#include <wrl.h>
#include <d3d11_1.h>
#include <agile.h>
#include <DirectXMath.h>
#include <memory>
#include <xaudio2.h>
#include <map>
Classes | |
struct | SoundEffectData |
class | AudioEngineCallbacks |
struct | StreamingVoiceContext |
class | Audio |
Macros | |
#define | XAUDIO2_HELPER_FUNCTIONS 1 |
#define | UNUSED_PARAM(unusedparam) (void)unusedparam |
#define UNUSED_PARAM | ( | unusedparam | ) | (void)unusedparam |
var UNUSED_PARAM | ( | var | ) | (void)unusedparam |
local UNUSED_PARAM | ( | local | ) | (void)unusedparam |
#define XAUDIO2_HELPER_FUNCTIONS 1 |
var XAUDIO2_HELPER_FUNCTIONS 1 |
local XAUDIO2_HELPER_FUNCTIONS 1 |