Base class for Easing actions. More...
#include <CCActionEase.h>
Public Member Functions | |
virtual ActionInterval * | getInnerAction () |
local | getInnerAction () |
virtual ActionEase * | clone () const override=0 |
returns a clone of action More... | |
virtual ActionEase * | reverse () const override=0 |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | stop () override |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
bool | initWithAction (ActionInterval *action) |
initializes the action More... | |
var | initWithAction ( var action) |
initializes the action More... | |
local | initWithAction ( local action) |
initializes the action More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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virtual std::string | description () const |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ActionEase() {} virtual ~ActionEase() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
local | __pad0__: bool initWithDuration(float d) |
Protected Attributes | |
ActionInterval * | _inner |
The inner action. More... | |
var | _inner |
The inner action. More... | |
local | _inner |
The inner action. More... | |
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float | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
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float | _duration |
duration in seconds More... | |
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Node * | _originalTarget |
var | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
var | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
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Action () | |
Action () | |
Action () | |
virtual | ~Action () |
local | ~Action () |
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Ref () | |
Constructor. More... | |
Base class for Easing actions.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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virtual |
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virtual |
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virtual |
bool initWithAction | ( | ActionInterval * | action | ) |
initializes the action
var initWithAction | ( | var | action | ) |
initializes the action
local initWithAction | ( | local | action | ) |
initializes the action
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overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Implemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Implemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Implemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, and EaseIn.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, and EaseIn.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, and EaseIn.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
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protected |
The inner action.
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protected |
The inner action.
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protected |
The inner action.