#include <Audio.h>
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| Audio () |
void | Initialize () |
void | CreateResources () |
void | ReleaseResources () |
void | Start () |
void | Render () |
void | SetEngineExperiencedCriticalError () |
bool | HasEngineExperiencedCriticalError () |
void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
void | StopBackgroundMusic (bool bReleaseData) |
void | PauseBackgroundMusic () |
void | ResumeBackgroundMusic () |
void | RewindBackgroundMusic () |
bool | IsBackgroundMusicPlaying () |
void | SetBackgroundVolume (float volume) |
float | GetBackgroundVolume () |
void | SetSoundEffectVolume (float volume) |
float | GetSoundEffectVolume () |
void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
void | PlaySoundEffect (unsigned int sound) |
bool | IsSoundEffectStarted (unsigned int sound) |
void | StopSoundEffect (unsigned int sound) |
void | PauseSoundEffect (unsigned int sound) |
void | ResumeSoundEffect (unsigned int sound) |
void | RewindSoundEffect (unsigned int sound) |
void | PauseAllSoundEffects () |
void | ResumeAllSoundEffects () |
void | StopAllSoundEffects () |
void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
void | UnloadSoundEffect (const char *pszFilePath) |
void | UnloadSoundEffect (unsigned int sound) |
| Audio () |
void | Initialize () |
void | CreateResources () |
void | ReleaseResources () |
void | Start () |
void | Render () |
void | SetEngineExperiencedCriticalError () |
bool | HasEngineExperiencedCriticalError () |
void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
void | StopBackgroundMusic (bool bReleaseData) |
void | PauseBackgroundMusic () |
void | ResumeBackgroundMusic () |
void | RewindBackgroundMusic () |
bool | IsBackgroundMusicPlaying () |
void | SetBackgroundVolume (float volume) |
float | GetBackgroundVolume () |
void | SetSoundEffectVolume (float volume) |
float | GetSoundEffectVolume () |
void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
void | PlaySoundEffect (unsigned int sound) |
bool | IsSoundEffectStarted (unsigned int sound) |
void | StopSoundEffect (unsigned int sound) |
void | PauseSoundEffect (unsigned int sound) |
void | ResumeSoundEffect (unsigned int sound) |
void | RewindSoundEffect (unsigned int sound) |
void | PauseAllSoundEffects () |
void | ResumeAllSoundEffects () |
void | StopAllSoundEffects (bool bReleaseData) |
void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
void | UnloadSoundEffect (const char *pszFilePath) |
void | UnloadSoundEffect (unsigned int sound) |
float GetBackgroundVolume |
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float GetBackgroundVolume |
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float GetSoundEffectVolume |
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float GetSoundEffectVolume |
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bool
HasEngineExperiencedCriticalError |
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inline |
bool
HasEngineExperiencedCriticalError |
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inline |
bool IsBackgroundMusicPlaying |
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bool IsBackgroundMusicPlaying |
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bool IsSoundEffectStarted |
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unsigned int |
sound | ) |
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bool IsSoundEffectStarted |
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unsigned int |
sound | ) |
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void PauseAllSoundEffects |
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void PauseAllSoundEffects |
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void PauseBackgroundMusic |
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void PauseBackgroundMusic |
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void PauseSoundEffect |
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unsigned int |
sound | ) |
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void PauseSoundEffect |
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unsigned int |
sound | ) |
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void PlayBackgroundMusic |
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const char * |
pszFilePath, |
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bool |
bLoop |
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void PlayBackgroundMusic |
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const char * |
pszFilePath, |
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bool |
bLoop |
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void PlaySoundEffect |
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const char * |
pszFilePath, |
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bool |
bLoop, |
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unsigned int & |
sound, |
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bool |
isMusic = false |
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void PlaySoundEffect |
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unsigned int |
sound | ) |
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void PlaySoundEffect |
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const char * |
pszFilePath, |
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bool |
bLoop, |
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unsigned int & |
sound, |
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bool |
isMusic = false |
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) |
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void PlaySoundEffect |
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unsigned int |
sound | ) |
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void PreloadSoundEffect |
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const char * |
pszFilePath, |
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bool |
isMusic = false |
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) |
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void PreloadSoundEffect |
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const char * |
pszFilePath, |
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bool |
isMusic = false |
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) |
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void ReleaseResources |
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void ReleaseResources |
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void ResumeAllSoundEffects |
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void ResumeAllSoundEffects |
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void ResumeBackgroundMusic |
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void ResumeBackgroundMusic |
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void ResumeSoundEffect |
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unsigned int |
sound | ) |
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void ResumeSoundEffect |
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unsigned int |
sound | ) |
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void RewindBackgroundMusic |
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void RewindBackgroundMusic |
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void RewindSoundEffect |
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unsigned int |
sound | ) |
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void RewindSoundEffect |
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unsigned int |
sound | ) |
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void SetBackgroundVolume |
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float |
volume | ) |
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void SetBackgroundVolume |
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float |
volume | ) |
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void
SetEngineExperiencedCriticalError |
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inline |
void
SetEngineExperiencedCriticalError |
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inline |
void SetSoundEffectVolume |
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float |
volume | ) |
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void SetSoundEffectVolume |
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float |
volume | ) |
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void StopAllSoundEffects |
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void StopAllSoundEffects |
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bool |
bReleaseData | ) |
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void StopBackgroundMusic |
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bool |
bReleaseData | ) |
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void StopBackgroundMusic |
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bool |
bReleaseData | ) |
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void StopSoundEffect |
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unsigned int |
sound | ) |
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void StopSoundEffect |
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unsigned int |
sound | ) |
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void UnloadSoundEffect |
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const char * |
pszFilePath | ) |
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void UnloadSoundEffect |
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unsigned int |
sound | ) |
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void UnloadSoundEffect |
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const char * |
pszFilePath | ) |
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void UnloadSoundEffect |
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unsigned int |
sound | ) |
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The documentation for this class was generated from the following file:
- /Users/minggo/SourceCode/cocos2d-x/cocos/audio/winrt/Audio.h