#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglplatform.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "winrtangle.h"
#include "esUtil.h"
#include "ccMacros.h"
Macros | |
#define | GL_OES_mapbuffer 1 |
#define | GL_OES_vertex_array_object 1 |
#define | GL_WRITE_ONLY_OES 0x88B9 |
#define | GL_BUFFER_ACCESS_OES 0x88BB |
#define | GL_BUFFER_MAPPED_OES 0x88BC |
#define | GL_BUFFER_MAP_POINTER_OES 0x88BD |
#define | GL_BGRA GL_BGRA_EXT |
#define | glClearDepth glClearDepthf |
#define | GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define | GL_WRITE_ONLY GL_WRITE_ONLY_OES |
#define GL_BGRA GL_BGRA_EXT |
var GL_BGRA GL_BGRA_EXT |
local GL_BGRA GL_BGRA_EXT |
#define GL_BUFFER_ACCESS_OES 0x88BB |
var GL_BUFFER_ACCESS_OES 0x88BB |
local GL_BUFFER_ACCESS_OES 0x88BB |
#define GL_BUFFER_MAP_POINTER_OES 0x88BD |
var GL_BUFFER_MAP_POINTER_OES 0x88BD |
local GL_BUFFER_MAP_POINTER_OES 0x88BD |
#define GL_BUFFER_MAPPED_OES 0x88BC |
var GL_BUFFER_MAPPED_OES 0x88BC |
local GL_BUFFER_MAPPED_OES 0x88BC |
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
var GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
local GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define GL_OES_mapbuffer 1 |
var GL_OES_mapbuffer 1 |
local GL_OES_mapbuffer 1 |
#define GL_OES_vertex_array_object 1 |
var GL_OES_vertex_array_object 1 |
local GL_OES_vertex_array_object 1 |
#define GL_WRITE_ONLY GL_WRITE_ONLY_OES |
var GL_WRITE_ONLY GL_WRITE_ONLY_OES |
local GL_WRITE_ONLY GL_WRITE_ONLY_OES |
#define GL_WRITE_ONLY_OES 0x88B9 |
var GL_WRITE_ONLY_OES 0x88B9 |
local GL_WRITE_ONLY_OES 0x88B9 |
#define glClearDepth glClearDepthf |
var glClearDepth glClearDepthf |
local glClearDepth glClearDepthf |
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