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cocos2d::utils Namespace Reference

Functions

void  (const std::function< void(bool, const std::string &)> &afterCaptured, const std::string &filename)
 Capture the entire screen To ensure the snapshot is applied after everything is updated and rendered in the current frame, we need to wrap the operation with a custom command which is then inserted into the tail of the render queue. More...
 

Function Documentation

void cocos2d::utils::captureScreen ( const std::function< void(bool, const std::string &)> &  afterCaptured,
const std::string &  filename 
)

Capture the entire screen To ensure the snapshot is applied after everything is updated and rendered in the current frame, we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.

Parameters
afterCaptured,specifythe callback function which will be invoked after the snapshot is done.
filename,specifya filename where the snapshot is stored. This parameter can be either an absolute path or a simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.)
Since
v3.2
var captureScreen ( var  afterCaptured,
var  filename 
)

Capture the entire screen To ensure the snapshot is applied after everything is updated and rendered in the current frame, we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.

Parameters
afterCaptured,specifythe callback function which will be invoked after the snapshot is done.
filename,specifya filename where the snapshot is stored. This parameter can be either an absolute path or a simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.)
Since
v3.2
local captureScreen ( local  afterCaptured,
local  filename 
)

Capture the entire screen To ensure the snapshot is applied after everything is updated and rendered in the current frame, we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.

Parameters
afterCaptured,specifythe callback function which will be invoked after the snapshot is done.
filename,specifya filename where the snapshot is stored. This parameter can be either an absolute path or a simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.)
Since
v3.2