cocos2d-x  3.2
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Show Class Reference

Show the node. More...

#include <CCActionInstant.h>

Inheritance diagram for Show:
ActionInstant FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual ActionInstantreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual Showclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Showcreate ()
 Allocates and initializes the action. More...
 
var create ()
 Allocates and initializes the action. More...
 
local create ()
 Allocates and initializes the action. More...
 

Protected Member Functions

 Show ()
 Show ()
virtual ~Show ()
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
var _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
var _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

Show the node.

Constructor & Destructor Documentation

Show ( )
inlineprotected
var Show ( )
inlineprotected
local Show ( )
inlineprotected
virtual ~Show ( )
inlineprotectedvirtual
var ~Show ( )
inlineprotectedvirtual
local ~Show ( )
inlineprotectedvirtual

Member Function Documentation

virtual Show* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInstant.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInstant.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInstant.

static Show* create ( )
static

Allocates and initializes the action.

var create ( )
static

Allocates and initializes the action.

local create ( )
static

Allocates and initializes the action.

virtual ActionInstant* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInstant.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInstant.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInstant.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionInstant.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionInstant.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionInstant.


The documentation for this class was generated from the following file: