|
class | __Array |
|
class | __Bool |
|
class | __CCCallFuncND |
| Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More...
|
|
class | __CCCallFuncO |
| Calls a 'callback' with an object as the first argument. O means Object. More...
|
|
class | __Dictionary |
| Dictionary is a class like NSDictionary in Obj-C . More...
|
|
class | __Double |
|
class | __Float |
|
class | __Integer |
|
class | __LayerRGBA |
| LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More...
|
|
class | __NodeRGBA |
| NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol. More...
|
|
class | __NotificationCenter |
|
class | __RGBAProtocol |
| RGBA protocol that affects Node's color and opacity. More...
|
|
class | __Set |
|
class | __String |
|
class | AccelAmplitude |
| AccelAmplitude action. More...
|
|
class | AccelDeccelAmplitude |
| AccelDeccelAmplitude action. More...
|
|
class | Acceleration |
| The device accelerometer reports values for each axis in units of g-force. More...
|
|
class | AccelerometerEvent |
|
class | Action |
| Base class for Action objects. More...
|
|
class | ActionCamera |
| Base class for Camera actions. More...
|
|
class | ActionEase |
| Base class for Easing actions. More...
|
|
class | ActionInstant |
| Instant actions are immediate actions. More...
|
|
class | ActionInterval |
| An interval action is an action that takes place within a certain period of time. More...
|
|
class | ActionManager |
| ActionManager is a singleton that manages all the actions. More...
|
|
class | ActionTween |
| ActionTween. More...
|
|
class | ActionTweenDelegate |
|
struct | AffineTransform |
|
class | Animate |
| Animates a sprite given the name of an Animation. More...
|
|
class | Animate3D |
| Animate3D. More...
|
|
class | Animation |
| A Animation object is used to perform animations on the Sprite objects. More...
|
|
class | Animation3D |
| static animation data, shared More...
|
|
class | Animation3DCache |
|
struct | Animation3DData |
|
class | AnimationCache |
| Singleton that manages the Animations. More...
|
|
class | AnimationCurve |
| curve of bone's position, rotation or scale More...
|
|
class | AnimationFrame |
| AnimationFrame A frame of the animation. More...
|
|
struct | AnimationFrameData |
|
class | Application |
|
class | ApplicationProtocol |
|
class | AtlasNode |
| AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More...
|
|
class | AutoreleasePool |
|
class | BackButtonEvent |
|
class | BatchCommand |
|
class | BezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More...
|
|
class | BezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More...
|
|
struct | BlendFunc |
| Blend Function used for textures. More...
|
|
class | BlendProtocol |
| Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details. More...
|
|
class | Blink |
| Blinks a Node object by modifying it's visible attribute. More...
|
|
class | Bone |
| Defines a basic hierachial structure of transformation spaces. More...
|
|
class | Bundle3D |
|
class | CallFunc |
| Calls a 'callback'. More...
|
|
class | CallFuncN |
| Calls a 'callback' with the node as the first argument N means Node. More...
|
|
class | CardinalSplineBy |
| Cardinal Spline path. More...
|
|
class | CardinalSplineTo |
| Cardinal Spline path. More...
|
|
class | CatmullRomBy |
| An action that moves the target with a CatmullRom curve by a certain distance. More...
|
|
class | CatmullRomTo |
| An action that moves the target with a CatmullRom curve to a destination point. More...
|
|
class | CCFileUtilsWinRT |
| Helper class to handle file operations. More...
|
|
class | CCFreeTypeFont |
|
class | CCPrecompiledShaders |
|
struct | CCZHeader |
|
class | ClippingNode |
| ClippingNode is a subclass of Node. More...
|
|
class | Clonable |
| Interface that defines how to clone an Ref. More...
|
|
struct | Color3B |
| RGB color composed of bytes 3 bytes. More...
|
|
struct | Color4B |
| RGBA color composed of 4 bytes. More...
|
|
struct | Color4F |
| RGBA color composed of 4 floats. More...
|
|
class | Component |
|
class | ComponentContainer |
|
class | Configuration |
| Configuration contains some openGL variables. More...
|
|
class | CustomCommand |
|
class | Data |
|
class | DataVisitor |
| Visitor that helps to perform action that depends on polymorphic object type. More...
|
|
class | DeccelAmplitude |
| DeccelAmplitude action. More...
|
|
class | DelayTime |
| Delays the action a certain amount of seconds. More...
|
|
class | Device |
|
class | DictElement |
| DictElement is used for traversing Dictionary. More...
|
|
class | Director |
|
class | DirectorDelegate |
| OpenGL projection protocol. More...
|
|
class | DisplayLinkDirector |
| DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
|
|
class | DrawNode |
| DrawNode Node that draws dots, segments and polygons. More...
|
|
class | EaseBackIn |
| EaseBackIn action. More...
|
|
class | EaseBackInOut |
| EaseBackInOut action. More...
|
|
class | EaseBackOut |
| EaseBackOut action. More...
|
|
class | EaseBezierAction |
| Ease Bezier. More...
|
|
class | EaseBounce |
| EaseBounce abstract class. More...
|
|
class | EaseBounceIn |
| EaseBounceIn action. More...
|
|
class | EaseBounceInOut |
| EaseBounceInOut action. More...
|
|
class | EaseBounceOut |
| EaseBounceOut action. More...
|
|
class | EaseCircleActionIn |
| Ease Circle In. More...
|
|
class | EaseCircleActionInOut |
| Ease Circle InOut. More...
|
|
class | EaseCircleActionOut |
| Ease Circle Out. More...
|
|
class | EaseCubicActionIn |
| Ease Cubic In. More...
|
|
class | EaseCubicActionInOut |
| Ease Cubic InOut. More...
|
|
class | EaseCubicActionOut |
| Ease Cubic Out. More...
|
|
class | EaseElastic |
| Ease Elastic abstract class. More...
|
|
class | EaseElasticIn |
| Ease Elastic In action. More...
|
|
class | EaseElasticInOut |
| Ease Elastic InOut action. More...
|
|
class | EaseElasticOut |
| Ease Elastic Out action. More...
|
|
class | EaseExponentialIn |
| Ease Exponential In. More...
|
|
class | EaseExponentialInOut |
| Ease Exponential InOut. More...
|
|
class | EaseExponentialOut |
| Ease Exponential Out. More...
|
|
class | EaseIn |
| EaseIn action with a rate. More...
|
|
class | EaseInOut |
| EaseInOut action with a rate. More...
|
|
class | EaseOut |
| EaseOut action with a rate. More...
|
|
class | EaseQuadraticActionIn |
| Ease Quadratic In. More...
|
|
class | EaseQuadraticActionInOut |
| Ease Quadratic InOut. More...
|
|
class | EaseQuadraticActionOut |
| Ease Quadratic Out. More...
|
|
class | EaseQuarticActionIn |
| Ease Quartic In. More...
|
|
class | EaseQuarticActionInOut |
| Ease Quartic InOut. More...
|
|
class | EaseQuarticActionOut |
| Ease Quartic Out. More...
|
|
class | EaseQuinticActionIn |
| Ease Quintic In. More...
|
|
class | EaseQuinticActionInOut |
| Ease Quintic InOut. More...
|
|
class | EaseQuinticActionOut |
| Ease Quintic Out. More...
|
|
class | EaseRateAction |
| Base class for Easing actions with rate parameters. More...
|
|
class | EaseSineIn |
| Ease Sine In. More...
|
|
class | EaseSineInOut |
| Ease Sine InOut. More...
|
|
class | EaseSineOut |
| Ease Sine Out. More...
|
|
class | Event |
| Base class of all kinds of events. More...
|
|
class | EventAcceleration |
|
class | EventCustom |
|
class | EventDispatcher |
| This class manages event listener subscriptions and event dispatching. More...
|
|
class | EventFocus |
|
class | EventKeyboard |
|
class | EventListener |
| The base class of event listener. More...
|
|
class | EventListenerAcceleration |
|
class | EventListenerCustom |
| Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: More...
|
|
class | EventListenerFocus |
|
class | EventListenerKeyboard |
|
class | EventListenerMouse |
|
class | EventListenerPhysicsContact |
|
class | EventListenerPhysicsContactWithBodies |
| this event listener only be called when bodyA and bodyB have contacts More...
|
|
class | EventListenerPhysicsContactWithGroup |
| this event listener only be called when shapeA or shapeB is in the group your specified More...
|
|
class | EventListenerPhysicsContactWithShapes |
| this event listener only be called when shapeA and shapeB have contacts More...
|
|
class | EventListenerTouchAllAtOnce |
|
class | EventListenerTouchOneByOne |
|
class | EventMouse |
|
class | EventTouch |
|
class | FadeIn |
| Fades In an object that implements the RGBAProtocol protocol. More...
|
|
class | FadeOut |
| Fades Out an object that implements the RGBAProtocol protocol. More...
|
|
class | FadeOutBLTiles |
| FadeOutBLTiles action. More...
|
|
class | FadeOutDownTiles |
| FadeOutDownTiles action. More...
|
|
class | FadeOutTRTiles |
| FadeOutTRTiles action Fades out the tiles in a Top-Right direction. More...
|
|
class | FadeOutUpTiles |
| FadeOutUpTiles action. More...
|
|
class | FadeTo |
| Fades an object that implements the RGBAProtocol protocol. More...
|
|
class | FileUtils |
| Helper class to handle file operations. More...
|
|
class | FileUtilsAndroid |
| Helper class to handle file operations. More...
|
|
class | FileUtilsApple |
| Helper class to handle file operations. More...
|
|
class | FileUtilsLinux |
| Helper class to handle file operations. More...
|
|
class | FileUtilsWin32 |
| Helper class to handle file operations. More...
|
|
class | FiniteTimeAction |
| Base class actions that do have a finite time duration. More...
|
|
class | FlipX |
| Flips the sprite horizontally. More...
|
|
class | FlipX3D |
| FlipX3D action. More...
|
|
class | FlipY |
| Flips the sprite vertically. More...
|
|
class | FlipY3D |
| FlipY3D action. More...
|
|
class | Follow |
| Follow is an action that "follows" a node. More...
|
|
class | Font |
|
class | FontAtlas |
|
class | FontAtlasCache |
|
class | FontCharMap |
|
struct | FontDefinition |
|
class | FontFNT |
|
class | FontFreeType |
|
struct | FontLetterDefinition |
|
struct | FontShadow |
| types used for defining fonts properties (i.e. More...
|
|
struct | FontStroke |
|
class | GLProgram |
| GLProgram Class that implements a glProgram. More...
|
|
class | GLProgramCache |
| GLProgramCache Singleton that stores manages GLProgram objects (shaders) More...
|
|
class | GLProgramState |
| GLProgramState holds the 'state' (uniforms and attributes) of the GLProgram. More...
|
|
class | GLProgramStateCache |
|
class | GLView |
| Class that represent the OpenGL View. More...
|
|
class | GLViewProtocol |
|
class | Grabber |
| FBO class that grabs the the contents of the screen. More...
|
|
class | Grid3D |
| Grid3D is a 3D grid implementation. More...
|
|
class | Grid3DAction |
| Base class for Grid3D actions. More...
|
|
class | GridAction |
| Base class for Grid actions. More...
|
|
class | GridBase |
| Base class for other. More...
|
|
class | GroupCommand |
|
class | GroupCommandManager |
|
class | Hide |
| Hide the node. More...
|
|
class | Image |
|
class | IMEDelegate |
| Input method editor delegate. More...
|
|
class | IMEDispatcher |
| Input Method Edit Message Dispatcher. More...
|
|
struct | IMEKeyboardNotificationInfo |
|
class | InputEvent |
|
class | JniHelper |
|
class | JumpBy |
| Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
|
|
class | JumpTiles3D |
| JumpTiles3D action. More...
|
|
class | JumpTo |
| Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
|
|
class | KeyboardEvent |
|
class | Label |
|
class | LabelAtlas |
| LabelAtlas is a subclass of AtlasNode. More...
|
|
class | LabelBMFont |
| LabelBMFont is a subclass of SpriteBatchNode. More...
|
|
class | LabelProtocol |
| Common interface for Labels. More...
|
|
class | LabelTextFormatter |
|
class | LabelTTF |
| LabelTTF is a subclass of TextureNode that knows how to render text labels. More...
|
|
class | Layer |
| Layer is a subclass of Node that implements the TouchEventsDelegate protocol. More...
|
|
class | LayerColor |
| LayerColor is a subclass of Layer that implements the RGBAProtocol protocol. More...
|
|
class | LayerGradient |
| LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
|
|
class | LayerMultiplex |
| MultipleLayer is a Layer with the ability to multiplex it's children. More...
|
|
class | Lens3D |
| Lens3D action. More...
|
|
class | Liquid |
| Liquid action. More...
|
|
class | Lock |
|
class | LuaBridge |
|
class | LuaCallFunc |
|
class | LuaEngine |
|
class | LuaObjcBridge |
|
class | LuaStack |
|
class | LuaValue |
|
union | LuaValueField |
|
class | Map |
|
struct | MaterialData |
|
class | Menu |
| A Menu. More...
|
|
class | MenuItem |
| MenuItem base class. More...
|
|
class | MenuItemAtlasFont |
| A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas. More...
|
|
class | MenuItemFont |
| A MenuItemFont Helper class that creates a MenuItemLabel class with a Label. More...
|
|
class | MenuItemImage |
| MenuItemImage accepts images as items. More...
|
|
class | MenuItemLabel |
| An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added. More...
|
|
class | MenuItemSprite |
| MenuItemSprite accepts Node<RGBAProtocol> objects as items. More...
|
|
class | MenuItemToggle |
| A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem. More...
|
|
class | Mesh |
| Mesh: TODO, add description of Mesh. More...
|
|
class | MeshCache |
| MeshCache. More...
|
|
class | MeshCommand |
|
struct | MeshData |
|
class | MeshSkin |
|
class | MeshSkinDataCache |
|
struct | MeshVertexAttrib |
|
class | MotionStreak |
| MotionStreak. More...
|
|
class | MoveBy |
| Moves a Node object x,y pixels by modifying it's position attribute. More...
|
|
class | MoveTo |
| Moves a Node object to the position x,y. More...
|
|
class | Node |
| Node is the base element of the Scene Graph. More...
|
|
class | NodeGrid |
|
class | NotificationObserver |
|
class | ObjectFactory |
|
class | ObjLoader |
|
class | OrbitCamera |
| OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...
|
|
class | PageTurn3D |
| This action simulates a page turn from the bottom right hand corner of the screen. More...
|
|
class | ParallaxNode |
| ParallaxNode: A node that simulates a parallax scroller. More...
|
|
class | ParticleBatchNode |
| ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
|
class | ParticleExplosion |
| An explosion particle system. More...
|
|
class | ParticleFire |
| A fire particle system. More...
|
|
class | ParticleFireworks |
| A fireworks particle system. More...
|
|
class | ParticleFlower |
| A flower particle system. More...
|
|
class | ParticleGalaxy |
| A galaxy particle system. More...
|
|
class | ParticleMeteor |
| A meteor particle system. More...
|
|
class | ParticleRain |
| A rain particle system. More...
|
|
class | ParticleSmoke |
| An smoke particle system. More...
|
|
class | ParticleSnow |
| An snow particle system. More...
|
|
class | ParticleSpiral |
| An spiral particle system. More...
|
|
class | ParticleSun |
| A sun particle system. More...
|
|
class | ParticleSystem |
| Particle System base class. More...
|
|
class | ParticleSystemQuad |
| ParticleSystemQuad is a subclass of ParticleSystem. More...
|
|
class | PhysicsBody |
| A body affect by physics. More...
|
|
class | PhysicsBodyInfo |
|
class | PhysicsContact |
| Contact infomation. More...
|
|
class | PhysicsContactInfo |
|
class | PhysicsContactPostSolve |
|
class | PhysicsContactPreSolve |
|
class | PhysicsDebugDraw |
|
class | PhysicsHelper |
|
class | PhysicsJoint |
|
class | PhysicsJointDistance |
| Set the fixed distance with two bodies. More...
|
|
class | PhysicsJointFixed |
|
class | PhysicsJointGear |
| Keeps the angular velocity ratio of a pair of bodies constant. More...
|
|
class | PhysicsJointGroove |
| Attach body a to a line, and attach body b to a dot. More...
|
|
class | PhysicsJointInfo |
|
class | PhysicsJointLimit |
|
class | PhysicsJointMotor |
| Keeps the relative angular velocity of a pair of bodies constant. More...
|
|
class | PhysicsJointPin |
|
class | PhysicsJointRatchet |
| Works like a socket wrench. More...
|
|
class | PhysicsJointRotaryLimit |
| Likes a limit joint, but works with rotary. More...
|
|
class | PhysicsJointRotarySpring |
| Likes a spring joint, but works with rotary. More...
|
|
class | PhysicsJointSpring |
| Connecting two physics bodies together with a spring. More...
|
|
class | PhysicsShape |
| A shape for body. More...
|
|
class | PhysicsShapeBox |
| A box shape. More...
|
|
class | PhysicsShapeCircle |
| A circle shape. More...
|
|
class | PhysicsShapeEdgeBox |
| An edge box shape. More...
|
|
class | PhysicsShapeEdgeChain |
| a chain shape More...
|
|
class | PhysicsShapeEdgePolygon |
| An edge polygon shape. More...
|
|
class | PhysicsShapeEdgeSegment |
| A segment shape. More...
|
|
class | PhysicsShapeInfo |
|
class | PhysicsShapePolygon |
| A polygon shape. More...
|
|
class | PhysicsWorld |
| An PhysicsWorld object simulates collisions and other physical properties. More...
|
|
class | PhysicsWorldInfo |
|
class | Place |
| Places the node in a certain position. More...
|
|
class | PointArray |
| An Array that contain control points. More...
|
|
class | PointerEvent |
|
struct | PointSprite |
| Vec2 Sprite component. More...
|
|
class | PoolManager |
|
class | PrettyPrinter |
|
class | Profiler |
| Profiler cocos2d builtin profiler. More...
|
|
class | ProfilingTimer |
|
class | ProgressFromTo |
| Progress from a percentage to another percentage. More...
|
|
class | ProgressTimer |
| ProgressTimer is a subclass of Node. More...
|
|
class | ProgressTo |
| Progress to percentage. More...
|
|
class | ProtectedNode |
|
struct | Quad2 |
| A 2D Quad. 4 * 2 floats. More...
|
|
struct | Quad3 |
| A 3D Quad. 4 * 3 floats. More...
|
|
class | QuadCommand |
| Command used to render one or more Quads. More...
|
|
class | Rect |
|
class | Ref |
|
class | RefPtr |
| Wrapper class which maintains a strong reference to a cocos2dx cocos2d::Ref* type object. More...
|
|
class | RemoveSelf |
| Remove the node. More...
|
|
class | RenderCommand |
| Base class of the RenderCommand hierarchy. More...
|
|
class | RenderCommandPool |
|
class | Renderer |
|
class | RenderMeshData |
|
class | RenderQueue |
| Class that knows how to sort RenderCommand objects. More...
|
|
struct | RenderStackElement |
|
class | RenderTexture |
| RenderTexture is a generic rendering target. More...
|
|
class | Repeat |
| Repeats an action a number of times. More...
|
|
class | RepeatForever |
| Repeats an action for ever. More...
|
|
class | ReuseGrid |
| ReuseGrid action. More...
|
|
class | ReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More...
|
|
class | Ripple3D |
| Ripple3D action. More...
|
|
class | RotateBy |
| Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...
|
|
class | RotateTo |
| Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
|
|
class | SAXDelegator |
|
class | SAXParser |
|
class | ScaleBy |
| Scales a Node object a zoom factor by modifying it's scale attribute. More...
|
|
class | ScaleTo |
| Scales a Node object to a zoom factor by modifying it's scale attribute. More...
|
|
class | Scene |
| Scene is a subclass of Node that is used only as an abstract concept. More...
|
|
class | ScheduleHandlerDelegate |
|
class | Scheduler |
| Scheduler is responsible for triggering the scheduled callbacks. More...
|
|
class | ScriptHandlerMgr |
|
class | sealed |
|
class | Sequence |
| Runs actions sequentially, one after another. More...
|
|
class | Shaky3D |
| Shaky3D action. More...
|
|
class | ShakyTiles3D |
| ShakyTiles3D action. More...
|
|
class | ShatteredTiles3D |
| ShatteredTiles3D action. More...
|
|
class | Show |
| Show the node. More...
|
|
class | ShuffleTiles |
| ShuffleTiles action Shuffle the tiles in random order. More...
|
|
class | Size |
|
class | SkewBy |
| Skews a Node object by skewX and skewY degrees. More...
|
|
class | SkewTo |
| Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
|
|
struct | SkinData |
|
class | Spawn |
| Spawn a new action immediately. More...
|
|
class | Speed |
| Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
|
|
class | SplitCols |
| SplitCols action. More...
|
|
class | SplitRows |
| SplitRows action. More...
|
|
class | Sprite |
| Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) More...
|
|
class | Sprite3D |
| Sprite3D: TODO add description. More...
|
|
class | Sprite3DMaterialCache |
| the sprite3D material is only texture for now More...
|
|
class | SpriteBatchNode |
| SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
|
class | SpriteFrame |
| A SpriteFrame has: More...
|
|
class | SpriteFrameCache |
| Singleton that handles the loading of the sprite frames. More...
|
|
class | StopGrid |
| StopGrid action. More...
|
|
struct | StringCompare |
|
struct | T2F_Quad |
|
class | TargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
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struct | Tex2F |
| A vertex composed of 2 floats: x, y. More...
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class | TextFieldDelegate |
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class | TextFieldTTF |
| A simple text input field with TTF font. More...
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class | Texture2D |
| Texture2D class. More...
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class | TextureAtlas |
| A class that implements a Texture Atlas. More...
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class | TextureCache |
| Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More...
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class | TextureProtocol |
| Node objects that uses a Texture2D to render the images. More...
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class | ThreadHelper |
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class | TiledGrid3D |
| TiledGrid3D is a 3D grid implementation. More...
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class | TiledGrid3DAction |
| Base class for TiledGrid3D actions. More...
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class | TileMapAtlas |
| TileMapAtlas is a subclass of AtlasNode. More...
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class | Timer |
| Light-weight timer. More...
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class | TimerTargetCallback |
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class | TimerTargetSelector |
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struct | timezone |
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class | TintBy |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
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class | TintTo |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
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class | TMXLayer |
| TMXLayer represents the TMX layer. More...
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class | TMXLayerInfo |
| TMXLayerInfo contains the information about the layers like: More...
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class | TMXMapInfo |
| TMXMapInfo contains the information about the map like: More...
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class | TMXObjectGroup |
| TMXObjectGroup represents the TMX object group. More...
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class | TMXTiledMap |
| TMXTiledMap knows how to parse and render a TMX map. More...
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class | TMXTilesetInfo |
| TMXTilesetInfo contains the information about the tilesets like: More...
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class | ToggleVisibility |
| Toggles the visibility of a node. More...
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class | Touch |
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class | TransitionCrossFade |
| TransitionCrossFade: Cross fades two scenes using the RenderTexture object. More...
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class | TransitionEaseScene |
| TransitionEaseScene can ease the actions of the scene protocol. More...
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class | TransitionFade |
| TransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More...
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class | TransitionFadeBL |
| TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More...
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class | TransitionFadeDown |
| TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More...
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class | TransitionFadeTR |
| TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
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class | TransitionFadeUp |
| TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
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class | TransitionFlipAngular |
| TransitionFlipAngular: Flips the screen half horizontally and half vertically. More...
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class | TransitionFlipX |
| TransitionFlipX: Flips the screen horizontally. More...
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class | TransitionFlipY |
| TransitionFlipY: Flips the screen vertically. More...
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class | TransitionJumpZoom |
| TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More...
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class | TransitionMoveInB |
| TransitionMoveInB: Move in from to the bottom the incoming scene. More...
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class | TransitionMoveInL |
| TransitionMoveInL: Move in from to the left the incoming scene. More...
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class | TransitionMoveInR |
| TransitionMoveInR: Move in from to the right the incoming scene. More...
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class | TransitionMoveInT |
| TransitionMoveInT: Move in from to the top the incoming scene. More...
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class | TransitionPageTurn |
| A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More...
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class | TransitionProgress |
|
class | TransitionProgressHorizontal |
| TransitionProgressHorizontal transition. More...
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class | TransitionProgressInOut |
|
class | TransitionProgressOutIn |
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class | TransitionProgressRadialCCW |
| TransitionRadialCCW transition. More...
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class | TransitionProgressRadialCW |
| TransitionRadialCW transition. More...
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class | TransitionProgressVertical |
|
class | TransitionRotoZoom |
| TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
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class | TransitionScene |
| Base class for Transition scenes. More...
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class | TransitionSceneOriented |
| A Transition that supports orientation like. More...
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class | TransitionShrinkGrow |
| Shrink the outgoing scene while grow the incoming scene. More...
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class | TransitionSlideInB |
| TransitionSlideInB: Slide in the incoming scene from the bottom border. More...
|
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class | TransitionSlideInL |
| TransitionSlideInL: Slide in the incoming scene from the left border. More...
|
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class | TransitionSlideInR |
| TransitionSlideInR: Slide in the incoming scene from the right border. More...
|
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class | TransitionSlideInT |
| TransitionSlideInT: Slide in the incoming scene from the top border. More...
|
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class | TransitionSplitCols |
| TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More...
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class | TransitionSplitRows |
| TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More...
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class | TransitionTurnOffTiles |
| TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More...
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class | TransitionZoomFlipAngular |
| TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More...
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class | TransitionZoomFlipX |
| TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More...
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class | TransitionZoomFlipY |
| TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More...
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class | TurnOffTiles |
| TurnOffTiles action. More...
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|
class | Twirl |
| Twirl action. More...
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|
struct | Uniform |
|
class | UniformValue |
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class | UserDefault |
| UserDefault acts as a tiny database. More...
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struct | V2F_C4B_T2F |
| a Vec2 with a vertex point, a tex coord point and a color 4B More...
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struct | V2F_C4B_T2F_Quad |
| A Quad of V2F_C4B_T2F. More...
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struct | V2F_C4B_T2F_Triangle |
| A Triangle of V2F_C4B_T2F. More...
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struct | V2F_C4F_T2F |
| a Vec2 with a vertex point, a tex coord point and a color 4F More...
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struct | V2F_C4F_T2F_Quad |
| 4 Vertex2FTex2FColor4F Quad More...
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struct | V3F_C4B_T2F |
| a Vec2 with a vertex point, a tex coord point and a color 4B More...
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struct | V3F_C4B_T2F_Quad |
| 4 Vertex3FTex2FColor4B More...
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class | Value |
|
class | Vector |
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struct | VertexAttrib |
|
class | VertexAttribValue |
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class | Waves |
| Waves action. More...
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class | Waves3D |
| Waves3D action. More...
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class | WavesTiles3D |
| WavesTiles3D action. More...
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class | ZipFile |
| Zip file - reader helper class. More...
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|
class | ZipUtils |
|
|
CC_DLL Vec2 | (Vec2 &p0, Vec2 &p1, Vec2 &p2, Vec2 &p3, float tension, float t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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|
var | ( var p0, var p1, var p2, var p3, var tension, var t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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|
local | ( local p0, local p1, local p2, local p3, local tension, local t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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|
bool | (Node *n1, Node *n2) |
local | ( local n1, local n2) |
int | (const unsigned char *in, unsigned int inLength, unsigned char **out) |
| Decodes a 64base encoded memory. More...
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var | ( var in, var inLength, var out) |
| Decodes a 64base encoded memory. More...
|
|
local | ( local in, local inLength, local out) |
| Decodes a 64base encoded memory. More...
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int | (const unsigned char *in, unsigned int inLength, char **out) |
| Encodes bytes into a 64base encoded memory with terminating '\0' character. More...
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ccArray * | (ssize_t capacity) |
| Allocates and initializes a new array with specified capacity. More...
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var | ( var capacity) |
| Allocates and initializes a new array with specified capacity. More...
|
|
local | ( local capacity) |
| Allocates and initializes a new array with specified capacity. More...
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|
void | (ccArray *&arr) |
| Frees array after removing all remaining objects. More...
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|
void | (ccArray *arr) |
| Doubles array capacity. More...
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|
void | (ccArray *arr, ssize_t extra) |
| Increases array capacity such that max >= num + extra. More...
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|
var | ( var arr, var extra) |
| Increases array capacity such that max >= num + extra. More...
|
|
local | ( local arr, local extra) |
| Increases array capacity such that max >= num + extra. More...
|
|
void | (ccArray *arr) |
| shrinks the array so the memory footprint corresponds with the number of items More...
|
|
ssize_t | (ccArray *arr, Ref *object) |
| Returns index of first occurrence of object, NSNotFound if object not found. More...
|
|
bool | (ccArray *arr, Ref *object) |
| Returns a Boolean value that indicates whether object is present in array. More...
|
|
void | (ccArray *arr, Ref *object) |
| Appends an object. More...
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|
void | (ccArray *arr, Ref *object) |
| Appends an object. More...
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|
var | ( var arr, var object) |
| Appends an object. More...
|
|
local | ( local arr, local object) |
| Appends an object. More...
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|
void | (ccArray *arr, ccArray *plusArr) |
| Appends objects from plusArr to arr. More...
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|
local | ( local arr, local plusArr) |
| Appends objects from plusArr to arr. More...
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|
void | (ccArray *arr, ccArray *plusArr) |
| Appends objects from plusArr to arr. More...
|
|
var | ( var arr, var plusArr) |
| Appends objects from plusArr to arr. More...
|
|
local | ( local arr, local plusArr) |
| Appends objects from plusArr to arr. More...
|
|
void | (ccArray *arr, Ref *object, ssize_t index) |
| Inserts an object at index. More...
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|
void | (ccArray *arr, ssize_t index1, ssize_t index2) |
| Swaps two objects. More...
|
|
var | ( var arr, var index1, var index2) |
| Swaps two objects. More...
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|
local | ( local arr, local index1, local index2) |
| Swaps two objects. More...
|
|
void | (ccArray *arr) |
| Removes all objects from arr. More...
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|
var | ( var arr) |
| Removes all objects from arr. More...
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|
local | ( local arr) |
| Removes all objects from arr. More...
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|
void | (ccArray *arr, ssize_t index, bool releaseObj=true) |
| Removes object at specified index and pushes back all subsequent objects. More...
|
|
void | (ccArray *arr, ssize_t index) |
| Removes object at specified index and fills the gap with the last object, thereby avoiding the need to push back subsequent objects. More...
|
|
void | (ccArray *arr, Ref *object) |
void | (ccArray *arr, Ref *object, bool releaseObj=true) |
| Searches for the first occurrence of object and removes it. More...
|
|
var | ( var arr, var object, var true) |
| Searches for the first occurrence of object and removes it. More...
|
|
local | ( local arr, local object, local true) |
| Searches for the first occurrence of object and removes it. More...
|
|
void | (ccArray *arr, ccArray *minusArr) |
| Removes from arr all objects in minusArr. More...
|
|
void | (ccArray *arr, ccArray *minusArr) |
| Removes from arr all objects in minusArr. More...
|
|
var | ( var arr, var minusArr) |
| Removes from arr all objects in minusArr. More...
|
|
local | ( local arr, local minusArr) |
| Removes from arr all objects in minusArr. More...
|
|
ccCArray * | (ssize_t capacity) |
| Allocates and initializes a new C array with specified capacity. More...
|
|
void | (ccCArray *arr) |
| Frees C array after removing all remaining values. More...
|
|
void | (ccCArray *arr) |
| Doubles C array capacity. More...
|
|
void | (ccCArray *arr, ssize_t extra) |
| Increases array capacity such that max >= num + extra. More...
|
|
ssize_t | (ccCArray *arr, void *value) |
| Returns index of first occurrence of value, NSNotFound if value not found. More...
|
|
bool | (ccCArray *arr, void *value) |
| Returns a Boolean value that indicates whether value is present in the C array. More...
|
|
void | (ccCArray *arr, void *value, ssize_t index) |
| Inserts a value at a certain position. More...
|
|
var | ( var arr, var value, var index) |
| Inserts a value at a certain position. More...
|
|
local | ( local arr, local value, local index) |
| Inserts a value at a certain position. More...
|
|
void | (ccCArray *arr, void *value) |
| Appends an value. More...
|
|
var | ( var arr, var value) |
| Appends an value. More...
|
|
local | ( local arr, local value) |
| Appends an value. More...
|
|
void | (ccCArray *arr, void *value) |
| Appends an value. More...
|
|
void | (ccCArray *arr, ccCArray *plusArr) |
| Appends values from plusArr to arr. More...
|
|
var | ( var arr, var plusArr) |
| Appends values from plusArr to arr. More...
|
|
local | ( local arr, local plusArr) |
| Appends values from plusArr to arr. More...
|
|
void | (ccCArray *arr, ccCArray *plusArr) |
| Appends values from plusArr to arr. More...
|
|
var | ( var arr, var plusArr) |
| Appends values from plusArr to arr. More...
|
|
local | ( local arr, local plusArr) |
| Appends values from plusArr to arr. More...
|
|
void | (ccCArray *arr) |
| Removes all values from arr. More...
|
|
var | ( var arr) |
| Removes all values from arr. More...
|
|
local | ( local arr) |
| Removes all values from arr. More...
|
|
void | (ccCArray *arr, ssize_t index) |
| Removes value at specified index and pushes back all subsequent values. More...
|
|
void | (ccCArray *arr, ssize_t index) |
| Removes value at specified index and fills the gap with the last value, thereby avoiding the need to push back subsequent values. More...
|
|
var | ( var arr, var index) |
| Removes value at specified index and fills the gap with the last value, thereby avoiding the need to push back subsequent values. More...
|
|
void | (ccCArray *arr, void *value) |
| Searches for the first occurrence of value and removes it. More...
|
|
void | (ccCArray *arr, ccCArray *minusArr) |
| Removes from arr all values in minusArr. More...
|
|
void | (ccCArray *arr, ccCArray *minusArr) |
| Removes from arr all values in minusArr. More...
|
|
var | ( var arr, var minusArr) |
| Removes from arr all values in minusArr. More...
|
|
local | ( local arr, local minusArr) |
| Removes from arr all values in minusArr. More...
|
|
void CC_DLL | (const char *format,...) CC_FORMAT_PRINTF(1 |
| Output Debug message. More...
|
|
var | ( var format) |
| Output Debug message. More...
|
|
local | ( local format) |
| Output Debug message. More...
|
|
Rect CC_DLL | (const std::string &str) |
| Returns a Core Graphics rectangle structure corresponding to the data in a given string. More...
|
|
Vec2 CC_DLL | (const std::string &str) |
| Returns a Core Graphics point structure corresponding to the data in a given string. More...
|
|
Size CC_DLL | (const std::string &str) |
| Returns a Core Graphics size structure corresponding to the data in a given string. More...
|
|
void | (const char *timerName) |
var | ( var timerName) |
local | ( local timerName) |
void | (const char *timerName) |
var | ( var timerName) |
local | ( local timerName) |
void | (const char *timerName) |
var | ( var timerName) |
local | ( local timerName) |
template<class T , class U > |
RefPtr< T > | (const RefPtr< U > &r) |
| Cast between RefPtr types statically. More...
|
|
template<class T , class U > |
RefPtr< T > | (const RefPtr< U > &r) |
| Cast between RefPtr types dynamically. More...
|
|
int | (int value) |
| returns the Next Power of Two value. More...
|
|
bool | (unsigned char *buffer, unsigned long bufSize, tImageTGA *info) |
| load the image header fields. We only keep those that matter! More...
|
|
var | ( var buffer, var bufSize, var info) |
| load the image header fields. We only keep those that matter! More...
|
|
local | ( local buffer, local bufSize, local info) |
| load the image header fields. We only keep those that matter! More...
|
|
bool | (unsigned char *buffer, unsigned long bufSize, tImageTGA *info) |
| loads the image pixels. You shouldn't call this function directly More...
|
|
tImageTGA * | (unsigned char *buffer, long size) |
| this is the function to call when we want to load an image buffer. More...
|
|
tImageTGA * | (const char *filename) |
| this is the function to call when we want to load an image More...
|
|
void | (tImageTGA *info) |
var | ( var info) |
local | ( local info) |
void | (tImageTGA *info) |
| releases the memory used for the image More...
|
|
var | ( var info) |
| releases the memory used for the image More...
|
|
local | ( local info) |
| releases the memory used for the image More...
|
|
CC_DLL const char * | () |
var | () |
local | () |
Vec2 | (float x, float y) |
| Helper macro that creates a Vec2. More...
|
|
var | ( var x, var y) |
| Helper macro that creates a Vec2. More...
|
|
local | ( local x, local y) |
| Helper macro that creates a Vec2. More...
|
|
Vec2 | (float x, float y) |
Size | (float width, float height) |
Rect | (float x, float y, float width, float height) |
void CC_DLL | (const char *pszFormat,...) CC_FORMAT_PRINTF(1 |
| use log() instead More...
|
|
void CC_DLL void CC_DLL | () |
void CC_DLL | () |
void CC_DLL | (const Vec2 &point) |
var | ( var point) |
local | ( local point) |
void CC_DLL | (const Vec2 *points, unsigned int numberOfPoints) |
var | ( var points, var numberOfPoints) |
local | ( local points, local numberOfPoints) |
void CC_DLL | (const Vec2 &origin, const Vec2 &destination) |
void CC_DLL | (Vec2 origin, Vec2 destination) |
local | ( local origin, local destination) |
void CC_DLL | (Vec2 origin, Vec2 destination, Color4F color) |
void CC_DLL | (const Vec2 *vertices, unsigned int numOfVertices, bool closePolygon) |
void CC_DLL | (const Vec2 *poli, unsigned int numberOfPoints, Color4F color) |
void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY) |
local | ( local center, local radius, local angle, local segments, local drawLineToCenter, local scaleX, local scaleY) |
void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter) |
local | ( local center, local radius, local angle, local segments, local drawLineToCenter) |
void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments, float scaleX, float scaleY) |
void CC_DLL | (const Vec2 ¢er, float radius, float angle, unsigned int segments) |
void CC_DLL | (const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments) |
void CC_DLL | (const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments) |
void CC_DLL | (PointArray *arrayOfControlPoints, unsigned int segments) |
void CC_DLL | (PointArray *config, float tension, unsigned int segments) |
void CC_DLL | (GLubyte r, GLubyte g, GLubyte b, GLubyte a) |
void CC_DLL | (GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
void CC_DLL | (GLfloat pointSize) |
void CC_DLL | () |
void CC_DLL | (GLuint program) |
void CC_DLL | (GLuint program) |
void CC_DLL | (GLenum sfactor, GLenum dfactor) |
void CC_DLL | () |
void CC_DLL | () |
var | () |
local | () |
void CC_DLL | (unsigned int flags) |
void CC_DLL | (GLuint textureId) |
void CC_DLL | (GLuint textureUnit, GLuint textureId) |
var | ( var textureUnit, var textureId) |
local | ( local textureUnit, local textureId) |
void CC_DLL | (GLuint textureId) |
void CC_DLL | (GLuint textureUnit, GLuint textureId) |
var | ( var textureUnit, var textureId) |
local | ( local textureUnit, local textureId) |
void CC_DLL | (GLuint vaoId) |
void CC_DLL | (int flags) |
void CC_DLL | (void) |
void CC_DLL | (void) |
void CC_DLL | (void) |
void CC_DLL | (unsigned int mode) |
void CC_DLL | (void) |
void CC_DLL | (const Mat4 *pIn) |
void CC_DLL | (const Mat4 *pIn) |
void CC_DLL | (float x, float y, float z) |
local | ( local x, local y, local z) |
void CC_DLL | (float angle, float x, float y, float z) |
void CC_DLL | (float x, float y, float z) |
void CC_DLL | (unsigned int mode, Mat4 *pOut) |
CC_DLL Mat4 * | (Mat4 *pOut, const float *pMat) |
CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pIn) |
CC_DLL Mat4 * | (Mat4 *pOut) |
CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pM) |
CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pIn) |
CC_DLL Mat4 * | (Mat4 *pOut, const Mat4 *pM1, const Mat4 *pM2) |
CC_DLL Mat4 * | (Mat4 *pOut, const float x, const float y, const float z) |
local | ( local pOut, local x, local y, local z) |
CC_DLL Mat4 * | (Mat4 *pOut, const float radians) |
CC_DLL Mat4 * | (Mat4 *pOut, const float radians) |
CC_DLL Mat4 * | (Mat4 *pOut, const float radians) |
CC_DLL Mat4 * | (Mat4 *pOut, const Vec3 *axis, float radians) |
var | ( var pOut, var axis, var radians) |
local | ( local pOut, local axis, local radians) |
CC_DLL Mat4 * | (Mat4 *pOut, const float x, const float y, const float z) |
CC_DLL Mat4 * | (Mat4 *pOut, float fovY, float aspect, float zNear, float zFar) |
CC_DLL Mat4 * | (Mat4 *pOut, float left, float right, float bottom, float top, float nearVal, float farVal) |
CC_DLL Mat4 * | (Mat4 *pOut, const Vec3 *pEye, const Vec3 *pCenter, const Vec3 *pUp) |
CC_DLL Vec3 * | (Vec3 *pOut, float x, float y, float z) |
CC_DLL float | (const Vec3 *pIn) |
CC_DLL float | (const Vec3 *pIn) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2, float t) |
var | ( var pOut, var pV1, var pV2, var t) |
local | ( local pOut, local pV1, local pV2, local t) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pIn) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2) |
CC_DLL float | (const Vec3 *pV1, const Vec3 *pV2) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Vec3 *pV2) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV1, const Mat4 *pM) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV, const Mat4 *pM) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pV, const Mat4 *pM) |
local | ( local pOut, local pV, local pM) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pIn, const float s) |
CC_DLL Vec3 * | (Vec3 *pOut, const Vec3 *pIn) |
CC_DLL Vec3 * | (Vec3 *pOut) |
CC_DLL Vec2 * | (Vec2 *pOut, float x, float y) |
CC_DLL float | (const Vec2 *pIn) |
CC_DLL float | (const Vec2 *pIn) |
CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pIn) |
CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pV1, const Vec2 *pV2, float t) |
CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pV1, const Vec2 *pV2) |
CC_DLL float | (const Vec2 *pV1, const Vec2 *pV2) |
CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pV1, const Vec2 *pV2) |
CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pIn, const float s) |
CC_DLL Vec2 * | (Vec2 *pOut, const Vec2 *pIn) |
CC_DLL Vec4 * | (Vec4 *pOut, float x, float y, float z, float w) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV1, const Vec4 *pV2) |
CC_DLL float | (const Vec4 *pV1, const Vec4 *pV2) |
CC_DLL float | (const Vec4 *pIn) |
CC_DLL float | (const Vec4 *pIn) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV1, const Vec4 *pV2, float t) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pIn) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pIn, const float s) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV1, const Vec4 *pV2) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pIn) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV, const Mat4 *pM) |
var | ( var pOut, var pV, var pM) |
local | ( local pOut, local pV, local pM) |
CC_DLL Vec4 * | (Vec4 *pOut, const Vec4 *pV, const Mat4 *pM) |
CC_DLL AffineTransform | (float a, float b, float c, float d, float tx, float ty) |
CC_DLL Vec2 | (const Vec2 &point, const AffineTransform &t) |
CC_DLL Size | (const Size &size, const AffineTransform &t) |
CC_DLL AffineTransform | () |
CC_DLL Rect | (const Rect &rect, const AffineTransform &anAffineTransform) |
CC_DLL Rect | (const Rect &rect, const Mat4 &transform) |
CC_DLL Vec2 | (const Vec2 &point, const Mat4 &transform) |
CC_DLL AffineTransform | (const AffineTransform &t, float tx, float ty) |
CC_DLL AffineTransform | (const AffineTransform &aTransform, float anAngle) |
CC_DLL AffineTransform | (const AffineTransform &t, float sx, float sy) |
CC_DLL AffineTransform | (const AffineTransform &t1, const AffineTransform &t2) |
CC_DLL bool | (const AffineTransform &t1, const AffineTransform &t2) |
CC_DLL AffineTransform | (const AffineTransform &t) |
Mat4 | (const Mat4 &t1, const Mat4 &t2) |
void CC_DLL | (Vec2 *points, float stroke, Vec2 *vertices, unsigned int offset, unsigned int nuPoints) |
| converts a line to a polygon More...
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var | ( var points, var stroke, var vertices, var offset, var nuPoints) |
| converts a line to a polygon More...
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local | ( local points, local stroke, local vertices, local offset, local nuPoints) |
| converts a line to a polygon More...
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bool CC_DLL | (float Ax, float Ay, float Bx, float By, float Cx, float Cy, float Dx, float Dy, float *T) |
| returns whether or not the line intersects More...
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var | ( var Ax, var Ay, var Bx, var By, var Cx, var Cy, var Dx, var Dy, var T) |
| returns whether or not the line intersects More...
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local | ( local Ax, local Ay, local Bx, local By, local Cx, local Cy, local Dx, local Dy, local T) |
| returns whether or not the line intersects More...
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void | (const AffineTransform &t, GLfloat *m) |
void | (const GLfloat *m, AffineTransform *t) |
var | ( var m, var t) |
local | ( local m, local t) |
const PhysicsMaterial | (0.1f, 0.5f, 0.5f) |
const PhysicsMaterial | (0.0f, 0.5f, 0.5f) |
void CC_DLL | (const char *format) |
| lua can not deal with ... More...
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local | ( local format) |
| lua can not deal with ... More...
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void CC_DLL | (const char *msg, const char *title) |
| Pop out a message box. More...
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var | ( var msg, var title) |
| Pop out a message box. More...
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local | ( local msg, local title) |
| Pop out a message box. More...
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int CC_DLL | (struct timeval *, struct timezone *) |
void | (pthread_mutex_t *m, void *attributes) |
var | ( var m, var attributes) |
local | ( local m, local attributes) |
int | (pthread_mutex_t *m) |
int | (pthread_mutex_t *m) |
void | (pthread_mutex_t *m) |
std::wstring CC_DLL | (const char *pszUtf8Str, unsigned len=-1) |
std::string CC_DLL | (const wchar_t *pwszStr) |
std::string | (Platform::String^s) |
float | (float dips) |
float | (float v) |
Concurrency::task
< Platform::Array< byte >^> | (Platform::String^path) |
void CC_DLL | () |
std::string CC_DLL | () |