Classes | |
class | RenderTexture |
RenderTexture is a generic rendering target. More... | |
class | Texture2D |
Texture2D class. More... | |
struct | Texture2D::PixelFormatInfo |
struct | TexParams |
Extension to set the Min / Mag filter. More... | |
class | TextureAtlas |
A class that implements a Texture Atlas. More... | |
class | TextureCache |
Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More... | |
struct | TextureCache::AsyncStruct |
struct | ImageInfo |
Enumerations | |
enum | PixelFormat { AUTO, BGRA8888, RGBA8888, RGB888, RGB565, A8, I8, AI88, RGBA4444, RGB5A1, PVRTC4, PVRTC4A, PVRTC2, PVRTC2A, ETC, S3TC_DXT1, S3TC_DXT3, S3TC_DXT5, ATC_RGB, ATC_EXPLICIT_ALPHA, ATC_INTERPOLATED_ALPHA, DEFAULT = AUTO, NONE = -1 } |
Possible texture pixel formats. More... | |
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Possible texture pixel formats.
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Possible texture pixel formats.
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Possible texture pixel formats.