wrapper the script data that should be used to find the handler corresponding to the Lua function by the nativeobject pointer and store the value pointer which would be converted concretely by the different events,then the converted data would be passed into the Lua stack.