#include "base/CCPlatformConfig.h"
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
Macros | |
#define | CC_GL_DEPTH24_STENCIL8 -1 |
#define | glDeleteVertexArrays glDeleteVertexArraysAPPLE |
#define | glGenVertexArrays glGenVertexArraysAPPLE |
#define | glBindVertexArray glBindVertexArrayAPPLE |
#define | glClearDepthf glClearDepth |
#define | glDepthRangef glDepthRange |
#define | glReleaseShaderCompiler(xxx) |
#define CC_GL_DEPTH24_STENCIL8 -1 |
var CC_GL_DEPTH24_STENCIL8 -1 |
local CC_GL_DEPTH24_STENCIL8 -1 |
#define glBindVertexArray glBindVertexArrayAPPLE |
var glBindVertexArray glBindVertexArrayAPPLE |
local glBindVertexArray glBindVertexArrayAPPLE |
#define glClearDepthf glClearDepth |
var glClearDepthf glClearDepth |
local glClearDepthf glClearDepth |
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
var glDeleteVertexArrays glDeleteVertexArraysAPPLE |
local glDeleteVertexArrays glDeleteVertexArraysAPPLE |
#define glDepthRangef glDepthRange |
var glDepthRangef glDepthRange |
#define glGenVertexArrays glGenVertexArraysAPPLE |
#define glReleaseShaderCompiler | ( | xxx | ) |
var glReleaseShaderCompiler | ( | var | ) |
local glReleaseShaderCompiler | ( | local | ) |