Defines a basic hierachial structure of transformation spaces. More...
#include <CCMeshSkin.h>
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struct | BoneBlendState |
Public Member Functions | |
const Mat4 & | getInverseBindPose () |
Returns the inverse bind pose matrix for this joint. More... | |
void | updateWorldMat () |
void | setWorldMatDirty (bool dirty=true) |
var | setWorldMatDirty ( var true) |
local | setWorldMatDirty ( local true) |
const Mat4 & | getWorldMat () |
var | getWorldMat () |
local | getWorldMat () |
const std::string & | getName () const |
void | setAnimationValue (float *trans, float *rot, float *scale, float weight=1.0f) |
var | setAnimationValue ( var trans, var rot, var scale, var 0f) |
local | setAnimationValue ( local trans, local rot, local scale, local 0f) |
void | clearBoneBlendState () |
var | clearBoneBlendState () |
local | clearBoneBlendState () |
void | setInverseBindPose (const Mat4 &m) |
Sets the inverse bind pose matrix. More... | |
var | setInverseBindPose ( var m) |
Sets the inverse bind pose matrix. More... | |
local | setInverseBindPose ( local m) |
Sets the inverse bind pose matrix. More... | |
void | updateJointMatrix (Vec4 *matrixPalette) |
Updates the joint matrix. More... | |
Bone * | getParentBone () |
int | getChildBoneCount () const |
var | getChildBoneCount () |
local | getChildBoneCount () |
Bone * | getChildBoneByIndex (int index) |
var | getChildBoneByIndex ( var index) |
local | getChildBoneByIndex ( local index) |
void | addChildBone (Bone *bone) |
var | addChildBone ( var bone) |
local | addChildBone ( local bone) |
void | removeChildBoneByIndex (int index) |
var | removeChildBoneByIndex ( var index) |
local | removeChildBoneByIndex ( local index) |
void | removeChildBone (Bone *bone) |
var | removeChildBone ( var bone) |
local | removeChildBone ( local bone) |
void | removeAllChildBone () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static Bone * | create (const std::string &id) |
Creates C3DBone. More... | |
Protected Member Functions | |
Bone (const std::string &id) | |
Constructor. More... | |
Bone ( var id) | |
Constructor. More... | |
Bone ( local id) | |
Constructor. More... | |
virtual | ~Bone () |
Destructor. More... | |
void | updateLocalMat () |
Update local matrix. More... | |
var | updateLocalMat () |
Update local matrix. More... | |
local | updateLocalMat () |
Update local matrix. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
std::string | _name |
Mat4 | _invBindPose |
The Mat4 representation of the Joint's bind pose. More... | |
var | _invBindPose |
The Mat4 representation of the Joint's bind pose. More... | |
local | _invBindPose |
The Mat4 representation of the Joint's bind pose. More... | |
Bone * | _parent |
Vector< Bone * > | _children |
var | _children |
local | _children |
bool | _localDirty |
var | _localDirty |
local | _localDirty |
bool | _worldDirty |
var | _worldDirty |
local | _worldDirty |
Mat4 | _world |
var | _world |
local | _world |
Mat4 | _local |
var | _local |
local | _local |
std::vector< BoneBlendState > | _blendStates |
var | _blendStates |
local | _blendStates |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Friends | |
class | MeshSkin |
Defines a basic hierachial structure of transformation spaces.
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Constructor.
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Constructor.
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Constructor.
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Destructor.
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Destructor.
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Destructor.
void addChildBone | ( | Bone * | bone | ) |
var addChildBone | ( | var | bone | ) |
local addChildBone | ( | local | bone | ) |
void clearBoneBlendState | ( | ) |
var clearBoneBlendState | ( | ) |
local clearBoneBlendState | ( | ) |
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Creates C3DBone.
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Creates C3DBone.
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Creates C3DBone.
Bone* getChildBoneByIndex | ( | int | index | ) |
var getChildBoneByIndex | ( | var | index | ) |
local getChildBoneByIndex | ( | local | index | ) |
int getChildBoneCount | ( | ) | const |
var getChildBoneCount | ( | ) |
local getChildBoneCount | ( | ) |
const Mat4& getInverseBindPose | ( | ) |
Returns the inverse bind pose matrix for this joint.
var getInverseBindPose | ( | ) |
Returns the inverse bind pose matrix for this joint.
local getInverseBindPose | ( | ) |
Returns the inverse bind pose matrix for this joint.
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Bone* getParentBone | ( | ) |
var getParentBone | ( | ) |
local getParentBone | ( | ) |
const Mat4& getWorldMat | ( | ) |
var getWorldMat | ( | ) |
local getWorldMat | ( | ) |
void removeAllChildBone | ( | ) |
var removeAllChildBone | ( | ) |
local removeAllChildBone | ( | ) |
void removeChildBone | ( | Bone * | bone | ) |
var removeChildBone | ( | var | bone | ) |
local removeChildBone | ( | local | bone | ) |
void removeChildBoneByIndex | ( | int | index | ) |
var removeChildBoneByIndex | ( | var | index | ) |
local removeChildBoneByIndex | ( | local | index | ) |
void setAnimationValue | ( | float * | trans, |
float * | rot, | ||
float * | scale, | ||
float | weight = 1.0f |
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var setAnimationValue | ( | var | trans, |
var | rot, | ||
var | scale, | ||
var | weight = 1.0f |
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local setAnimationValue | ( | local | trans, |
local | rot, | ||
local | scale, | ||
local | weight = 1.0f |
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void setInverseBindPose | ( | const Mat4 & | m | ) |
Sets the inverse bind pose matrix.
m | C3DMatrix representing the inverse bind pose for this Bone. |
var setInverseBindPose | ( | var | m | ) |
Sets the inverse bind pose matrix.
m | C3DMatrix representing the inverse bind pose for this Bone. |
local setInverseBindPose | ( | local | m | ) |
Sets the inverse bind pose matrix.
m | C3DMatrix representing the inverse bind pose for this Bone. |
void setWorldMatDirty | ( | bool | dirty = true | ) |
var setWorldMatDirty | ( | var | dirty = true | ) |
local setWorldMatDirty | ( | local | dirty = true | ) |
void updateJointMatrix | ( | Vec4 * | matrixPalette | ) |
Updates the joint matrix.
matrixPalette | The matrix palette to update. |
var updateJointMatrix | ( | var | matrixPalette | ) |
Updates the joint matrix.
matrixPalette | The matrix palette to update. |
local updateJointMatrix | ( | local | matrixPalette | ) |
Updates the joint matrix.
matrixPalette | The matrix palette to update. |
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Update local matrix.
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Update local matrix.
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Update local matrix.
void updateWorldMat | ( | ) |
var updateWorldMat | ( | ) |
local updateWorldMat | ( | ) |
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The Mat4 representation of the Joint's bind pose.
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The Mat4 representation of the Joint's bind pose.
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