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3.2alpha0
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Bone Member List
This is the complete list of members for
Bone
, including all inherited members.
_blendStates
Bone
protected
_children
Bone
protected
_invBindPose
Bone
protected
_local
Bone
protected
_localDirty
Bone
protected
_name
Bone
protected
_parent
Bone
protected
_referenceCount
Ref
protected
_world
Bone
protected
_worldDirty
Bone
protected
addChildBone
(Bone *bone)
Bone
autorelease
()
Ref
Bone
(const std::string &id)
Bone
protected
clearBoneBlendState
()
Bone
create
(const std::string &id)
Bone
static
getChildBoneByIndex
(int index)
Bone
getChildBoneCount
() const
Bone
getInverseBindPose
()
Bone
getName
() const
Bone
inline
getParentBone
()
Bone
getReferenceCount
() const
Ref
getWorldMat
()
Bone
MeshSkin
class
Bone
friend
Ref
()
Ref
protected
release
()
Ref
removeAllChildBone
()
Bone
removeChildBone
(Bone *bone)
Bone
removeChildBoneByIndex
(int index)
Bone
retain
()
Ref
setAnimationValue
(float *trans, float *rot, float *scale, float weight=1.0f)
Bone
setInverseBindPose
(const Mat4 &m)
Bone
setWorldMatDirty
(bool dirty=true)
Bone
updateJointMatrix
(Vec4 *matrixPalette)
Bone
updateLocalMat
()
Bone
protected
updateWorldMat
()
Bone
~Bone
()
Bone
protected
virtual
~Ref
()
Ref
virtual
Generated on Tue Jun 17 2014 21:39:37 for cocos2d-x by
1.8.7