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virtual void | begin () |
| starts grabbing More...
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var | begin () |
| starts grabbing More...
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local | begin () |
| starts grabbing More...
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virtual void | beginWithClear (float r, float g, float b, float a) |
| starts rendering to the texture while clearing the texture first. More...
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virtual void | beginWithClear (float r, float g, float b, float a, float depthValue) |
| starts rendering to the texture while clearing the texture first. More...
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virtual void | beginWithClear (float r, float g, float b, float a, float depthValue, int stencilValue) |
| starts rendering to the texture while clearing the texture first. More...
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local | beginWithClear ( local r, local g, local b, local a, local depthValue, local stencilValue) |
| starts rendering to the texture while clearing the texture first. More...
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void | endToLua () |
| end is key word of lua, use other name to export to lua. More...
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var | endToLua () |
| end is key word of lua, use other name to export to lua. More...
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local | endToLua () |
| end is key word of lua, use other name to export to lua. More...
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virtual void | end () |
| ends grabbing More...
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var | end () |
| ends grabbing More...
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local | end () |
| ends grabbing More...
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void | clear (float r, float g, float b, float a) |
| clears the texture with a color More...
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var | clear ( var r, var g, var b, var a) |
| clears the texture with a color More...
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local | clear ( local r, local g, local b, local a) |
| clears the texture with a color More...
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virtual void | clearDepth (float depthValue) |
| clears the texture with a specified depth value More...
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virtual void | clearStencil (int stencilValue) |
| clears the texture with a specified stencil value More...
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local | clearStencil ( local stencilValue) |
| clears the texture with a specified stencil value More...
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Image * | newImage (bool flipImage=true) |
local | newImage ( local true) |
Image * | newCCImage (bool flipImage=true) |
local | newCCImage ( local true) |
bool | saveToFile (const std::string &filename, bool isRGBA=true) |
| saves the texture into a file using JPEG format. More...
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var | saveToFile ( var filename, var true) |
| saves the texture into a file using JPEG format. More...
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local | saveToFile ( local filename, local true) |
| saves the texture into a file using JPEG format. More...
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bool | saveToFile (const std::string &filename, Image::Format format, bool isRGBA=true) |
| saves the texture into a file. More...
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var | saveToFile ( var filename, var format, var true) |
| saves the texture into a file. More...
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local | saveToFile ( local filename, local format, local true) |
| saves the texture into a file. More...
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void | listenToBackground (EventCustom *event) |
| Listen "come to background" message, and save render texture. More...
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void | listenToForeground (EventCustom *event) |
| Listen "come to foreground" message and restore the frame buffer object It only has effect on Android. More...
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var | listenToForeground ( var event) |
| Listen "come to foreground" message and restore the frame buffer object It only has effect on Android. More...
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local | listenToForeground ( local event) |
| Listen "come to foreground" message and restore the frame buffer object It only has effect on Android. More...
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unsigned int | getClearFlags () const |
| Valid flags: GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT. More...
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void | setClearFlags (unsigned int clearFlags) |
const Color4F & | getClearColor () const |
| Clear color value. More...
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void | setClearColor (const Color4F &clearColor) |
float | getClearDepth () const |
| Value for clearDepth. More...
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var | getClearDepth () |
| Value for clearDepth. More...
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local | getClearDepth () |
| Value for clearDepth. More...
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void | setClearDepth (float clearDepth) |
int | getClearStencil () const |
| Value for clear Stencil. More...
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var | getClearStencil () |
| Value for clear Stencil. More...
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local | getClearStencil () |
| Value for clear Stencil. More...
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void | setClearStencil (int clearStencil) |
bool | isAutoDraw () const |
| When enabled, it will render its children into the texture automatically. More...
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var | isAutoDraw () |
| When enabled, it will render its children into the texture automatically. More...
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local | isAutoDraw () |
| When enabled, it will render its children into the texture automatically. More...
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void | setAutoDraw (bool isAutoDraw) |
Sprite * | getSprite () const |
| Gets the Sprite being used. More...
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local | getSprite () |
| Gets the Sprite being used. More...
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void | setSprite (Sprite *sprite) |
| Sets the Sprite being used. More...
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virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| Visits this node's children and draw them recursively. More...
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node. More...
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local | draw ( local renderer, local transform, local flags) |
| Override this method to draw your own node. More...
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void | setKeepMatrix (bool keepMatrix) |
void | setVirtualViewport (const Vec2 &rtBegin, const Rect &fullRect, const Rect &fullViewport) |
| Used for grab part of screen to a texture. More...
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var | setVirtualViewport ( var rtBegin, var fullRect, var fullViewport) |
| Used for grab part of screen to a texture. More...
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local | setVirtualViewport ( local rtBegin, local fullRect, local fullViewport) |
| Used for grab part of screen to a texture. More...
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| RenderTexture () |
virtual | ~RenderTexture () |
local | ~RenderTexture () |
bool | initWithWidthAndHeight (int w, int h, Texture2D::PixelFormat format) |
| initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid More...
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var | initWithWidthAndHeight ( var w, var h, var format) |
| initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid More...
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local | initWithWidthAndHeight ( local w, local h, local format) |
| initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid More...
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bool | initWithWidthAndHeight (int w, int h, Texture2D::PixelFormat format, GLuint depthStencilFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format More...
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var | initWithWidthAndHeight ( var w, var h, var format, var depthStencilFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format More...
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local | initWithWidthAndHeight ( local w, local h, local format, local depthStencilFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format More...
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virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. More...
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local | getScene () |
| Returns the Scene that contains the Node. More...
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virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
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var | setPhysicsBody ( var body) |
| set the PhysicsBody that let the sprite effect with physics More...
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local | setPhysicsBody ( local body) |
| set the PhysicsBody that let the sprite effect with physics More...
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PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
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virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
var | isCascadeColorEnabled () |
local | isCascadeColorEnabled () |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool value) |
var | setOpacityModifyRGB ( var value) |
local | setOpacityModifyRGB ( local value) |
virtual bool | isOpacityModifyRGB () const |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
virtual | ~Node () |
var | ~Node () |
local | ~Node () |
virtual bool | init () |
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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local | setLocalZOrder ( local localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
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var | getLocalZOrder () |
| Gets the local Z order of this node. More...
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local | getLocalZOrder () |
| Gets the local Z order of this node. More...
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virtual int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
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virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More...
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var | setScaleX ( var scaleX) |
| Sets the scale (x) of the node. More...
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local | setScaleX ( local scaleX) |
| Sets the scale (x) of the node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More...
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var | setScaleY ( var scaleY) |
| Sets the scale (y) of the node. More...
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local | setScaleY ( local scaleY) |
| Sets the scale (y) of the node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
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virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More...
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local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More...
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local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More...
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virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | setNormalizedPosition (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. More...
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local | setNormalizedPosition ( local position) |
| Sets the position (x,y) using values between 0 and 1. More...
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virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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virtual const Vec2 & | getNormalizedPosition () const |
| returns the normalized position More...
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local | getNormalizedPosition () |
| returns the normalized position More...
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virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
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virtual float | getPositionX (void) const |
var | getPositionX () |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
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local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
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virtual Vec3 | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More...
|
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virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More...
|
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local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More...
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virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
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virtual float | getVertexZ () const |
var | getVertexZ () |
virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
|
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virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More...
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var | setSkewY ( var skewY) |
| Changes the Y skew angle of the node in degrees. More...
|
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local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More...
|
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
|
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virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More...
|
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local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More...
|
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virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
|
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virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
|
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
|
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
|
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
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local | getContentSize () |
| Returns the untransformed size of the node. More...
|
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
|
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
|
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
|
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virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
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var | setRotation ( var rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
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local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
|
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virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
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local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
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virtual Vec3 | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More...
|
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virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
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virtual void | setRotationX (float rotationX) |
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
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var | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
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local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
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virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setRotationY (float rotationY) |
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
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local | getRotationSkewY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
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virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More...
|
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void | setGLServerState (int serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
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local | ignoreAnchorPointForPosition ( local ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
|
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
|
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
|
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local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More...
|
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More...
|
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local | addChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More...
|
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virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| Adds a child to the container with z order and tag. More...
|
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local | addChild ( local child, local localZOrder, local name) |
| Adds a child to the container with z order and tag. More...
|
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. More...
|
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var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
|
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
|
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virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name. More...
|
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var | getChildByName ( var name) |
| Gets a child from the container with its name. More...
|
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local | getChildByName ( local name) |
| Gets a child from the container with its name. More...
|
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template<typename T > |
T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T. More...
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virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
|
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local | getChildren () |
| Returns the array of the node's children. More...
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virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
|
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
|
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local | getParent () |
| Returns a pointer to the parent node. More...
|
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virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
|
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
|
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
|
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
|
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local | removeChild ( local child, local true) |
| Removes a child from the container. More...
|
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
|
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
|
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virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value. More...
|
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var | removeChildByName ( var name, var true) |
| Removes a child from the container by tag value. More...
|
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local | removeChildByName ( local name, local true) |
| Removes a child from the container by tag value. More...
|
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
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var | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
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local | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
|
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
|
virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
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var | reorderChild ( var child, var localZOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual std::string | getName () const |
| Returns a string that is used to identify the node. More...
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local | getName () |
| Returns a string that is used to identify the node. More...
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virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily. More...
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local | setName ( local name) |
| Changes the name that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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GLProgram * | getGLProgram () const |
| Return the GLProgram (shader) currently used for this node. More...
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var | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More...
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local | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More...
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GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
GLProgramState * | getGLProgramState () const |
var | getGLProgramState () |
local | getGLProgramState () |
void | setGLProgramState (GLProgramState *glProgramState) |
var | setGLProgramState ( var glProgramState) |
local | setGLProgramState ( local glProgramState) |
void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More...
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void | setShaderProgram (GLProgram *glprogram) |
virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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local | setActionManager ( local actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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var | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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local | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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local | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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var | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
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local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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void | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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var | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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var | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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virtual void | update (float delta) |
var | update ( var delta) |
local | update ( local delta) |
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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local | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the Transformation matrix manually. More...
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local | setNodeToParentTransform ( local transform) |
| Sets the Transformation matrix manually. More...
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virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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var | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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var | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
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var | convertToNodeSpace ( var worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More...
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local | convertToNodeSpace ( local worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More...
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Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More...
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var | convertToWorldSpace ( var nodePoint) |
| Converts a Vec2 to world space coordinates. More...
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local | convertToWorldSpace ( local nodePoint) |
| Converts a Vec2 to world space coordinates. More...
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Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
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Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
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Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2 More...
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Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
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local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
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var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More...
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local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
| gets a component by its name More...
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local | getComponent ( local name) |
| gets a component by its name More...
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virtual bool | addComponent (Component *component) |
| adds a component More...
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local | addComponent ( local component) |
| adds a component More...
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virtual bool | removeComponent (const std::string &name) |
| removes a component by its name More...
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local | removeComponent ( local name) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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var | removeAllComponents () |
| removes all components More...
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local | removeAllComponents () |
| removes all components More...
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virtual std::string | getDescription () const |
| Gets the description string. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |