cocos2d-x  3.2alpha0
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Bone Member List

This is the complete list of members for Bone, including all inherited members.

_blendStatesBoneprotected
_childrenBoneprotected
_invBindPoseBoneprotected
_localBoneprotected
_localDirtyBoneprotected
_nameBoneprotected
_parentBoneprotected
_referenceCountRefprotected
_worldBoneprotected
_worldDirtyBoneprotected
addChildBone(Bone *bone)Bone
autorelease()Ref
Bone(const std::string &id)Boneprotected
clearBoneBlendState()Bone
create(const std::string &id)Bonestatic
getChildBoneByIndex(int index)Bone
getChildBoneCount() const Bone
getInverseBindPose()Bone
getName() const Boneinline
getParentBone()Bone
getReferenceCount() const Ref
getWorldMat()Bone
MeshSkin classBonefriend
Ref()Refprotected
release()Ref
removeAllChildBone()Bone
removeChildBone(Bone *bone)Bone
removeChildBoneByIndex(int index)Bone
retain()Ref
setAnimationValue(float *trans, float *rot, float *scale, float weight=1.0f)Bone
setInverseBindPose(const Mat4 &m)Bone
setWorldMatDirty(bool dirty=true)Bone
updateJointMatrix(Vec4 *matrixPalette)Bone
updateLocalMat()Boneprotected
updateWorldMat()Bone
~Bone()Boneprotectedvirtual
~Ref()Refvirtual