#include <CCSSceneReader.h>
Enumerator |
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EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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DEFAULT |
Default AttachComponentType is _EmptyNode.
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Enumerator |
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EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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DEFAULT |
Default AttachComponentType is _EmptyNode.
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Enumerator |
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EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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DEFAULT |
Default AttachComponentType is _EmptyNode.
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static void destroyInstance |
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static |
local destroySceneReader |
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static |
var getAttachComponentType |
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inline |
local getAttachComponentType |
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inline |
var getNodeByTag |
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var |
nTag | ) |
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local getNodeByTag |
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local |
nTag | ) |
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static const char*
sceneReaderVersion |
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static |
var sceneReaderVersion |
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static |
local sceneReaderVersion |
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static |
void setTarget |
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const std::function< void(cocos2d::Ref *obj, void *doc)> & |
selector | ) |
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var setTarget |
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var |
selector | ) |
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local setTarget |
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local |
selector | ) |
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The documentation for this class was generated from the following file:
- /Users/minggo/SourceCode/cocos2d-x/cocos/editor-support/cocostudio/CCSSceneReader.h